Follow up to my Changes for Galio Post, Maths Involved, Balance Team Pls look ;)

Galiö·1/4/2019, 5:30:41 PM·3 votes·3,046 views

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/3EVYkhIV-my-current-idea-for-galio-changes

Is my original post,

I decided to make this post to emphasize how these changes would partially effect Galio. For the Ratios proposed please look at the initial post

For example these changes would assume Galio is lvl 14 with a 3 item build (not including boots or % bonus from runes, and assumes Galio takes 20 AP and a health with shards to simplify changes)

-For current Galio and his Ratios, items chosen are Protobelt, Morello, and Hourglass

This gives him 235 AP 48.25 MR

-For the Galio I propose the three items would be Protobelt, Spirit visage, and Morello

This gives him 140 AP 130 MR

Let's start with how my proposed changes would effect Galio at this stage in the game...


PASSIVE

Currently his passive would deal approx 277 damage.

Approx 56 base + 104 AD + 117 AP + 0 MR

Proposed Galio would deal 251.5 damage

Approx 50 base + 104 AD + 70 AP + 27.5 Bonus MR

This would mean Galio at end game would deal 20 less dmg per passive proc, around 40 less damage in a team fight... farming would also be slightly more difficult leading up to this point in the game.


Q: WINDS OF WAR (Maxed)

Currently his Q would deal 441.5 per Gust and Tornado deal 14.2% of your targets maximum health over time .

My proposed changes would deal 332 per Gust and Tornado deal 13.5% of your targets maximum health over time.

Each gust would deal 110 damage less, which is huge (mostly from having incentive to build a tank item) and only .7% of max helath damage is lost. This would cut his pushing power significantly leading up to this point, his burst damage and leaving his dmg againt tanks relatively similar.


W: Shield of Durand (maxed)

Currently his DR at this point of the game would sit at a 50 1% Damage Reduction against magic dmg and 25% againts Physical. 

-Assuming he is hit by Magic Dmg dealing 250 he will take 125 damage. If he is hit by Phyisical Dmg dealing 250 he will take 188 Dmg.

My proposed changes would have Galio heal starting at 172.45 after every tick of Magic Dmg being reduced by 15% every tick or heal starting at 129.3 after every tick of Physical Damage being reduced by 15% every tick.

-Assuming he is hit by Magic Damage deal 250 he will take 77.6 damage. If he is hit by Physical Damage dealing 250 he will take 121 damage. -Remember that this healing has diminishing returns and is amped by Spirit Visage. Every time he is hit he would take more and more damage instead of flat damage reduction.

This would make Galio far tankier, but his tankiness can be cut by hitting him a lot OR having an item with grevious wounds. Giving part of his kit a strategic niche and counterability in game by itemization. Galio as I proposed would initially take about 60 less damage per hit but would level off to taking slightly more damage than he is now at the end of his buff.


Overall this would push Galio back into being a a tank more, opens building against him with pen and grevious wounds, incentivize Galio to build tankier while cutting his wave clear/damage even if built damage, forcing him to choose more carefully between CDR items (protobelt, spirit visage, hourglass, ludens)

He would deal less damage against squishies regardless of builds, slightly less up time, tankier, and not a HUGE loss of damage against tanks in tornado.

Tldr: He would deal about 220 less damage in an all in burst combo, his poke would deal about 120 less overall, he woukd take 180ish less damage in a skirmish at lvl 14

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