[{quoted}](name=Little Witchery,realm=NA,application-id=3ErqAdtq,discussion-id=uxEOBPnW,comment-id=,timestamp=2019-12-08T05:09:34.253+0000)
I'm going to preface this by saying I hate this champion and that he should be absolutely gutted.
Now, with my emotions out of the way, let me be serious and present statistics. According to U.GG, Heimerdinger has above a 50% winrate in 4 different lanes.
51.43% in Top.
52.57% in Mid.
52.59% in Bot.
52.23% in Support.
These winrates are all Platinum+. I don't know exactly what's contributing to his stellar performance across 4 roles, but from my personal experience, his turrets do entirely too much for him. In every lane, he simply afk pushes with the safety of 3 turrets around him (and movement speed around these turrets). Ganking him is almost as bad as ganking Illaoi, but he has kill pressure before level 6 and even after 6, it's still something to be wary of.
I'm not going to rant about what changes I think he needs because I honestly don't know. I just know that dealing with him is needlessly frustrating and killing his turrets seems unreasonably hard, especially by the time you can do it, he sets another one up for 20 mana.
Having been playing against hiemer alot lately, it's purely his buff he got..
He can literally slam his face against his keyboard with his cursor on me, and 70% of my hp is just gone, and that's before the turrets get their shots in...
Playing akali against him was a nightmare. A champ that should theoretically be able to play around him, but can't. Because of his insane mobility around his turrets, the fact the turrets each do 10% of my hp (that's 30% nearly every second being taken out), and he can just slam his stun down right ontop of me with no risk of missing it..
if I play safe, he can just keep shooting his long range skillshot at me and keep slamming turrets down in my face, holding his stun again if I try to engage.
He's an insanely safe champ with extreme AP ratio's early game that make him impossible to fight.
The heimer I fought against missed 70% of his skillshots but still kept me at around 30% hp despite whiffing almost all of his shots, if I tried to go in on him (this is when I should of been able to punish him with everything on cd), again his movement speed around his turrets coupled with the damage they do just shreds me.
This is why he's a literal god in every lane.
- Extreme safety
- Great utility (Stuns, ontop of an asinine arsenal of long range ability, and mobility boosts)
- Extreme damage
TO make matters worse, even if you do outplay him, his turrets continue to fire for several seconds after he's dead... Which to me is complete and utter garbage.