Anyone else think that Lucian and Trist (pre-recent nerfs) were good baselines for the ADC class?
I felt before the IE/adc itemization changes, ADCs were mainly there to siege turrets and HOPE to be somewhat relevant in fights. For a good portion of S4, it felt like that even if an ADC got kills, he still wasn't much of a force to be reckoned with outside of bot lane.
Then came the itemization changes, buffs to Tristana, a couple reworks of Lucian, and somehow Kogmaw - and suddenly we had 3 ADCs that were relevant for most of the game and relevant for more than just shooting turrets/dragon/baron. They struggled in a lot of solo lane match ups and thus were largely confined to bot lane with a support, but their power curve was such that if they played right and were ahead of their opponents they could fight mids/tops/junglers as the game went on.
Kog - nerfed within a month of him starting to gain popularity, and from what I can tell, it drove him out of popularity just as quickly.
Trist - received several medium-nerfs. Now probably under the power level of where she was before any buffs.
Lucian - Still strong compared to the rest of the ADCs, but his power curve has been shifted enough that he needs a large amount of kills/farm to be strong outside of bot lane.
So now we're back to a state where ADCs are there mostly to siege objectives. I really think this is the wrong way for the ADC class of champions.
In my opinion, if you play well and get a lead, you should be able to compete with other champions. Before the above champions were nerfed, if you got a lead with one them, you could fight enemy champions who weren't as fed/farmed as you -and you usually had a good chance at winning. Now, it's a real struggle to have influence outside of bot lane if you're ahead - you can pressure turrets, but you can't really do much in fights. When a mid laner gets a lead, they are typically strong enough to roam bot with good results, but it certainly doesn't seem that ADCs can roam on mid for much effect. Maybe's this is Riot's goal for the ADC class, but I don't find it to be very fun.
It's true that for a time, there were only 2 or 3 viable/tier-1 ADCs, but nerfing them doesn't make ADCs more balanced and certainly not more fun. It might make them more balanced relative to other ADCs, but other ADCs are largely too weak to be played in any serious game. Who is scared of fed Cait, Ashe, Ezreal, Graves, Sivir, MF, Quinn, Varus, Urgot? Unless your team got crushed in all lanes, you probably can handle any of those champs. There's the tier-2 ADCs - Corki, Draven, Twitch, Vayne, but they're still well below where Trist/Lucian/Kog were pre-nerfs and still struggle to apply influence outside of bot lane when ahead.
Someone (if anyone actually reads this) will say that no class of champions should be able to do everything well - and that's a fair point. That would just lead to every lane filled with ADCs. But every class of champions should be able to influence the game when they're ahead, and no class should be solely there to shoot turrets. ADCs are being pushed back to farming and objective-taking being their sole purpose.
All other things equal, 5/0/0 Riven can destroy 0/0/0 Corki remarkably well. All other things equal, 5/0/0 Corki should be able to put up a good fight against 0/0/0 Riven and win most of the time.
tldr: Let ADCs stay relevant - buff weak ones, don't nerf strong (NOT OVERPOWERED) ones.