Thoughts on Rune Changes so Far?

Forhonor321··2 votes·2,238 views
10/23 PBE Update

So it's getting to that time for preseason and that means massive changes to the game. Right now the changes are being put up on PBE and will continue to do so, and while the psot for Surr@20 isn't done completely yet, I feel like I should give some quick thoughts on some of the changes, mainly the runes so far:

  • Future Market: Get it one minute earlier. OK i guess, but I don't really see the use in it, unless this is somehow for pro play or some shit like that. Outside of that suspicion, I really don't use the rune that much so I guess it's better?

  • Time Warp Tonic: Now get 50% of the effects immediately but put consumable on CD equal to it's duration. Still get MS buff. Not quite sure how this one works? If you get 50% immediately, does that mean the duration is lowered or do you get a 150% total of the potion? Never really taken this one so I can't really voice my opinion on it.

  • Demolish: charge time from 4 to 3 seconds. OK... I mean... it charges faster but doesn't that play into the Sion-int strategy that's been buzzing lately? Well, let's continue to look at the changes.

  • Shield Bashing (Replacing Bone Plating): When you have a shield up, your next attack in a window of time deals bonus damage equal to a flat amount + your bonus health + the shield amount. Clearly meant for champs that have reliable self-shields, like Sion, Ornn, Nautilus, and maybe Malphite (?). Could also work with champs that build shield items like Sterak's, such as Darius, Illaoi, & Irelia when it pops, or even shield heavy team comps, like Lulu, Janna or any support who has Summon Aery. MM also mentioned about Mord so that would be interesting. One thing I have to note though is that I'm not quite sure if when you are continually shielded you do the damage every 4 seconds, if you have a shield continually up.

  • Chrysalis: Overall nerf to health and damage. YAY, LOWERING DAMAGE IN THE GAME!

  • Overgrowth: Changed to now every 8 minions or monsters grants a flat amount of health and after 120 gain 2.5% additional max health. So this does kind of help stop the Sion-int a bit since it's no longer increasing health by a % off the bat and ramps up over the game. Doing some rough math, with 6 minions in the first and second waves, and 7 in every third, the average comes to 6.3 minions. 120/6.3 is roughly 19. So you have to be around 19 minion waves to gain this bonus as apposed to the current version where getting 2.4% of your max & bonus health would be roughly around 96 minions or roughly 15 waves. Overall a nerf to one of my favorite runes. Not quite sure if every 120 minions you are near die increase your health again. May be a one time thing.

  • Teleport: Channel time lowered by .5 seconds. I mean... it's a buff I guess.

And that's all for right now. Not going over the shards bonus stats as I feel that's a different discussion. What do you guys think so far of the current rune changes for preseason? Looking like the right direction or is Riot just continuing to fuck things up?

19 Comments

mrmeddyman3 votes

I'm just glad that Bone Plating is gone so that Demolish and Font of Life actually can get considered more than 0.5 percent of the time

Forhonor3211 votes

Oh absolutely. Bone Plating was just the go to pick for just about anyone, especially if you were choosing resolve. Just disgusting.

Critmaster Garen3 votes

{quoted}

Oh absolutely. Bone Plating was just the go to pick for just about anyone

WHY THE FUCK DO YOU THINK IT WAS?

maybe because the other two runes are literally useless? who even makes use of font of life? the two or three tank supports in this game? what do you thin will change about this now? do you actually think people will pick font of life into the top lane? no, its still fucking garbage for 99% of the champions.

why would anyone pick demolish when turrets fall faster than the proc can wind up?

all that changes now is that champions with inbuilt shields will dominate because they have a god tier rune in that row to domiate lane trades.

boricCentaur13 votes

Ummm supports can make great use out of front of life and so can tops too like mao or ornn can both make good use out of it but bone plating is just to strong. Towers are going to be stronger making demolish more useful and the replacement for bond plating seens more interesting then it too.

Critmaster Garen2 votes

{quoted}

Ummm supports can make great use out of front of life and so can tops too like mao or ornn can both make good use out of it but bone plating is just to strong. Towers are going to be stronger making demolish more useful and the replacement for bond plating seens more interesting then it too

let me put it for you like this. every solo laner, or support who opts into resolve and can pick shield bash will take shield bash. everyone else who opts into resolve is at a disadvantage, because he cant trade with these champions.

it doesnt matter if they "prefer" font of life or demolish (which really just means they literally dont have another choice available).

boricCentaur13 votes

So if its too strong then it will get nerfed and the champion pool that can use it is smaller then bone plating meaning its less of a problem. Bone plating also made trading very hard if you don't have it thats why so many champions took it and also if you look at the numbers rights now bone plating is still better then shield bash in a trade in lane and your also wrong a lot of champions like leo, naut or bliz who will not need to trade in a lot of lanes can now take front or demolish like it opens support tanks up to take other things and if they need to tade they still have a rune option.

BadPiriPiri1 votes

I really like using it on nautilus, since he stacks a lot of health and its easy to aoe proc.

I usually get 1 to 5k healing based on how much skirmishes and teamfights there were.

Iota Theta1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=v7r1YOzr,comment-id=000000000000,timestamp=2018-10-23T23:25:52.828+0000)

WHY THE FUCK DO YOU THINK IT WAS?

maybe because the other two runes are literally useless? who even makes use of font of life? the two or three tank supports in this game? what do you thin will change about this now? do you actually think people will pick font of life into the top lane? no, its still fucking garbage for 99% of the champions.

why would anyone pick demolish when turrets fall faster than the proc can wind up?

all that changes now is that champions with inbuilt shields will dominate because they have a god tier rune in that row to domiate lane trades.

On the bright side, Demolish might gain some more value with the proposed turret changes in PBE!

Critmaster Garen3 votes

{quoted}

I'm just glad that Bone Plating is gone so that Demolish and Font of Life actually can get considered more than 0.5 percent of the time

yes, and instead theyre replacing it with a rune that 3 champions can use.

great fucking choice.

has anyone ever thought that boneplating gets picked so much because demolish doesnt help you deal with enemy champions, and font of life is useful for 3 champions in this game?

now instead of a defensive rune that everyone could pick, they made a damage rune for ornn to shit on top lane.

every champion who doesnt have a shield in his kit is going to be at a disadvatage.

riot needs to fucking stop making runes that favour 2 or 3 champions and leave everyone else without a choice.

Need Gold 4 Tent1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=v7r1YOzr,comment-id=00000001,timestamp=2018-10-23T23:24:41.396+0000)

yes, and instead theyre replacing it with a rune that 3 champions can use.

great fucking choice.

has anyone ever thought that boneplating gets picked so much because demolish doesnt help you deal with enemy champions, and font of life is useful for 3 champions in this game?

now instead of a defensive rune that everyone could pick, they made a damage rune for ornn to shit on top lane.

every champion who doesnt have a shield in his kit is going to be at a disadvatage.

riot needs to fucking stop making runes that favour 2 or 3 champions and leave everyone else without a choice.

Damage on shield - doesn't that mean any sterak's user can use it? And considering Sterak's scales off HP, and the rune scales off hp AND shields, you'd get a big ass nuke when it procs.

Critmaster Garen1 votes

[{quoted}](name=Need Gold 4 Tent,realm=NA,application-id=3ErqAdtq,discussion-id=v7r1YOzr,comment-id=000000010000,timestamp=2018-10-24T03:10:30.344+0000)

Damage on shield - doesn't that mean any sterak's user can use it? And considering Sterak's scales off HP, and the rune scales off hp AND shields, you'd get a big ass nuke when it procs.

a 60 second cooldown once you have the item.

this isnt going to magically make the rune good on everyone. shen, ornn, poppy, sion. all those champions with spamable shields will shit on top lane, because those without dont even have a rune to defend themselves against these trades anymore.

theyre removing base defense from every single top laner (because everyone was able to take boneplating) and give extra offense to every single champion with a shield.

those without one are fucked.

Need Gold 4 Tent1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=v7r1YOzr,comment-id=0000000100000000,timestamp=2018-10-24T05:36:12.977+0000)

a 60 second cooldown once you have the item.

this isnt going to magically make the rune good on everyone. shen, ornn, poppy, sion. all those champions with spamable shields will shit on top lane, because those without dont even have a rune to defend themselves against these trades anymore.

theyre removing base defense from every single top laner (because everyone was able to take boneplating) and give extra offense to every single champion with a shield.

those without one are fucked.

I'm actually pleased that shen might be back in meta, though not at the cost of a lot of other top laners.

Tormentula3 votes

{quoted}

  • Future Market: Get it one minute earlier. OK i guess, but I don't really see the use in it, unless this is somehow for pro play or some shit like that. Outside of that suspicion, I really don't use the rune that much so I guess it's better?

That's fine, future's is kinda pointless given how much better the other runes are, you get more power from shoving wave and you get more sustain from biscuits to farm longer in lane. Future's market kinda falls off too. Won't be a noticable change but its a start.

  • Time Warp Tonic: Now get 50% of the effects immediately but put consumable on CD equal to it's duration. Still get MS buff. Not quite sure how this one works? If you get 50% immediately, does that mean the duration is lowered or do you get a 150% total of the potion? Never really taken this one so I can't really voice my opinion on it.

So if for example a pot heals for 150, you heal for 75 instantly and the rest of it heals you over the duration (if a pot is 15 seconds then you get 75 health over 15 seconds), this also means the CD between using the rune is 15 seconds too. Idk if the CD starts when it procs or after the effect is over.

  • Demolish: charge time from 4 to 3 seconds. OK... I mean... it charges faster but doesn't that play into the Sion-int strategy that's been buzzing lately? Well, let's continue to look at the changes.

This change is fucking stupid. You don't make demolish better when you fucking freed up the rune options for junglers.. junglers didn't take resolve secondary because it gimped their clears based on the stats, now you don't lose stats so if I wanted to run demolish on Elise or cinderhulk users like warwick, that's completely possible now. Add in 0 competition for it now that boneplate is gone and congratz, laning phase lasting just took a hard face dive.

  • Shield Bashing (Replacing Bone Plating): When you have a shield up, your next attack in a window of time deals bonus damage equal to a flat amount + your bonus health + the shield amount. Clearly meant for champs that have reliable self-shields, like Sion, Ornn, Nautilus, and maybe Malphite (?). Could also work with champs that build shield items like Sterak's, such as Darius, Illaoi, & Irelia when it pops, or even shield heavy team comps, like Lulu, Janna or any support who has Summon Aery. MM also mentioned about Mord so that would be interesting. One thing I have to note though is that I'm not quite sure if when you are continually shielded you do the damage every 4 seconds, if you have a shield continually up.

Camille buff

Forces a enchanter/that one resolve keystone + marksmen bot lane meta.

I hope this doesn't count towards bloodthirster and that overheal rune.

Mistakes were made.

  • Chrysalis: Overall nerf to health and damage. YAY, LOWERING DAMAGE IN THE GAME!

What they should've done was increase the health but convert it to MS or something (thinking of the "chrysalis" thematic) after a time threshold. The main reason it gave damage in the first place was so that it compensated for taking resolve secondary runes. It was basically your bonus stats that you missed not taking sorcery or domination so you can survive laning phase better (since otherwise your only other option would be to thirst for blood with eyeball collection and sudden impact or cheap shot, and that's not fun if they can actually be buffed enough to make ranges champs irrelevant.)

Makes sense they would nerf it since its bonus stats don't mean much anymore, but I think it still shouldn't give damage anymore period and instead should be something built for laning phase and estimated around the time it ends "hatches the cocoon" for MS or CDR. Giving it damage just basically makes giving up damage secondaries to take that demolish a lot more appealing.

  • Overgrowth: Changed to now every 8 minions or monsters grants a flat amount of health and after 120 gain 2.5% additional max health. So this does kind of help stop the Sion-int a bit since it's no longer increasing health by a % off the bat and ramps up over the game. Doing some rough math, with 6 minions in the first and second waves, and 7 in every third, the average comes to 6.3 minions. 120/6.3 is roughly 19. So you have to be around 19 minion waves to gain this bonus as apposed to the current version where getting 2.4% of your max & bonus health would be roughly around 96 minions or roughly 15 waves. Overall a nerf to one of my favorite runes. Not quite sure if every 120 minions you are near die increase your health again. May be a one time thing.

Its nice in some instances, I can see cinderhulk users liking this rune, but does it perma scale still?

  • Teleport: Channel time lowered by .5 seconds. I mean... it's a buff I guess.

Give it 2 months, it'll be nerfed again lol

BadPiriPiri1 votes

Its nice in some instances, I can see cinderhulk users liking this rune, but does it perma scale still?

I think you still get the 3hp per 8 minions/monsters. Not sure about stacking the 2.5 every 120

Iota Theta1 votes

Forces a enchanter/that one resolve keystone + marksmen bot lane meta.

Best way to resolve this? Make it conditional on being self-shielding

Moody P3 votes

terrible

and I thought runes reforged couldn't have gotten worse

BadPiriPiri1 votes

About the future market change, you could wait until min 1 and get a refiable potion or more potions. It's kinda a niche buff, but it adds some depth to the rune (For example supports getting a control ward at lvl 1)

JoeAnarchy1 votes

{quoted}

About the future market change, you could wait until min 1 and get a refiable potion or more potions. It's kinda a niche buff, but it adds some depth to the rune (For example supports getting a control ward at lvl 1)

or finally getting a refillable potion earlier on again? :D

Iota Theta1 votes

I want to add, apparently, to go along with the runes, the stats are being pulled away from the trees and are now their own choices, just at least one has to be defensive.

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