What if CDR granted different effects past the CDR cap?
Overload Increases base spell damage, base heal values, and base shield strength by 1% per 2% Cooldown Reduction past the 40% Cooldown Reduction cap up to 20% increased values. Current Increase: X/20%
Eh? Eh?
What type of builds this could enable ...
And Intelligence would do:
Intelligence Grants 1.5/3/4.5/6/7.5% Cooldown Reduction and reduces Item Active cooldowns by 2/4/6/8/10%.
Which is also nice.
It could do other things:
Haste Increases Movement Speed by 1 per 1% Cooldown Reduction past the 40% Cooldown Reduction cap. Bonus Movement Speed: X
Might allow you to switch out boots with a heavy CDR build. No cap.
Tinker Reduces Item Active cooldowns by 1% per 2% Cooldown Reduction past the 40% Cooldown Reduction cap up to 15% reduced cooldowns. Current reduction: X/15%
Would also reduce Trinket cooldowns, fyi. Would be good with Randuin's Omen, and Support Items, and things ... Less interesting than the former two.