CHANGE THE FOLLOWING WITH TALIYAH

Z3 ruben·5/20/2016, 5:50:04 PM·1 votes·705 views
  1. Her soil or whatever its called is ridiculous... Why would I never want to shoot 5 rocks instead of one and save mana? I build rod of ages and such so I'm TRYING to spam the darn 5 rocks. I hate the soil, if I'm near it, I cry.

  2. Make each of her q shards that she lands, provide her with a small shield. She has her damage reduced and is given utility, she isn't bursty obviously, but I believe a small shield 40/80 I don't know the number, after landing each shard is a bit unique.

  3. Her ult seems alright, to zone people, maybe a little damage somehow added in, but if not it's fine.

5 Comments

JustMonika135/20/2016, 6:28:18 PM1 votes
  1. The soil forces you to be strategic about where you're using Q, while the one rock being shot out is enough of a poke, or if not, a last hitting tool for minions. I do agree that the time it lasts should be reduced though.

  2. Nothing to say here, I think it's alright.

  3. Ugh, another "Pls add damage to Taliyah ult crai" plea. Honestly, I don't think it needs damage. Rek'sai doesn't need damage on her ult. Shen doesn't need damage on his ult. TF and TK don't need damage on their ults. It's the utility and strategy that makes long/global range teleportation ults unique, not the damage they cause.

Strawberrycocoa5/20/2016, 6:45:42 PM1 votes

I'd rather have Worked Ground reduce Q's cooldown than reduce the mana cost, so it can become a spammy-poke spell when standing on the area.

Also, hell fuck yes WG needs a shorter duration.

Revali5/20/2016, 11:16:57 PM1 votes

Honestly, the only buff Taliyah needs is the worked ground duration shortened a wee bit, a couple minutes is a bit to much, maybe 1 minute tops would be best.

X8ViEhkPS05/20/2016, 11:19:47 PM1 votes

I hate worked ground. If you don't want to deal with it all game you are forced into a CDR build. But even then with capped CDR Worked Ground is still 99 seconds.