Kalista reworkish idea
passive: Kalistas mana is replaced by a resource named stamina (no longer does only 90% damage) Has 200 stamina
Jump distance slightly decreases the lower her stamina
Loses 10 stamina per jump; after she reaches 100- stamina she loses 20 loses 20 stamina per each q
q same thing, you could decrease jump w/ stamina loss but imo too weak
w is same sentinel, passive 5% attackspeed per level of w
e rend does same base damage, each spear adds on 20% more damage, total rend damage is decreased by 25% after reaching 100- stamina. rend slow also decreases from 35% base to 10% at 0 stamina
r kalista grabs her oathsworn; then this is where it gets tricky. oathsworn can decide to launch himself like usual and knockup, or oathsworn can decide to be launched with his same hp that decays to 1 hp after 5 seconds and "unlock" kalista. unlocked kalista = permanent 200 stamina, no longer loses stamina from abilities, rends cooldown is lowered to 2 seconds and does a flat 50 damage per spear. maybe these numbers can be nerfed a bit, but yeah. this seems like a better concept than a really annoying adc who barely does damage but brings too much utility