Why are Enchanters always healing/dealing extreme poke? Why are they so generic?
Why not a CD reducing enchanter that also helps with resource management? Why not an enchanter that focuses more on hard disengage rather than poking? What about a hypercarry support (not Senna, bad design IMO)? Like a support whose supporting kit is horrid early but godlike late-game outside of damage?
Because we're running into cases where Yuumi is either a low-budget Soraka or vice versa or where Sona is just useless or supports are just the same gimmick of healing, etc.
In fact, I would want a Sona rework because her kit is boring. It's not even a kit anymore when every other enchanter outclasses her and has her skills. Here's a random suggestion:
Sona Rework Passive - Bind your thoughts to a target (Something to make her modernized from "Only you can hear me Summoner"). Target autoattacks reduce your CD on skills every X Seconds Q - Sacrifice some mana and give it to your target, enhancing their attacks. W - Play a channeled tune, disarming those around you and silencing the closest target closest to you. E - Charm a target with a flying soundwave, slowing them down by 60/65/70/75/80%. R - Refresh all abilities of your target except their ultimate. Reduce ultimate's cooldown by 5/10/15 seconds.
Lulu is my favourite enchanter because her kit is interesting and fun but everyone else is the same gimmick. Enchanters need to be reevaluated.
) is be default one that involved interacting from a distance.