Question for Riot. Adcs are Busted from Mid game straigt to Late game
Adcs are Busted from Mid game straight to Late game? According to the patch notes Adc's Break even at level 9 and get strong from then. Why do they get stronger from then? Who is asking for this? (The only posts I see asking for adc buffs are when they are caught by slow melee champions with long cooldowns aka dont kite and when people say they dont see X adc But thats only because the meta adcs crowd them out otherwise they would be broken when taking into account any other non adc champion.) You are compensating a 4 base ad nerf with 0.7 ad per level according to my calculations after 5 levels you get more than is taken not levels not 8. 0.7 x 5 = 4.2. You break even at level 6 5 armor nerf (0.03 damage resistance nerf versus only physical damage reduced when exceeding 100 armor) 16 base hp buff and 6 per level hp buff hp5 isnt a relevant much in combat stat but ill still go over it since they nerfed the hell out of it for tanks in season 4 rework to base stats. and a 0.4 hp regen nerf. Why are what they are gaining so much strong than what is being taken away from them? Why are you saying they see an even off at level 9 when they see it at level 6?
Marksman Base Stat Adjustments
The dominant strategy in bot lane has, over time, become sustaining through lane phase and scaling up into teamfights. Between health regen and Fleet Footwork, it's pretty hard to put the hurt on marksmen in a way they can't just passively recover from.. This means aggressive bot laners ( whether early game bully marksmen or supports who want to poke or go all-in) feel like they have no home.
Weakening marksman sustain (health regen here, Fleet Footwork below) means damage will stick on marksmen, making 2v2 fighting a more successful prospect for the stronger bot lane. Shifting some durability from armor into health should also let aggressive marksmen like Draven and Lucian shine a bit harder in the early game.
** Finally, we're nerfing marksman base attack damage by 4 and pushing that damage into their growth stat, with the breakeven point around level 9. ** Though that might seem counterintuitive with our goals above, it means aggressive non-marksmen (ex. Leona, Brand) won't be chipped down by marksman basic attacks as quickly—giving them more opportunities to secure presence in the lane. https://na.leagueoflegends.com/en/news/game-updates/patch/patch-811-notes
They even identify that it doesnt match as nerfs. People think that riot doesnt know what they are doing every time they 'Nerf' Marksmen. People have been doing the infinity edge True damage calculations have have been saying that it is better after 130 armor on the target than current Ie crit. They also got Gold cost nerfs. But ignore that Ie got More ad and Now Adcs are getting more base hp and ad which means that crit damage they would have lost against people who have less than 130 armor isnt going anywhere while its harder to kill them. They say they reduced the damage early for champions like leona so they dont die so quickly but also increased the survivability of the adc negating any good that would have done. They also said brand but does brand really need help bot lane?[slayer-jinx-unamused] Enjoy being crit more and More disparity between an ahead adc and a behind one, and more importantly a bigger disparity between adcs and any other class that has to run into range while adcs right click.
Edit: I wanted to put this earlier but I forgot how I wanted to word it. Marksmen In my opinions should return to their former design. Marksmen used to not do lots of damage in short periods of time. Marksmen Used to do small amounts of individual instances of damage over long periods of time. With this things like Le Blanc Rework didn't work if adcs did damage over longer periods of time Le Blanc rework would have been alot better.