Tryndamere changes for a more clear Gameplay
So the changes i recommend are as followed:
Passive:
Battle Fury:
FURY: Tryndamere gains 5 fury each time he lands a basic attack, and 10 fury on Critical strike icon critical strikes and each time he kills an enemy. After not dealing or receiving damage for 8 seconds, Tryndamere loses 5 fury per second.
Pure Rage: Tryndamere gets 1% more AD for every 1% crit chance he has, he can´t crit but his Attacks do always count as one.
BATTLE FURY: Tryndamere gains 0% - 35% (based on fury) Critical Strike chance.
E: Spinning Slash: ACTIVE: Tryndamere dashes to a target location, dealing physical damage to enemies in his path and gaining 2 fury per enemy hit.
Spinning Slash's cooldown is reduced by** 0.5/0.7/0.8/0.9/1**(doubled vs champions) seconds whenever Tryndamere critically strikes.
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This way the early game is more consistent as it doesn´t allow 3crit kills and on the other hand ensures the damage his passive gives him, rather than depending on crits.
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The E needs this small change imo as it would be stronger with the new passive in the early game.