AD Caster Items
This is a brain-storming post, so I will be listing my ideas of new AD caster items, the champion I will have in the back of my mind is KhaZix as he is one of the only AD assassins that has decently good gameplay for the games health (once committed he has to fully commit otherwise there is no way out, no free escapes for playing like a retard, he is a squishy champion and has to build damage to deal damage and does not have absurd base damages and is ratio focused, and the counter play of being alone means you are dead because of increased damage from isolation).
What about that duskblade item? Well it is a horrible design, it is either going to be overpowered or useless or insanely too strong on already overpowered/broken champions and useless on others and does not fix or help with any other true AD casters like Kha'Zix.
My ideas will focus on AD items providing nice utilities because being an assassin means you are already dealing very high damage output so an item that adds more damage is never going to be healthy for the game (Deathfire Grasp was removed because it could never be balanced properly, it will only have been too strong or too weak, and having to balance champions around an item is never good).
Stone of Harmony: Recipe: Cloth Armor (300g) + Cloth Armor (300g) + Faerie Charm (125g) + Faerue Charm (125g) + 150g = 1000g
Statistics: +40 Armor +50% base Mana Regen +UNIQUE Passive - Mana Font: Restore 2% missing Mana every 5 seconds.
Athene's Holy Grail: Recipe: Stone of Harmony (1000g) + Caulfield's Warhammer (1100g) + 600g = 2700g
Statistics: +40 Attack Damage +50 Armor +100% base Mana Regen +20% Cooldown Reduction +UNIQUE Passive - Mana Font: Restore 2% missing Mana every 5 seconds. +UNIQUE Passive - Cleanliness: Champion kills and assists restore 300 Health and Mana.
Thunder Hammer of Targon: Recipe: B.F. Sword (1300g) + B.F. Sword (1300g) + 600g = 3200g
Statistics: +80 Attack Damage +10% Movement Speed +Passive - Charge: Casting abilities and moving grants charges. At 100 charges your next damaging ability summons Mountain Quake. +UNIQUE Passive - Mountain Quake: Summon a giant hammer at your location to come crashing down causing a shockwave of blue lightning around you to deal 80(+30%Bonus AD) magic damage to all enemies struck, 300% damage to minions and monsters. [Radius: 500 units]