Urgot - The Design League Needs

AkaliTheOP·7/8/2017, 4:32:31 PM·1 votes·403 views

The Urgot rework looks like everything I've been asking for. One of my biggest gripes with the game is that it's too easy. When a game is easy in the way League of Legends is, talent doesn't mean as much as it should. Anyone who's gone 7-0 in lane and spread the love to objectives and other lanes just to still lose because your team didn't do so well knows what I mean. You can't outplay a severe gold deficit and bad allies. But why shouldn't you be able to? If you're great at the game, you should be rewarded for it, and I believe reworks like Urgot's push the game in that direction. He's mechanically driven with his passive and its interaction with his other abilities. You have to know when to ult, especially since I'm guessing the mechanic is such that a shield does not effect one's percent current HP and will still execute (But will Tryndamere in undying rage still die? :thinking: ). I'm very excited to see mechanics highlighted over raw damage, insane mobility, % max HP, or other, in my opinion, not so fun tactics of balance. Good job Riot, I'm very excited to see how he does!

2 Comments

Wood Elo God7/8/2017, 4:44:03 PM1 votes

Actually Urgot looks like a basic melee bruiser who walks incredibly slow with windups on his kit and a bunch of cooldowns that probably wont make much a difference in a brawl in the first place unless they adjusted his AD ratios so hard that building straight damage is viable. Still leaves him with the problem of being short range and slowed during his main attack move with no shield while having to get into 400 range to do any damage.

Honzikca3217/8/2017, 4:52:44 PM1 votes

About tryndamere and his ult: I think he should still get executed by urgot, but only until undying rage ends, so his allies have a bit longer to stop his ult (kill him) I really hope that's how it'll work.