Why did Pyke get nerfed?

ThèRedBaron·6/27/2018, 12:25:09 PM·2 votes·2,067 views

Lowering his health growth to make him even MORE squishy and then lowering his base damages just makes his early game even WORSE. Pyke needed the bonus health passive to be changed to maybe 50 percent of bonus health, that alone would risen his win rate. But now its going to tank even more... How did anyone think this was an ok change? He won't have time to scale with his new ratios, it doesn't make any logical sense. (I wanted him to be good so bad, please buff him)

10 Comments

Step Sis Lux6/27/2018, 12:30:26 PM7 votes

And thanks god, he is disgusting to play against. He runs with 50hp after fight and then coming back 5 sec later with his full 2k hp or something lke this

Jaspers6/27/2018, 12:36:50 PM5 votes

His HP growth was way too high, he can't build HP sure but based on the compensation he got it meant he was the tankiest champ in the game at 18.

In exchange for a only 180 less HP at level 18 he got better starting damage on his ult (an entire 1/4 of most people's base HP at level 6), plus a better ratio plus a better ratio on his dash.

Plus better Armour and MR growth, the HIGHEST in the game. The compensation he gets for not being able to build HP is stupid. He has a better Armour growth than Rammus, the champ who's designed around tanking auto from ADCs.

Why are his base stats not normal?

USG Failsawce6/27/2018, 12:34:28 PM2 votes

It's cool that riot decided to nerf a 42% winrate champion... bravo riot, brilliant logic. if you want him to be a support you CANNOT LOWER HIS HP SO MUCH.

Not to mention they say they want champions to have "options" and so they keep doing this where they remove the ability to build certain ways

Just like they want more "diversity" and so they remove 2 entire fucking roles from the entire godamn game. When is riot going to actually live up to their own fucking words for once?