Elise rework ideas
Passive: Whenever Elise hits an enemy with her spell, she turns into a spider briefly while gaining x armor/mr for x seconds. Whenever she casts a spell in spider form, she returns to her human form.
Human Q: Same as original but with a reduced mana cost and damage. When Elise is transformed by using Q, she gains X% movespeed for a short time. Spider Q: Same as live, but now a targeted AoE like Urgot E with lowered damage. (Just image Tris W with faster speed and shorter range)
Human W: Releases several spiderlings that will try to crawl to near by enemy, deals DoT damage and slows the target for x seconds. Spider W: Recalls all spiderlings back to her and deals a small amount of damage, heals herself depending on how much damage her spiderlings did. When there are no spiderlings to consume casting W will return her to her human form.
Human E: Channel spell, sprays the ground around her with spider webs, spider webs stays for X second while slowing enemy on top of the web for X%. Spider E: Entraps all enemys standing on the web and stuns them for X seconds. When there is no enemy trapped on the web she returns to her human form.
R: After a brief delay, Elise release a huge wave of spiderlings around targeted area, dealing DoT damage while slowing effected target for X%. DoT damage is increased by X and the slow effect is increased by X% if effected targets are entrapped in spider web. Elise is able to consume her spiderlings that are released by using R with her spider form W. When R is casted in spider form it returns her to her human form immediately.
I'm not good at advertising my own ideas, so here it is. This would make her a bit more like a caster than a bruiser, which I think is kind of what the original intend when she was first introduced.