@Riot can we have ANY info about heimer? (+ my thoughts)
After multiple post and tries in EUW forums to catch the attention from Riot, just to get any information about Heimer. It only seems to me they dont watch gameplay board there. I will try my luck in NA Boards.
I OTP Heimer with 485k mastery points in EUW and I can say that Heimer is only strong champion when enemy has no idea how he works and just run into his turrets to die. But after getting into Diamond league you can't do nothing useful anymore as people know how he works and they can just 2 shot his turrets at lvl 1 and completely destroy champion by not letting him set up his core mechanic. It's like having permablind on autoattack champions.
Q-H-28G Evolution Turret range sits at 450
champions that have lower range than that are:
450 He can just q spam to destroy turrets.
450 He can Q turrets to either 1 shot or 2 short, depends on if his q is empowered. Plus he has good sustain.
450 She has passive spell vamp and tormented soil to get rid of them and any minions near them.
450 doubt he is gonna fight heimer 1 v 1 as a support.
425 He can Acid Hunter that has range of 1000/1200, but haven't seen that champion for ages.
425 End of line or goodluck doing anything after he gets Death's Dance.
400 free spammable boomerang.
alot of marksman's buy
now and that just one shots ur turrets in teamfights.
Or when going up agains't melee they just rush
and
.
All other ranged champions have higher range to deal with Heimer turrets without getting damaged from their Autoattacks.
There are plenty of melee champions that can deal with his turrets by using their Q skill to deal with them. But there are too many of them so I'm not gonna type them all out, sorry about that.
can jump in with his E, then Q and AA for thunderlord's proc to deal about 50% of Heimers HP and then just use decoy to get out without getting damage.
he has really strong sustain + he can q ur turrets for free damage
he can shoot parrley
Just buys
and she can 1 shot ur turrets with Q.
I can't remember when Heimer last got a buff/balance, currently riot keeps nerfing core items that he has to build to be viable: Rylai AP/HP nerf & making Banner of Command into tank item from the AP item.
Now lets take a look at his skill
Techmaturgical Repair Bots RANGE: 1000
Heimerdinger grants nearby allied champions and his H-28G Evolution Turret.png turrets 10 / 15 / 20 / 25 / 30 health regeneration, persisting for 5 seconds after they move out of range or his death.
Even he dosen't get the hp regen from his passive
Ideas for a new passive : Some kind of mobility as he has no escape abilitys. Ability to heal towers with CD. If Ziggs can destroy them at 25% and Azir can make new towers, why cant Heimer heal them ?
Something like Gangplank or Viktor where he can upgrade his skills with either gold or scrap metal he gets from towers, minions and champion kills. atleast that fits with his lore more.
H-28G Evolution Turret
As so many people can destroy them that fast maybe lower the recharge time a bit as it currently has 24 / 23 / 22 / 21 / 20
Maybe give turrets higher hp scaling or make it scale with heimer stats.
Give them a little magic pene shred max 25 or make it scale with attack damage. it would make some interesting builds.
Another option is when ur turrets die, they will deal AoE damage around him.
Lower the damage that Area of effect skills deal to them by 20 -30%
remove the** Incoming damage modifier** 40% increased damage from melee champion basic attacks
Make the beam attack Cooldown go down with ur CD Reduction.
Hextech Micro-Rockets
ACTIVE: Heimerdinger unleashes a wave of 5 rockets that converge to the target location and fan beyond it up to a maximum range, with each rocket dealing magic damage to the first enemy it hits. INITIAL MAGIC DAMAGE: 60 / 90 / 120 / 150 / 180 (+ 45% AP) Enemies can be hit by multiple rockets, with each one beyond the first dealing 20% damage against champions and monsters.
This seems okay to me at the moment
CH-2 Electron Storm Grenade
ACTIVE: Heimerdinger hurls a grenade at the target location, dealing magic damage upon impact to all nearby enemies and Slow icon slowing them by 35% for 2 seconds.
Now this skill. Maybe up the projectile speed and the radius of the stun. Because good luck hitting it against he champions with any mobility
UPGRADE!!!
ACTIVE: Heimerdinger empowers his next basic ability, placing it on the same cooldown as its basic form, modifying its damage and making it free to cast.
After Heimerdinger has had UPGRADE!!! active for 3 seconds without using another ability, he can reactivate it to cancel the empowerment and put it on a 3-second static cooldown. UPGRADE!!! only goes on its normal cooldown if Heimerdinger uses an empowered ability.
Give his ulitmate separate cooldown from his normal skills. and up the hp on his ult tower as it is stationary ult and it dies so fast in fights from aoe skills.
SKIN IDEAS
I can't even remeber the last time he got a skin. so here are skin ideas for him, feel free to make them true or making them into pictures as I suck at drawing...
Buccaneer Heimer- His turrets are little cannons, ult tower can be triple barreled. He can wear Captain's hat and has a wooden leg where 1 of his walking animation can be him limping.
Gardner Heimer- Turrets are plants, he is wearing dirty overall and a straw hat
Zombie Heimer- Turrets are zombie hands that come out of ground and throw dirt at enemys,
head can be cracked open giving us a look at his big brain.
Poolparty Heimer- Turrets are waterguns
BUGS
I have posted these bugs already in the correct board but might as well type them here too, as it's post about the Donger.
Whenever Heimer gets hit by channel abilty it shows his ultimate is activated, even when he is not level 6 yet. that mostly makes me use the normal skill thinking it's gonna be UPGRADE!!! version, but for my dissapointment i only wasted my chance to get a kill or get away from enemy.
another one is that turrets lock on the enemy that are out of radios and they keep shooting at them showing their aprox location.
Maybe it's only an animation or it's and bug but sometimes when my ult turret shoots champions and they run out of the range of turret, they dont get damaged by the AA that was already shot by the turret. And sometimes it just sits there not attacking champions and only farming minions.