my complaint with keystones

Very Hard Engage·9/4/2016, 5:01:10 PM·1 votes·220 views

we were promised options. yet there are none.

9/10 times your choice is trivialized to "do i scale well? DFT alright!" "do I do a lot of burst? thunderlords..." "am i a tank?" literally the only choice here for all of the roles, 300hp vs flat reduction. both of which make you survive longer, thats not tough decision making at all. not even preferences up to the individual.

im not choosing between 2 options of late game scaling, or 3 options of late game scaling. I am a late game scaling champ, so i take DFT period.

you need to add in at least 7+ keystones per tree to really have a choice and add variety.

lets take KogMaw for example. out of all 9 options, the only 2 which stand out are warlords and fervor, except warlords gets flat out denied because kog doesn't ever go low without dieing, he doesn't build high amounts of ad, hes not lifestealing, hes dealing small amounts of % based mixed damage, nothing to regen off of. so now kog gets relegated to fervor only, 100% of the time, which in turn dicates the rest of his choices down the tree.

riot, you didn't make the trees any better, or add in any variety. just expand on it already, theres nothing wrong with the "choices" we have, we just need more options.

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