Yasuo Rework Concept
Yasuo has been one of the most hated champions in the game since his release. This rework attempts to fix that by removing some of the more toxic parts of his kit, while still keeping his damage and killing potential.
Passive: Way of the Wanderer- Yasuo's critical strikes deal 50% increased damage, heal him for 20/35/50% of the damage dealt, and grant him 30/35/40% decaying movement speed over 4 seconds.
Q: Steel Tempest- Passively, dealing damage to champions marks them with Tempest for 4 seconds. When activated, Yasuo thrusts outwards with his blade, dealing 60/100/140/180/220 (+140% Bonus AD) physical damage to enemies hit. If the enemy is marked with Tempest, they are knocked up for 1.5 seconds and marked with Winded for 6 seconds. If Yasuo uses Steel Tempest on an enemy marked with Tempest AND Winded, the knockup is only 0.5 seconds long. Cooldown: 4-1.33 seconds (scales with attack speed)
W: Windwall- Yasuo surrounds himself with a shield of wind for 4/5/6/7/8 seconds, becoming immune to projectile attacks for that time. During this time Yasuo's critical strike chance is also doubled. Cooldown: 30/25/20/15/10 seconds
E: Sweeping Blade- Yasuo dashes a short distance to a nearby location, dealing 100/125/150/175/200 (+100% AP) magic damage to enemies hit along the way. If Yasuo uses Steel Tempest during Sweeping Blade, Steel Tempest strikes in a circle around Yasuo. Dealing damage to champions reduces the cooldown of Sweeping Blade by 2 seconds, while hitting any enemy with Sweeping Blade reduces its cooldown by 4 seconds. Cooldown: 8/7/6/5/4 seconds
Ultimate: Last Breath- Yasuo blinks to any airborne enemy on the map, suspending them in the air for an extra 1.25 seconds and dealing 200/300/400 (+150% AD) physical damage to them. Afterwards, any enemies hit take 20/30/40% increased damage from Yasuo for 10 seconds. If the enemy dies during these 10 seconds, Yasuo gains the ability to reactivate Last Breath to teleport back to his original location. Cooldown: 100/60/20 seconds
The point of this rework was to removes some of the more annoying parts of his kit such as the AoE windwall and passive shield, while compensating him with slightly more damage and utility. Reply with any changes you'd make!