If you dont play the game Balance Team, how do you expect to balance it with just data?

Ragnaveil·9/16/2019, 2:27:09 AM·23 votes·10,759 views

Data is simply an outside look and also a number. It does not tell you the full story of the champs strengths and weaknesses, and whats causing them to be strong or weak. Wake up. Its 2019. Whats the point of a playtest team if the product is gonna get more shittier because they aren't being used for a better thing: Helping determine what ACTUALLY needs nerfs in a strong champs kit. You nerfed Eve Q when the real problem with her is her W. You nerfed Aatrox because he's good in pro play despite the fact his kit is better in pro play in general based on design. AP items are so heavy cost efficient that you could literally sack your build and rush Deathcap and Void after a Zhonyas and still be OK. If I actually joined the team, I would study not only the data but also the kit, how it works, its ideal power, and how it feels to play it IN GAME. It frustrates me time after time when these screwups keep happening. Pro play isn't gonna solve most of the balance issues that are in this game, accept it already and start working on fixing it.

You have to balance the game by how the champ feels and works, with winrate/pickrate/banrate being considered. You dont balance with just winrate/pickrate/banrate alone.

60 Comments

Jamaree9/16/2019, 2:55:20 AM8 votes

Because numbers don't lie, numbers aren't bias, numbers don't ignore all the angles.

Tin Obliterates9/16/2019, 1:41:41 PM4 votes

It gets even more said when you realize what was said in that on video about interns they did:

https://youtu.be/PKbeDeu5Wbk?t=228

"Every day, we're gonna play the game, and that's how we're gonna make it better." If only they still followed that rule today.

Pika Fox9/16/2019, 2:26:07 PM4 votes

Guarantee you the balance team is a much higher MMR on average than you.

The Kombinator9/16/2019, 3:48:32 PM4 votes

Numbers are great to decide which champion should be nerfed/buffed/changed. But in order to figure out what exactly needs to be changed you need players, and testings.

Latest champion/rework: numbers ignored, but be sure to check player feedback, or even test yourself.

High banrate: champion is frustrating to play against. This alone is not necessarily mean nerf, but more like change. Take away what makes it frustrating, and give something in return to keep the balance.

High winrate+popularity: now popularity involved, because seriously unpopular champions are either too weak, or too difficult. And thus only the true main try harders use them. If a champion is popular, and has high winrate, then it should be nerfed in some way.

low popularity+winrate: these champions are probably unpopular, because they are weak, or extremely difficult to play with them good. Buff, or change is required.

TahmKench has low pick win, and ban rate. He was the "i win top" for a while, but either that changed, or people realized, that winning the lane is not worth losing the game. This guy has super low ratios, and insane base numbers. Along with some serious survivability which alone is worthless, if there is no reason to target him, and guess what. There isn't. In teamfight you just ignore him until he is the last man standing. What should be changed? First a decision required. Is he goes top, or goes support.

If support, then he needs better CC, that can work with the ADC.

If top, then he needs reasonable ratios so he can be a threat to mid, and lategame too.

Jinx top 1 popularity, and 7. winrate. This girl cries for a nerf in damn instant. I'm not sure what, or how to do it, but nerf is a must.

Yasuo he is in the top 10 ban rate since his release. This alone demands a change, but his popularity+winrate also respectable. Which demands a nerf. So not just adjust some numbers as nerf, but also look into his kit. Get at least one of the total frustrating effect away. Such as the 0 CD attack, the instakiller combo after 6, the constant poking for no cost, the anti-poke shield, and a block everything windwall. Each of these gives frustration to go against, but this guy has it all.