My Thoughts on Miss Fortune

Miss Fortune AI·12/18/2014, 5:45:07 AM·16 votes·4,393 views

/* I have provided, at the bottom of this post, a TL;DR, so feel free to scroll down and read that instead if this wall of text is too long for you to read! */

UPDATE [19 December, 2014 -- 9:33 AM EST] /* Apologies if I haven't responded to your comment -- I am trying my absolute hardest to respond to everybody as I want this thread to be engaging for everyone who contributes to the conversation happening here. I just found the "new" comment sort, so I will utilize this feature instead. If it so happens that you commented a while ago [and thus "new" will not get me to your comment quickly enough] I assure you, I will get to it eventually. As always, thank you for making this a highly engaging thread! n_n */

UPDATE [18 December, 2014 -- 7:36 PM EST] /* Thank you so much, guys, for all of your wonderful feedback! I sent Rioter ricklessabandon a tweet earlier today and did, in fact, receive a response from him. He said he would take a look at this thread and I am sure he will be pleased at the discussion that has been going on here. :D */


I will begin my discussion on the current state of Miss Fortune by first acknowledging that, yes, I am well aware that my opinion, to a large population of the League of Legends community, lacks sufficient credibility to be taken entirely serious. I understand that I am Silver 1, and hardly bother touching Ranked Queue, however I do in fact have ample games logged as the Bounty Hunt[ress] and so this is my opinion on the state of her current kit -- the kit that Rioter ricklessabandon personally took the time rework himself. The kit, which at the end of the day, I am still very thankful for.

Q - Double Up ricky-boy did a mighty fine job with the changes for Miss Fortune's double up, providing much needed clarity, showing the direction of the ability, its functionality, and the prioritization of the second bounce. At the cost of some of the base damage and scaling, Miss Fortune players can now effectively utilize her Q to harass in lane without any repercussions in the form of mana depletion and maintenance. Both bounces still apply lifesteal, on-hit effects, and stacks of her W. Overall fantastic work here.

W - Impure Shots ricklessabandon seemed to place great emphasis on the reworking of Miss Fortune's Impure Shots, changing the old [very much archaic] AP scaling that lacked a high reward factor, as it didn't scale very well into the late game. At 6 percent of her total AD, stacking up to 48% of her max AD, Miss Fortune players can expect, in a typical game, to be dealing an additional 200 damage at maximum Impure Shot stacks. Lastly, at the cost of having a single, non-scaling static cooldown of 16 seconds, Miss Fortune players need only 1 point early on in order to utilize it's passive to full potential in the laning phase.

/* This ability, in my opinion, is what gives Miss Fortune her unique identity. Miss Fortune excels at extended duels, and teamfights, allowing her to effectively win most trades -- the stacks passively ramp up her damage and the active negates any life steal and other such healing abilities. It seems Miss Fortune's new kit revolves around applying as many stacks of her passive as possible before firing a devastating ult. This playstyle is very satisfying to me and it is why I have relentlessly chosen young Sarah Fortune as my go-to champion since I first started playing League of Legends. There is something particularly exhilarating about landing those fully channeled 5 man Bullet Times. Personally, nothing in this game even compares. */

/* This is where I begin to complain, and bear with me, please. */

E - Make it Rain This ability is very problematic. There -- I said it. You can kill me for it later. Yes, the slow was significantly buffed, is now relevant, and with Impure Shots effectively being a 1 point wonder, there is a bit of an incentive to maximize this skill 2nd to make full use of the slow. My complaint lies in the fact that it falls under the "Riot philosophy on balance" category of champion abilities that are just.... there.

Ideally, in a 1 on one battle, you want to fire this bad boy in a manner that will keep the target locked in for as long as possible, providing Miss Fortune players the opportunity to launch a barrage of auto attacks on the enemy.

It's second ideal usage is for chasing... on a champion who chases extremely poorly. Oh, and it also doesn't help that it has a cast time. Miss Fortune cannot chase. In the late game, when one should not find themselves having to duel 1 on 1, as it is creates too much of a risk for any team for their ADC to get "caught out" this ability is essentially only used in the worst case scenario --

As an escape.

Don't get me wrong, Make it Rain also has the ability to keep people trapped long enough to land a satisfactorily channeled Bullet Time, but there are far superior options, IE waiting for a more sufficient forms of CC

cough cough*

Orianna Amumu Malphite Annie Sejuani

to come along.. at which point, one would immediately just fire off a Bullet Time, as there would be less of an incentive to use E, since the enemy team is already CC'd.

R - Bullet Time

Oh, the rework on this ability is decent at best. I enjoy the additional Impure Shot stacks it affords at later levels, but there is just something tantalizing about knowing that this ability has the potential to deal obscene numbers of damage at full stacks of her Impure Shots, yet in most cases, that it will never happen. In most cases, the damage dealt by this ability is lackluster. At 8 stacks of Impure Shots, this ability has the potential to reach a damage threshold of 384% AD. And I've tried countless times to achieve this feat. 8 auto attacks. 8 double ups. 8 anything in the late game will probably kill your target at in any case, applying 8 stacks on a target before firing a bullet time is usually only be possible on a single target, at which point they should be dead.

It is worth noting that her Ultimate applies stacks with each wave of bullets in the Channel, after which Miss Fortune players are encouraged to follow up and clean up.

The issue with this is that the range for Miss Fortune's Bullet Time is so far and her only form of mobility, her passive is usually negated at beginning of any skirmish, so following up typically proves to be a daunting task.

I am not petitioning to transform my favorite champion into an R machine -- however I fully believe that as a champion whose kit revolves around applying stacks of Impure Shots to as many enemies as possible, followed by her ultimate, I think she should have, in her kit, more ways to apply the stacks.

And so I propose that, as a way to fulfill just that -- apply more stacks to multiple enemies, without killing them in the process, so that Miss Fortune is rewarded with the high damaging AoE ultimate that shreds teams she deserves -- Make it Rain [E] should have it's damage halved, however, it should apply stacks of her Impure Shots in compensation.



TL;DR

Miss Fortune is generally in a good spot. The changes implemented by Riot ricklessabandon last year created a unique identity for the Bounty Hunter in which she is encouraged to apply stacks of her Impure Shots, and then follow up with Bullet Time. There aren't enough viable ways, however, for MF to apply stacks of her W before firing her ult to give the latter the reward factor it is begging for -- and so I propose that her E (typically viewed as the "problematic" ability in Miss Fortune's kit) should have its base damage halved, and in return should apply stacks of Impure Shots to anybody trapped inside of it.

Any constructive feedback is encouraged. I would very much like to hear what you all think about the change I am suggesting.

Best,

Miss Fortune AI

MissFortune

47 Comments

Leti the Yeti12/18/2014, 5:51:30 AM15 votes

I wouldnt worry bout credibility I would rather have a fellow silver scrublord post actual points than a diamond telling mes right cuz hes a diamond

Wheatloaf12/18/2014, 3:28:47 PM8 votes

This post has something called class, something the internet in general is sorely lacking.

That said, MF's E could almost definitely use something, though I'm not quite convinced a solution as simple as what you suggested is the right one. Depending on how often it applied stacks, it could get really overbearing, given that its effect begins immediately and therefore cannot be dodged. Perhaps making the hail of bullets arc through the air before raining down would give opponents enough warning? It would also cause minimal damage to the worst-case usage of the ability.

SpecterVonBaren12/18/2014, 6:13:06 PM6 votes

As a Miss Fortune main (Or at least, she's my main adc) I can totally get behind her E applying impure shots. As it stands, while Make It Rain isn't a bad ability, it has some wonky aspects to it (Like the absurd level 1 cost of 80 mana), if it applied impure shots then it would definitely make her kit flow together a lot more and justify the mana cost of her e.

Given that her E deals damage every quarter of a second and it last 3 seconds, the impure shots would likely need to not be applied on every tick of damage as it would quickly and easily give her max stacks. Perhaps have it apply impure shots every second enemies are in it for a max of three stacks from Make It Rain, or maybe every half second since its relatively easy to get out of the aoe if you're on the side of it or have a dash.

Another thing though, if her E was made to apply Impure Shots, then perhaps they should improve MF's movespeed and replace her current passive with Impure Shots. While I would miss her passive, there's also the fact that it seems weird for a champion's kit to be based around a passive that's not even their main passive.

But anyway, as for other changes, something I'd like is if they made Strut not be completely disabled by taking damage but instead reduce in speed for every hit. So 70 movespeed, get hit with auto, goes to 45, get hit again, goes to 20, get hit again, and you lose it.

Lover Lips12/18/2014, 5:52:49 AM4 votes

Miss Fortune.... exists... There's not much of a better way to describe her in my eyes. I could never justify doing bad as her, but couldn't ever give any specific reason's as to how I'm good with her if I get fed.

If that makes sense??? What I'm saying is: Essentially Miss Fortune can be both really hard to master and really easy to master at the same time. There are certain points when playing her that I feel like she's just too strong for her own good, but other times where I feel like she just isn't sufficient where other ADC's can perform better in those areas.

MattAkhavan12/19/2014, 8:09:04 AM3 votes

Awesome right up man, really good read. As long as you can put up valid points and real statistics for a champion, you don't need to be a diamond player. Your analysis had a nice depth without being so long that it got boring so great write up again!

Now i have some diverging opinions that don't stray too far off from where you are coming from

  • For make it rain, 1) i don't don't you should max it second, maybe a few points into it. This is because impure shot provides so much damage and utility that the advantages of impure outweights the cc and damage of make it rain. In my opinion

  • From what i can understand you are trying to say about bullet time is it's hard to get it at it's "maximum efficiency" I don't think that's the idea riot was intending when they made these changes. I think bullet time is a fight starter or an "execution" or fight closer. And here is why

    • Fight starter - you want to start the fight with bullet time because once you finish the cast the enemy will already have 5-8 stacks on them, starting you off with a ton of damage. This leads to just more sustained damage throughout the fight
    • Fight closer - I say this because the range is really long, and it scales off how many stacks you of impure shot you have on the target. So lets say you are skirmishing and you already have 3-5 stacks on the enemy champion and they run back to turret range. You don't want to dive into turret range, so you can use the previous stacks to up the damage on your ultimate to close the skirmish out.

Granted, it's really hard to get 8 stacks of impure shot and then add an additional 8 stacks of bullet time. its nearly impossible in a real game honestly.

The one thing that i think should change or be buffed about miss fortune is her passive. As you mentioned because your passive is eliminated after a short period after a skirmish or engagement it becomes effectively useless. I am not sure if anyone has suggested this as i havn't read any MF threads or even the comments of this thread before this post, but These are MY proposed changes

Give her passive scaling buffs.

  • Level 1 - Normal passive. If you take damage your extra ms goes away
  • ** Level 6** - Normal passive, minions no longer get rid of movement speed
  • ** level 13** - Normal passive, The cool down of passive is reduced
  • Level 18 - Normal Passive, Permanently gain passive movement speed

I think this would be pretty cool on her.

AccountaBilabudy12/18/2014, 10:22:28 PM2 votes
  1. They need to change Strut so it does not wear off after being hit by a minion. Should only come off after being hit by an enemy player.
  2. Reduce mana costs of E and give it AD scaling instead of AP, and/or take away the cast time.

Bam, done. All she needs.

chumbler12/18/2014, 6:36:53 AM2 votes

Don't sign your posts like an idiot.

metaworldpeace1012/18/2014, 6:23:21 PM2 votes

I love MF, she was my first champion that I ever played. That being said, I feel her E could be completely reworked into a whole new ability. I don't think the ability really adds anything to the kit, gameplay wise or thematically. The synergy with q,w and r is pretty awesome, but her E is underwhelming and does not synergize with her kit at all. I'd like to see her E scrapped and see a different ability.

5G8Nri0B5412/18/2014, 8:52:00 PM1 votes

For me, MF basically boils down to this.

  1. Low range.
  2. Zero mobility OR Self-peel to compensate for #1

...very satisfying sounding AA's though. And she's a menace against disorganized and low-level teams.

Among her entire kit, her E is easily the worst ability of all, and considering it's low levels of satisfaction and actual in-practice uses, should be the ripest ability for a rework into something that is actually useful on her.

Teridax6812/19/2014, 1:02:25 AM1 votes

I'd be interested in seeing her E apply Impure Shots, though I think it might create issues of over-reliability: the core weakness to Double Up is its unreliability in lane, so unless your target's naked behind another enemy, you're going to have to either engage directly, use your ult, or have really on-point timing in order to Q them from a distance. Since Double Up prioritizes champions with Impure Shots stacks, in the case of the above change an instant E + Q combo would allow for extremely reliable ricochets, which would increase MissFortune 's already phenomenal lane bully potential. However, depending on the cost of this combo and the returns brought about by a much more satisfying E, this could still work nicely. I'd personally gladly sacrifice the Grievous Wounds passive on her W in order to buff her E in the manner you suggested.

Leblancs Boob12/19/2014, 1:12:13 AM1 votes

I would say MF is in a pretty bad spot. I mean why would i pick her over other ADCs that do the exact same thing but better? Even other unpopular ADCs like Ashe and Quinn have been a cool niche pick. Like Ashe's absurd amount of cc or Quinn's identity as arguably the best duelist in the game. MF just doesn't have a reason to pick her.. I'd like to see her Q or W being more rewarding as those can give her a unique identity that sets her aisde from other ADCs.

Linna Excel12/18/2014, 7:29:29 PM1 votes

There aren't enough viable ways, however, for MF to apply stacks of her W before firing her ult to give the latter the reward factor it is begging for

item 3085 says high. More shots per second onto more targets.

Khell DarkWolf12/19/2014, 12:22:15 PM1 votes

Like seriously, I'm sure people enjoy the feed back but I'll chime in because I'm also an MF main.

Her real issue stems from strut being knocked off by minion damage and then making you feel like you got applied a slow which in reality isn't because its the mental feeling that you did.

And I see so many people saying Make it Rain is bad, when in reality you completely underestimate it.

I'll tell you the secret:

  • Run Hybrid pen Marks, Armor yellow /MR blue standard with AD quints.
  • Stop buying Beserkers and buy sorcerers boots.
  • Buy your occasional mana pot
  • IE Rush into Zeal into Vamp scepter
  • 2nd Tier situational rush either Last Whisper or Botrk if you don't need the whisper due to enemy tanks not having enough armor
  • R > E > Q > W

Yes, max E first

You underestimate the power of trapping someone in the circle of bullets while its in effect because it deals damage every quarter second.

You max it first because it raises the magic damage and the slow.

A good combo is to E -> AA -> W Before AA lands -> Q -> AA -> Ult

http://na.op.gg/summoner/userName=khell+darkwolf

Sort my champions played to miss fortune, Rune page 19, mastery page 2

If you don't believe me I can teach you.

AccountaBilabudy12/19/2014, 7:07:31 PM1 votes

BTW the Bloodthirster nerf (AD lowered) was the biggest nerf to MF I think of all ADCs. It was her core item since the 100AD was so valuable on her. IE is fine and all but BT was much better.

AccountaBilabudy12/19/2014, 7:17:40 PM1 votes

I still like to get BT first like 50% of the time just because it allows you to outduel other ADCs since you get the shield + lifesteal while you cut theirs in half. But not nearly as good as before the nerf/change.

Newbert Newman12/19/2014, 7:40:35 PM1 votes

Upvoted, MF is my favorite too and has been since she was launched. I've actually thought about this before, but was too lazy to make a post. True Story!

I think I remember a couple people mentioned that the E needed a rework back with the old thread, which I was following pretty closely. It wasn't done just because of how many changes needed to be done at that time.

Would love this, MF For-eva, ty for the great thread!

Drunk Rummate12/19/2014, 8:19:50 PM1 votes

Miss Fortune's E is a result of "The Phreak Effect" which requires every champion have at least some unimportant benefit from building a triforce.