If you teach players that Team Builder is bad, no one will use it when you fix it
Did you try Internet Explorer any time recently? I doubt it. As a web developer I occasionally test sites in all browsers. IE has improved significantly and no longer suffers from grave deviations from the specification. I rarely see something rendered different than other browsers. But nobody uses it.
What does it tell us in general? If it has been now hour and half I've been trying to join a team builder game as a solo top fighter (
), even though I got never kicked and I never left, I'll stop using this matching algorithm.
And others will stop too. And the less players use it, the more it sucks. Look at the graph again. The blue line. That's you.
But why am I posting it when blind queue takes 30 seconds on average? It's because I really support the team-builder idea. I'm tired of people arguing who said mid first. I'm tired of instalockers. Team builder is the right way in my opinion. But it must be completed to work.
Both matching and starting speed could be improved significantly with little effort. I'm not sure if all these ideas were posted, so please forgive any repetitive ones:
- Allow user to pick multiple roles before queuing. First role than will be assigned.
- Similarly, captains should be allowed to make patterns for roles. Such as tank/bruiser on top. Assasin/tank/buiser jungle.
- I take this back. - Enable to report player who is "trolling" by picking invalid role/lane for their champion. Captains often do not kick these players because they don't want to wait another 30 minutes.
- Dodging blind games renders you a penalty. That's for a reason! So similarly, introduce a limit for "Find another group". In ARAM, you also only have 2 rerolls. While the penalty shouldn't be as grave, there should be one for repetitive cancelling/leaving as it does harm gaming experience of others.
The last point is the most important. You can't never get totally ideal team. But apparently, many players don't hesitate to leave once they're in. And that causes more leaving until captain gives up and disbands the rest.
It's true that as a support I had no problems. But playing as support with strangers is not fun. All you get are insults, "u ks" hatespech when you accidentally hit somebody (unfortunately, that's the only
's flaw).
If you can't secure that the games start in 20 minutes top, withdraw the teambuilder and then announce a big remake when it's fixed. People will try it again and find it's better. But the deeper disappointment you build in them, the harder will be the comeback.
###More suggestions from bellow:
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Allow 2 or 3 premade players to search for group. This will allow Support+ADC pairs and will speed up everything significantly - Originally posted by Mikal Pikal
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I had an additional idea of IP rewarding players that pick the needed roles.

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People make some good points against my 3. and 4. - read here and here
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Indicate lack of captains/solo players and motivate players to switch other way around. I made this image as an idea: ##As captain:
##As soloist:

Originally posted by Rainbowgasm.