[Idea] A new Passive for Karma
#Hi there,
lets make the introduction quick: ever since her relaunch the majority of Karma Players think her Passive is kind of blank, boring and could easily moved to her Ultimate (as most Champions have CDR Passives on their Abilities rather than as a standalone Passive). On top of that it doesnt fit her Identity as someone who is supposed to be a wise Champion, someone who tries to find balance between "Yin" and "Yang" - good and evil if you want to call it like that.
Here are some Points:
https://vignette1.wikia.nocookie.net/leagueoflegends/images/6/68/Gathering_Fire.png
What I dislike about Gathering Fire:
- It gives Karma "random" power spikes (Mantras); they are very unclear and hard to estimate for enemies AND allies alike.
- As a standalone Passive it doesnt fit Karma's Identity (Balance not just destruction)
- Its not a good/creative etc. standalone Passive (its rather blank and boring).
- Gathering Fire may or may not be a reason more to not give Mantra 2 Charges.
What I like about gathering Fire:
- Without Gathering Fire, Mantra would be terrible. Terrible or needs a very low basic Cooldown. Or 2 charges.
- It gives you a chance to "buy back" your Mantra.
- It has some skillpotential: its very hard to use it to its best (also due to how Karma's kit isnt very functional with just rewarding for damage, because it means be punished for Shields/Heals too).
Many have already suggested very nice Passives for her (the current gathering Fire would be moved (somewhat) nerfed to her Ultimate); my suggestion is in its core nothing new. In fact it has actually been recently implanted into the game as an item.
Yes.
.
[P] Gathering Fire
When damaging enemy Champions, Karma stores 10% of the premitigation Damage dealt as Yin’s Energy and 15% of the Shield/Heal done to allies (half for herself) as Yang’s Energy, up to a maximum of 2 (+11 per Level) (200 at level 18).
When Karma casts a harmful spell, it will gain additional damage based on Yang’s Energy, while a benefit full spell will be strengthened by Yin’s Energy.
The Amount of Yin is increased by 1% for each 1% of the enemies current Health, while Yang scales off the missing health of allies. OR For Mantrad Abilities she will gain 20% instead of 10/15%.
Stored Energy decays after 2 Seconds over the time of 3 Seconds, while Mantrad Abilities will apply the Energy gathered by itself when casting if possible.
Bonus: Visually you can see how many stacks and which stacks she has on her Mantle of Decorum: The two Twin dragons stay, but when receiving Stacks they will start to "burn" in dark/bright colors; in the end they look somewhat like the Icon of Old Karma's Passive.
Its basically a "double Athenes" with a possible karmatic touch. I am aware that this Passive might interact with her kit better after some tweaks or after a (soft) rework e.g. when all her abilities are more close to duality instead of trinity.
Old Defiance would be a prime example of that - AOE Shield and MS while also dealing AOE damage. With the new Passive, Defiance would become more a question of skill as it asks you to hit as many Allies and Enemies as possible to get its maximum effect.
So in Essence: This Passive allows for more dept in Karma's Skillfloor as it asks her to spend it wise/ hit as many allies and enemies alike rather then just spamming out damage. I ve seen Karma's just casting her W on the closest enemy; not out of strategical advantages but just to get the CDR from her Passive. Also its thematically very fitting and isnt that complicated to understand.
#What do you think?