Why I Have to Give Up my Main (The problems with Xerath)

SirM0rgan·10/13/2016, 11:29:10 AM·2 votes·2,548 views

Xerath Xerath is currently one of the ten least played champions in the game, and while I love playing him, it's not hard to see why he's underplayed.
He is simply too specific in what he excels at. His success depends almost entirely on his ability to maintain distance from his opponents, but once the distance is closed, he has no ability counter play at all. This would be a manageable disadvantage, but he has very low mobility, and insufficient CC and consequently, any player with a dash (or willing to burn flash) gets a free kill on Xerath whenever his flash is down, regardless of skill, champion level, or build. This sounds like a pretty extreme statement, but hear me out before you call me crazy.

First lets review his kit: P: Mana surge; Grants mana for auto attacks, half as much against minions and monsters. Has a 12 second cooldown. Q: Arcanopulse; Very long range, high damage, short cooldown. Very high mana cost, but all around a very good skill.
W: Eye of Destruction; Long range, good damage, applies a 2.5 second 10% slow on the outer ring, and a rapidly decaying 70% slow on the inner ring. Costs only slightly less mana than Arcanopulse, but is a decent skill nonetheless. E: Shocking Orb; Long range, relatively low damage, and applies a stun that lasts .5 to 2 seconds depending on distance traveled. R: Rite of the Arcane; Amazing range (especially after level 11), good damage, roots Xerath in place while he's firing, .8 second delay between firing each shot.

Since this discussion is intended to center mostly around players with a high mastery on Xerath, we'll forget about the inherent difficulties of playing ap characters that are 100% skillshot based, and we won't get into the details of why his passive is almost useless late game or why it is a major source of conflict within his kit. For now I just want to focus on why its so critical fro him to maintain a long distance from his enemies, and why he isn't able to do that right now.

The trouble with this kit is that both E and R become unusable at close range. A .5 second stun doesn't do much to help you escape, the damage from it is low, and the cooldown is long. Similarly, while the damage from R is good, the fact that it locks all other abilities, roots Xerath in place, and has a delay between each shot prevents it from being useful in close combat. This leaves Xerath with only 2 useful abilities up close neither of which is an escape, and then he's down to auto attacks, which don't do much damage, but hey, at least he'll die with a full mana bar.

At this point you may be thinking to yourself, "Having trouble at close range is just the price you pay for having good long range skills, just practice keeping your distance and you should be fine." and you would be right too, if his kit made that possible.

The trouble is once again with the E, but this time also W a little bit, but still mostly E. Unlike most (all?) other stuns in the game, Shocking Orb does not cancel abilities or stop dashes (this might actually be a bug). This means that even if you land your stun on an approaching champion with a dash and a stun, snare, or knock up, it still won't help you escape if they started their dash ability before your orb actually hit them. Even worse are the champions who can't be hit during their dash. On any other champion, you would just wait until they use their dash but on Xerath, waiting also means forfeiting most of the duration of the stun. If Eye of Destruction applied a longer/stronger/less rapidly decaying slow or if Xerath was naturally a bit faster, you might be able to use it to put enough distance between him and his opponent after the dash for his stun to become meaningful again, but a 70% slow that decays rapidly just isn't enough to give him that space. I know that every champion has hard counters, but the size of the list resulting from just this issue is huge. Aatrox Ahri Akali Alistar Amumu Corki Diana Elise Ezreal Fiddlesticks Fizz Gragas Irelia Ivern JarvanIV Kassadin Katarina Khazix Leblanc LeeSin Leona Lissandra Malphite MasterYi Olaf Renekton Rengar Sejuani Sion Shyvana Tristana Tryndamere Vi Vladimir Warwick XinZhao Zac Zed Then you have to add to the list any Champion that's just plain fast or has teleports Garen Hecarim Kled DrMundo Nocturne Rammus Ryze TahmKench TwistedFate Volibear Pantheon RekSai Taliyah Then account for the ones that can use spell shields to ignore your stun Fiora Malzahar Morgana Sivir Then all the ones who can close the distance just by walking up to you Evelynn Khazix Rengar Shaco Talon Twitch And on top of those lists, you can start adding all the champs that counter Xerath in ways other than closing the distance to negate 2 of his abilities.

I could keep adding to the list, but I don't need to to make my point. Honestly, what other champion has more than 60 hard counters? Xerath will always be my favorite champ, but until he's given more mobility and his stun is fixed, he just isn't viable at higher levels of play where opponents know to dive him.

Goodbye old friend item 3070 item 3070 item 3070

59 Comments

1st Movement10/13/2016, 11:52:05 AM4 votes

... maybe if you understand xearth kit wasnt meant to be a melee champion then you would differ

Xearth is a siege Mage that excels at sniping off targets

His two cc is enough to help him

Considering how you play him as a support is prolly why

Xearth is in a good spot

nm101010/13/2016, 1:25:44 PM2 votes

Stop building roa, stop coping out of going mid, and definitely stop saying xerath isn't good. Losing 6 games in low silver elo is an indication YOU need to improve, not that xerath is bad.

Exactly. Xerath wipes the floor with Azir, which is why Azir is glad there are less people playing him. :P

Azir was specifically the pick that broke the xerath meta, you just put a solder up about 60% of the way into the lane and back up, he starts charging q to waveclear, you eqr him into the jungler and collect incredibly easy kills.

AgeOfTheMage10/13/2016, 12:39:41 PM1 votes

if they're immobile and ranged and an enemy gets up close, it IS hard to fight back, and you could just stay under turret and snipe, but once grouping starts and your in the backline and an enemy comes up to kill you, it's gonna be hard to fight back with your team at the front lines. i'm not sure why, but the idea for qss came to mind, maybe because of the low mobility, and so he can run if he gets cc'd. i wonder how semi tank/defensive xerath would work. heck, even mordekaiser's a bit more mobile than xerath. xerath is pretty much a longer ranged kog maw that snipes with abilities. you can't push too far into lane if you get caught out so it's hard to do much pushing. your best cc is a skillshot so it's harder to hit. I just realized i'm doing little help, and seeing that you are/was his main, not sure what halp this comments doing CX good luck though!

Colgate Minuette10/13/2016, 1:55:34 PM1 votes

you need more CDR

item 2301 item 3003 item 3157 item 3285 item 3135 item 3089 (with around 15% CDR in runes is what I have)

This means 45% CDR easily and you start off at 15% CDR so your abilities cycle like mad.

You build in this order:

item 3303 item 3070 item 2049 item 3098 item 2301 item 3108 item 3157 item 3285 item 3135 item 3089

If you don't want to go without boots (or you don't want 15% CDR in runes) then swap item 3285 foritem 3158

DrCyanide10/13/2016, 3:50:23 PM1 votes

Looking at your match history, your problem looks like it's more of "Xerath doesn't make a good Support" (and without a Sightstone? SHAME!!!) and "I have no idea what to build on Xerath", rather than a problem with Xerath himself.

First off, yes, I'm a Xerath main. Level 7, high Silver and looking to get Gold by the end of the season. I've used Xerath for 56% of my ranked games, and have a 55% win rate with him. Some of what I'm going to mention might not hold up at super high levels of play, but since neither of us are there why worry about it?


His kit is pretty awesome, particularly his passive. His passive might as well read "save yourself 2900 gold", because with it you don't need to buy a mana item at all. Trust me, I've gone more games without a mana item on Xerath than with. Use it pretty much any time it's up. And roaming bot lane to steal secure a kill? Auto attack the Rift Scuttler for free mana! While getting the passive attack off on enemy champions is nice, as long as you're not using your Q as soon as it comes off of cooldown you'll be OK with using your passive on Minions most of the time.

Riot's mentioned before that this passive, combined with his high mana costs, is designed to give opponents a chance to fight back against Xerath, particularly in Laning Phase, and it does that, so it's not going anywhere any time soon.

While your lane opponent is rushing item 3165 to have the mana to keep fighting, you should be rushing item 3285 . Why Ludens? Well, because it's the perfect starting item for a Mid Xerath! It gives you extra damage (lots of squishy targets will be dropped to nearly half health by a single Q once you've got this) and it helps cover your low mobility weakness because it gives you extra movement speed.

(Note: item 3165 is a great item, and particularly useful if the enemy team has lots of healing. I'm not saying there's anything wrong with starting it, particularly if the situation calls for it, just that most games you can get an extra advantage on Xerath by not getting it early.)

Next up is the item that's so broke it's going to be changed in the Preseason: item 3116 . Once again, it's a high damage item (for now), and it helps cover Xerath's weaknesses. The slow is stronger than Xerath's weaker W slow so it buffs that, while also making it so that his Q and R slow, helping you get away from your would-be killers. (As an added bonus, each splash from item 3285 also slows, so even if your enemy dodges the Q if it hits a minion near them they will get slowed.) You can now use your ultimate to help Allies escape or help them chase down fleeing enemies, while being no where near the fighting itself. The health also helps you survive any pesky enemies that do manage to get onto your face.

For boots, I personally recommend item 3158 because the build so far has had no CDR. It gets your summoner 7 and summoner 4 up sooner too, which are your big get away tools if someone does get too close for comfort.

As for what to do if someone gets too close for comfort, just leave. Throw a W on them and walk as far away as you can, throwing an E or a Q (remember, it slows now that you've got item 3116 ) at them as needed if they keep chasing you. It's not uncommon, particularly if there's a teamfight going on, for your enemy to get tired of chasing you and want to turn back to help fight others, at which point you can use your ultimate to turn the tides for your allies.

The rest of your build is going to be situational items. item 3135 item 3157 item 3026 item 3001 item 3151 are usually what you're picking from.

Absolutely NEVER, under any situation, pick item 3100 !!! You ought to be ashamed of yourself, calling yourself a Xerath main and buying that! You never want to be close enough to your enemies to auto attack them late game, so why would you buy an item that's based completely around that? You wouldn't, so don't.


TL;DR: Xerath's fine, but he requires you to think about what you're doing. If you change some of what you're doing (where you play him, what you buy, how you handle being jumped on) then you'll be in a much better place with him.

The Sword Saint10/13/2016, 5:11:16 PM1 votes

Your positioning is an issue if people are getting in range to dash onto you. Your stun orb has a range as long or longer range than the dashes of most champs who would be trying to dive you, and you don't have to stand there and wait for it to land, you don't even have to wait for them to be in range since they are moving towards you and will end up inside it's range by the time the orb goes it's distance. You can throw it at them before they are in range and walk away and gain almost 50% more effective kiting distance just from doing this. If they are too close already for you to do this or you didn't see them until they were too close, you messed up your positioning and also probably didn't have enough wards to see them coming.

Also, stuns don't stop abilities or dashes from going off of they've already started. Only snares (which stop all movement) and displacements (knockups, pushes, pulls) do that. For 5 seasons veigars wall didn't stop dashes, you would finish the dash and end up stunned on the other side - the ability to stop dashes was specifically added in his mini rework during the mage update. So enemies finishing their dash if they started it before you orbed them is consistent with how it works for all other stuns in the game.

Additionally, heal is a poor choice of a summoner. Exhaust allows you to almost completely shut down the damage of a champion for several seconds while heal is only a tiny burst of healing and movement that actually only has 50% the normal effect if its been used on you in the last several minutes which is one of the reasons why people almost always take exhaust on the support and heal on the marksman in botlane. If you had exaust you would be able to slow and reduce the damage of someone who tried to dive you, which would buy you time in distance to stun and slow them and run away and maybe give you team time to help you if they decide to bother. Which leads into my last point - teamates may decide not to waste precious time and abilities to protect you in a hectic teamfight if you play xerath as a support because...

Xerath is a midlaner not a support. Stop playing him as a support and play him mid and you'll have a better time. Noone has time and resources to spend protecting a support who gets dived, you are there partially as a sacrifice to buy time for the carries - that would be the marksman and the mid laner. If YOU are the midlaner it will be the job of the jungler, toplaner, support to protect YOU instead and you'll find it much easier to keep people from jumping on you when you have allies whose reaction to you getting dived is to peel for you instead of leaving you to die as bait to distract the enemy. Most 'real' supports are capable of peeling enemies off of themselves and surviving for a while from their cc, shields, sustain, item actives, etc. Xerath is not a real support, hence part of why he has such a hard time with this.

Axe2Handle10/13/2016, 5:27:34 PM1 votes

The nerf to his stun duration hurt but other than that he's fine. Hit your skillshots and win lane. Win lane win game. GG

Oleandervine10/13/2016, 10:28:13 PM1 votes

http://i.imgur.com/XYdIbQ8.png You think you have problems up close? Get outta here.

A little Peepo10/13/2016, 11:32:12 PM1 votes

Xerath has a lot of power when he has range, he scales really well into late game. His intended weakness as every other immobile mage is a gap close and mobility. Xerath is a niche pick and you need a team to revolve around him for best results. I wouldn't give up on him if I were you but I would try different builds to resolve your "in your face" issue with him. Xerath isn't the only champion who has these problems, velkoz has the same issue but that doesn't make him a useless champion, u just gotta improve on positioning yourself and timing your abilities, always make sure you have range and only pop your ult when they try to run away. I've lanes against good Xerath players and it's not that easy getting close to him without getting chunked down during the process.

EndGamer1110/14/2016, 3:42:55 AM1 votes

Hi, I'm a Xerath main, and I found your problem.

Your build is absolute garbo. Tips and tricks:

  1. DON'T BUILD FQC. As nice as the active is, it gives you terrible laning vs. Dorans or maybe even Dark Seal. Please just don't.
  2. RYLAIS EARLIER. All of your melee problems disappear with a Rylai's after Tear. Large mana pool to spam abilities, combined with the good slow.
  3. DISREGARD #1, I JUST REALIZED YOU ARE PLAYING SUPPORT
  4. Don't pick support Xerath please. Go Lux and be more useful.
  5. Seriously, don't pick Xerath support.
TyrekGoldenspear10/13/2016, 12:22:58 PM1 votes

Somewhere in the background, you can hear Azir laughing.