Urgot - The Design League Needs
The Urgot rework looks like everything I've been asking for. One of my biggest gripes with the game is that it's too easy. When a game is easy in the way League of Legends is, talent doesn't mean as much as it should. Anyone who's gone 7-0 in lane and spread the love to objectives and other lanes just to still lose because your team didn't do so well knows what I mean. You can't outplay a severe gold deficit and bad allies. But why shouldn't you be able to? If you're great at the game, you should be rewarded for it, and I believe reworks like Urgot's push the game in that direction. He's mechanically driven with his passive and its interaction with his other abilities. You have to know when to ult, especially since I'm guessing the mechanic is such that a shield does not effect one's percent current HP and will still execute (But will Tryndamere in undying rage still die? :thinking: ). I'm very excited to see mechanics highlighted over raw damage, insane mobility, % max HP, or other, in my opinion, not so fun tactics of balance. Good job Riot, I'm very excited to see how he does!