The entitlement of many Ahri mains: <53% is underpowered

TEA Nietzsche ·10/3/2017, 11:19:55 AM·64 votes·6,306 views
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So in the past we've seen plenty posts by notorious Ahri mains complaining about their main champion being too weak - abusing the current mage circlejerk. But if we look at her historical winrate we see that Ahri has hovered between 53% and 57% winrate for over two years and has only now decreased to a mere 50.8% winrate while having a 10% pickrate which caused them to crawl out of their cave and advocate for buffs.

This is clearly ridiculous seeing how Ahri mains still have a 57% winrate - other champions would get nerfed for much less.

243 Comments

Kloqdq10/3/2017, 6:13:27 PM27 votes

To be completely fair, Ahri is in a weird place where she may need changes. I do think Ahri could be in line for some work to improve elements of her kit that are inactive/uninteresting Passive and W while also just giving her a general better feel overall.

Ahri isn't weak nor has ever been weak. She is hands down one of the most safe and reliable mid laners in the game that I can safety blind pick into every single match up and never feel that threatened. Ahri shouldn't really lose any match and that's due to her tools that keep her safe, Q, E, R, Passive. Another important thing that would lead Ahri to being a good runner up for work is we really need to sit down and decide what we want Ahri to be. Is she a burst mage, an assassin, a kite mage, etc. We need to determine what her identity is and what is needed to improve that identity.

People like Ahris who just state Ahri is weak and don't point out anything to do are the problem. Ahri needs work. She needs a better Passive and W. Q+R+Passive give her too much safety so she needs less damage. Yet she is still kind of a pick, burst mage. So what do we want to focus on? I love the Q movement speed but I also realize it's pretty strong. Passive is uninteresting and a lot of hidden lane power. Ahri has clear problems and that has always lead to her being one of the best and most reliable champions. She needs better windows for opponents to act on. She needs true weak points so she can have better highs. People that want an all-round ringer don't understand that isn't healthy for the game. If you are having fun but at the cost of others, it's not good design. That's what's important about Ahri. She needs some serious work.

What I would do with Ahri if I had to chance, personal is something like;

Rework Passive - This passive could work better on other champions and I don't think it really is integral to her kit. No one is really playing Ahri just for her passive. I do think some kind of iteration of it could work though. Maybe some kind of essence collecting that still heals her but works differently. I don't think it needs to work like Thresh Souls or anything but maybe it's just a heal on killing enemies and after killing X minions she can heal or something. I am not sure just firing off the top of my head.

Minor Q change - This is like Ekko Q. You throw it out and then just rake in the farm. It could use some kind of change, maybe less damage to minions or something? This would help out the whole issue of just mindless wave clear. Though the changes to her passive may be enough.

Rework/Update W - This is just such a bland ability that does need work. As a minor update I could see landing E causing all Foxfires to instantly fire at the champion hit by E working as a way to skill check and give her more reliable damage. In the long run though this ability could be changed. I hate the idea of focusing on Auto-attacks since only really Riven feels okay weaving auto's into her gameplay. Auto-attacks aren't as satisfying as abilities in my mind. Unless you're Jhin.

E - Increase the duration but give buffs to make up for it either in this ability or else where. E is such a powerful pick spell and having a low cooldown is pretty silly. This is apart of the issue and if Ahri misses it should be considered a real punishment, not a slap on the wrist.

R - Just leave it fam. This is a great ult.

This is just off the top of my head (please read this Ahri mains god damn it) of what she could have to fix some of her problems and improve her overall for both ends. Though I don't main Ahri so I can't say if some of this would feel good or not. Ahri isn't weak, but she isn't OP. When she is stronger she is the best pick all-round as she doesn't have any weakness. Something needs to be done for her and I'm just tossing out ideas.

Penns10/3/2017, 11:22:23 AM17 votes

i think you mean janna mains [poppy-wink]

Almighty10/3/2017, 6:29:53 PM17 votes

She doesn't have enought skins.

Viktor gets slutty skins on a yearly basis, and Ahri is basically forgotten. Favouritism i tell you!

[sg-ahri-2]

http://www.auplod.com/u/dpoula9d885.png

Durzaka10/3/2017, 5:55:45 PM12 votes

Ahri has a 49% win rate in plat+

Nowhere near your mythical 53-57% win rate.

DuskDaUmbreon10/3/2017, 1:17:38 PM12 votes

I mean, she does feel pretty weak.

Most midlaners, if you land your hard CC in lane, your opponent is dead, or losing 80% of their health. With Ahri? They're losing about 40%. That's with a full E>Q>W combo, landing everything.

Glory9710/3/2017, 12:21:47 PM12 votes

I main midlane and i play almost every midlane champion. And i have to say ahri just feels very weak at the moment. This is not a complain because i don't mind wether she is strong or not. But i can understand that ahri mains say that ahri is underpowered. There are just that many other champions in midlane that are better. Winrate is NOT a concrete proof of how strong a champion is. According to op.gg syndra has a winrate of 47.4%, is she that much weaker than ahri right now? HELL NO, Syndra is extremly strong. Ask any midlaner that his plat or higher and they all will tell you that syndra is the stronger midlaner in comparison to ahri, despite her having a lower winrate.

Lauchmelder10/3/2017, 1:13:23 PM12 votes

'But she has next to no waveclear!'

Clears caster minions with 1Q having a lost chapter

Arhkadian10/3/2017, 4:10:06 PM10 votes

Ahri is not underpowered nor is overpowered lol, I think she is just is fine, and through all the iterations I've played through, this one might be the most fun for me.

Infernape10/3/2017, 11:24:19 AM6 votes

Heh imagine if Rengar had a 50%+ winrate now. Riot wouldn't hesitate to nerf him straight into the trashcan.

Teridax6810/3/2017, 4:02:49 PM6 votes

As an aside, while I do think the reports of mages being underpowered as a class are greatly exaggerated, I think it's a pretty big stretch to say Ahri's win rate approached 57% "for over two years", as that happened only when she got her post-Deathfire Grasp buffs. She's not underpowered, statistically speaking, but she isn't consistently overpowered either.

I think part of the problem right now is that, while Ahri isn't weak from a power standpoint, she does feel weak in many instances: her W, for example, isn't a particularly exciting ability, and her innate really has been watered down extensively over time. She doesn't have exceptionally strong weaknesses, which is why she's successful on players who can exploit that, but her strengths often don't feel as strong as they could be.

Personally, I'd like to see five changes on Ahri: first, I'd like to see her lose her sustain passive, as it just makes damage stick to her less in lane. Instead, I'd like to see the bonus movespeed on her Q be made a general passive, where each of her spell hits on enemy champions (and only in those circumstances) gives her a small burst of bonus movement speed. Third, I'd like to see her autoattack range reduced, and to supplement that I'd want her W to empower her next three basic attacks (which could also proc her new innate), instead of just detonating by proximity. Finally, I'd like her Q to slow down as it reaches maximum range, and then speed back up to normal on the return, so that she can't instantly proc both Q hits from max range. That way, Ahri would be encouraged to put herself at risky ranges and kite her targets, without being able to heal back up if she does take damage. This could allow her to feel stronger where she needs to be (namely, when trailing her opponents and taking down their health in spaced-out bursts), and also potentially allow AD Ahri off-builds to become a bit more viable.