Why are Enchanters always healing/dealing extreme poke? Why are they so generic?

Elohaven·1/5/2020, 1:20:13 PM·2 votes·1,205 views

Why not a CD reducing enchanter that also helps with resource management? Why not an enchanter that focuses more on hard disengage rather than poking? What about a hypercarry support (not Senna, bad design IMO)? Like a support whose supporting kit is horrid early but godlike late-game outside of damage?

Because we're running into cases where Yuumi is either a low-budget Soraka or vice versa or where Sona is just useless or supports are just the same gimmick of healing, etc.

In fact, I would want a Sona rework because her kit is boring. It's not even a kit anymore when every other enchanter outclasses her and has her skills. Here's a random suggestion:

Sona Rework Passive - Bind your thoughts to a target (Something to make her modernized from "Only you can hear me Summoner"). Target autoattacks reduce your CD on skills every X Seconds Q - Sacrifice some mana and give it to your target, enhancing their attacks. W - Play a channeled tune, disarming those around you and silencing the closest target closest to you. E - Charm a target with a flying soundwave, slowing them down by 60/65/70/75/80%. R - Refresh all abilities of your target except their ultimate. Reduce ultimate's cooldown by 5/10/15 seconds.

Lulu is my favourite enchanter because her kit is interesting and fun but everyone else is the same gimmick. Enchanters need to be reevaluated.

9 Comments

2Charmnot2Charm1/5/2020, 1:33:52 PM3 votes

Why not a CD reducing enchanter that also helps with resource management?

They tried that in testing with Karma. It got scrapped.

Why not an enchanter that focuses more on hard disengage rather than poking?

Janna Lulu? Every spell besides their Shield has CC attached to it.

Like a support whose supporting kit is horrid early but godlike late-game outside of damage?

That’s literally Sona. It never works anymore since you need to be far into late game for the simple fact that Sona is NOT a solo laner, the game pace is way too fast now for a support to get their late game fantasy. And no Sona isn’t just damage, her movespeed and shields are insane late game.

Play her as a support in ARAM and you’ll see yourself. Her Q could be deleted from the game and her team will still run down the enemy team in ARAM. Then you realize that ARAM Sona is heavily nerfed compared to her Summoners Rift counterpart.

2gudaiya1/5/2020, 1:22:31 PM2 votes

all of those already exist or were tested. you don't want that cdr reducing champion on the rift, I promise you that.

Skia Asteri1/5/2020, 6:02:11 PM2 votes

As to the poke part, because it would be bad gameplay design if they never personally interacted directly with the enemy laners. And being generally ranged (the closest thing to a melee enchanter currently in the game would be Taric ) is be default one that involved interacting from a distance.

Metal Janna1/5/2020, 3:44:23 PM1 votes

{quoted} Why not an enchanter that focuses more on hard disengage rather than poking?

Janna. Except they've been making her more poke mage because the enchanter playstyle is "toxic" to low skill assassin and engage support players who think landing their skills should always get them the kill no matter what cooldowns the enemy has.

What about a hypercarry support (not Senna, bad design IMO)? Like a support whose supporting kit is horrid early but godlike late-game outside of damage?

Yuumi.