What I would want from a death recap rework

Irelia Bot·5/21/2017, 12:10:00 AM·1 votes·180 views

The bare minimum I would want to know is the percent of damage that was done by a given champ and the percent of their damage done to me that was physical, Magic or true. This would be a solid starting point in fixing it and most people would be satisfied with this.

If trying to make it more in depth everything could be displayed on a Graph like this.

http://i.imgur.com/V9BukcS.png

Red points are physical damage taken, blue points are magic damage taken and white points would be true damage taken. IF an ability or auto does more than one type it will have the color of all the types of damage taken and a percent of each when you mouse over.

The graph will have a line that starts at the amount after the first damage taken after reductions and then increase by however much damage was takeover over the total time of the fight. If you want to make tanks feel more important they can have an option to turn it to damage taken before reductions but that might be a bit more work then it is worth.

This graph would also tell you who did the damage and what of theirs cause the damage when you mouse over any given point on it. If you die in half a second the graph will still be the same size meaning that it is easier to see what did the most damage.

There should be no "mixed damage" explanation on this. Seeing something that says mixed damage could mean 97% magic and 3% physical or 83% physical and 17% magic. It is an extremely ambiguous description and does not provide clarity.

The grey line at the top shows the total damage it took to kill you and anything beyond that was overkill damage that was not needed to kill you but could be useful information against things like a Darius or Veigar ult.

0 Comments