Thoughts about a possible change to Yasuo
So personally I hate playing against Yasuo
, not because he is over powered, but the idea of giving a champion double crit chance seems a little much. I understand that he actually does take skill to play, but when laning or trying to face him otherwise it's hard to beat 100% crit chance. When it takes most characters 4 items to do so, but him only two. His kit really isn't an issue, just the raw damage with two crit items (incomplete crit items). Tryndamere has to build 3 and every other character has to build 4. As an ADC it's hard to beat that except to flash when he e's to you. As well as mid laners who are on the squisher side who don't build a lot of resistance. Granted there are items like phantom dancer, deaths dance, randiuns, ninja tabi, zhonya's hourglass, and more that help, but still having 100% crit chance is extremely difficult to handle. And a lot of people will hate me for saying it, but he really isn't op, personally I give props to people who can play him well. I just think, instead of doubling his crit chance maybe making it scale as he levels and make it where at level 18 he gets 25% crit chance or something along those lines. Just something to change it from being double to something that scales and makes him maybe have to get that third crit item to reach that 100%. And yes I know that his crits only do 90% damage, but I just don't feel that offsets it enough. Any thoughts and comments are welcome, but no "You just suck he is easy to beat." or anything along those lines