My Thoughts on Miss Fortune
/* I have provided, at the bottom of this post, a TL;DR, so feel free to scroll down and read that instead if this wall of text is too long for you to read! */
UPDATE [19 December, 2014 -- 9:33 AM EST] /* Apologies if I haven't responded to your comment -- I am trying my absolute hardest to respond to everybody as I want this thread to be engaging for everyone who contributes to the conversation happening here. I just found the "new" comment sort, so I will utilize this feature instead. If it so happens that you commented a while ago [and thus "new" will not get me to your comment quickly enough] I assure you, I will get to it eventually. As always, thank you for making this a highly engaging thread! n_n */
UPDATE [18 December, 2014 -- 7:36 PM EST] /* Thank you so much, guys, for all of your wonderful feedback! I sent Rioter ricklessabandon a tweet earlier today and did, in fact, receive a response from him. He said he would take a look at this thread and I am sure he will be pleased at the discussion that has been going on here. :D */
I will begin my discussion on the current state of Miss Fortune by first acknowledging that, yes, I am well aware that my opinion, to a large population of the League of Legends community, lacks sufficient credibility to be taken entirely serious. I understand that I am Silver 1, and hardly bother touching Ranked Queue, however I do in fact have ample games logged as the Bounty Hunt[ress] and so this is my opinion on the state of her current kit -- the kit that Rioter ricklessabandon personally took the time rework himself. The kit, which at the end of the day, I am still very thankful for.
Q - Double Up ricky-boy did a mighty fine job with the changes for Miss Fortune's double up, providing much needed clarity, showing the direction of the ability, its functionality, and the prioritization of the second bounce. At the cost of some of the base damage and scaling, Miss Fortune players can now effectively utilize her Q to harass in lane without any repercussions in the form of mana depletion and maintenance. Both bounces still apply lifesteal, on-hit effects, and stacks of her W. Overall fantastic work here.
W - Impure Shots ricklessabandon seemed to place great emphasis on the reworking of Miss Fortune's Impure Shots, changing the old [very much archaic] AP scaling that lacked a high reward factor, as it didn't scale very well into the late game. At 6 percent of her total AD, stacking up to 48% of her max AD, Miss Fortune players can expect, in a typical game, to be dealing an additional 200 damage at maximum Impure Shot stacks. Lastly, at the cost of having a single, non-scaling static cooldown of 16 seconds, Miss Fortune players need only 1 point early on in order to utilize it's passive to full potential in the laning phase.
/* This ability, in my opinion, is what gives Miss Fortune her unique identity. Miss Fortune excels at extended duels, and teamfights, allowing her to effectively win most trades -- the stacks passively ramp up her damage and the active negates any life steal and other such healing abilities. It seems Miss Fortune's new kit revolves around applying as many stacks of her passive as possible before firing a devastating ult. This playstyle is very satisfying to me and it is why I have relentlessly chosen young Sarah Fortune as my go-to champion since I first started playing League of Legends. There is something particularly exhilarating about landing those fully channeled 5 man Bullet Times. Personally, nothing in this game even compares. */
/* This is where I begin to complain, and bear with me, please. */
E - Make it Rain This ability is very problematic. There -- I said it. You can kill me for it later. Yes, the slow was significantly buffed, is now relevant, and with Impure Shots effectively being a 1 point wonder, there is a bit of an incentive to maximize this skill 2nd to make full use of the slow. My complaint lies in the fact that it falls under the "Riot philosophy on balance" category of champion abilities that are just.... there.
Ideally, in a 1 on one battle, you want to fire this bad boy in a manner that will keep the target locked in for as long as possible, providing Miss Fortune players the opportunity to launch a barrage of auto attacks on the enemy.
It's second ideal usage is for chasing... on a champion who chases extremely poorly. Oh, and it also doesn't help that it has a cast time. Miss Fortune cannot chase. In the late game, when one should not find themselves having to duel 1 on 1, as it is creates too much of a risk for any team for their ADC to get "caught out" this ability is essentially only used in the worst case scenario --
As an escape.
Don't get me wrong, Make it Rain also has the ability to keep people trapped long enough to land a satisfactorily channeled Bullet Time, but there are far superior options, IE waiting for a more sufficient forms of CC
cough cough*

to come along.. at which point, one would immediately just fire off a Bullet Time, as there would be less of an incentive to use E, since the enemy team is already CC'd.
R - Bullet Time
Oh, the rework on this ability is decent at best. I enjoy the additional Impure Shot stacks it affords at later levels, but there is just something tantalizing about knowing that this ability has the potential to deal obscene numbers of damage at full stacks of her Impure Shots, yet in most cases, that it will never happen. In most cases, the damage dealt by this ability is lackluster. At 8 stacks of Impure Shots, this ability has the potential to reach a damage threshold of 384% AD. And I've tried countless times to achieve this feat. 8 auto attacks. 8 double ups. 8 anything in the late game will probably kill your target at in any case, applying 8 stacks on a target before firing a bullet time is usually only be possible on a single target, at which point they should be dead.
It is worth noting that her Ultimate applies stacks with each wave of bullets in the Channel, after which Miss Fortune players are encouraged to follow up and clean up.
The issue with this is that the range for Miss Fortune's Bullet Time is so far and her only form of mobility, her passive is usually negated at beginning of any skirmish, so following up typically proves to be a daunting task.
I am not petitioning to transform my favorite champion into an R machine -- however I fully believe that as a champion whose kit revolves around applying stacks of Impure Shots to as many enemies as possible, followed by her ultimate, I think she should have, in her kit, more ways to apply the stacks.
And so I propose that, as a way to fulfill just that -- apply more stacks to multiple enemies, without killing them in the process, so that Miss Fortune is rewarded with the high damaging AoE ultimate that shreds teams she deserves -- Make it Rain [E] should have it's damage halved, however, it should apply stacks of her Impure Shots in compensation.
TL;DR
Miss Fortune is generally in a good spot. The changes implemented by Riot ricklessabandon last year created a unique identity for the Bounty Hunter in which she is encouraged to apply stacks of her Impure Shots, and then follow up with Bullet Time. There aren't enough viable ways, however, for MF to apply stacks of her W before firing her ult to give the latter the reward factor it is begging for -- and so I propose that her E (typically viewed as the "problematic" ability in Miss Fortune's kit) should have its base damage halved, and in return should apply stacks of Impure Shots to anybody trapped inside of it.
Any constructive feedback is encouraged. I would very much like to hear what you all think about the change I am suggesting.
Best,
Miss Fortune AI

says high. More shots per second onto more targets.