Can we make Olaf a late game champion?
I have looked onto different websites, they all say Olaf is a C tier champion, which I hardly belive given his winrate but whatever.
I personally find him interesting to play with and even against. Mind giving him a mini-rework to amplify the fun? And I am talking about the R here.
What I got on my mind?
It'd be fun to turn him into a late game oppressive lifestealing Viking!
Base Statistics:
Health: 597.24 – 2178.24 -> 600 – 2120 (just fix these gross numbers, pls, I hate seeing .something on any stat, plus 60 HP to be cut off later on is ok) Mana: 315.6 – 1029.6 -> 330 – 1046 (he needs a small mana buff) Armour: 35 – 86 -> 28 – 74 (here you'd like to hit it, because I am suggesting some other changes) Magic Resist: 32.1 – 53.35 -> 30 – 52 Base Attack Damage: 68 – 127.5 -> 70 – 120 (I am fine with exchanging 2 AD early on for 7.5 AD less late game) Movement Speed: 350 -> 340 (you will see why he needs a weakness here)
Q: Undertow Here I want to put an emphasis on the slow, rather than the damage.
- Damage: 80/125/170/215/260 (+100% bonus AD) -> 70/100/130/160/190 (+100% bonus AD)
- Slow: 29/33/37/41/45% (this is stupidly weak for the only CC he has) for 1.5 to 2.5 seconds -> 35/45/55/65/75% for 1 to 3 seconds
- Mana Cost: 60 at all ranks -> 50 at all ranks
W: Vicious Strikes
- Lifesteal: 14/16/18/20/22% -> 7/10/13/16/19% (+1% per every 2.5% HP Olaf is missing)
- Attack Speed: 55/65/75/85/95% bonus attack speed -> 50/65/80/95/110% bonus attack speed
- Mana Cost: 30 at all ranks -> 50 at all ranks
- Bonus healing effect removed.
E: Reckless Swing
- Damage: 70/115/160/205/250 (+50% AD) true damage -> 60/100/140/180/220 (+40% AD) true damage
- Cooldown: 11/10/9/8/7 -> 14/13/12/11/10 (let's put more basic attacks into use to recover the CD)
- Cost: 21/34.5/48/61.5/75 (+15% AD) health -> 15% of Olaf's current health
- No longer heals Olaf on kill.
R: Ragnarok
Passive: 20/30/40 Bonus Resistance -> removed. Active: Olaf cleanses himself of all crowd control. For the next 5 seconds, he becomes immune to crowd controls and gains bonus attack damage. On a takedown, Olaf refreshes Ragnarok's duration for 3 additional seconds. During Ragnarok, Olaf ignores healing reduction effects, such as grievous wounds, however, Olaf takes 10% more damage while Ragnarok is active.
- Duration: 6 seconds -> 5 seconds
- Bonus movement speed removed.
- Bonus Attack Damage: 15/20/25 (+30% AD) -> 10/15/20 (+25% AD)
- Bonus duration on takedown (assists and kills apply): 3 seconds
- Bonus damage income while Ragnarok is active: 10%

and if there are no physical damage dealers on the enemy team, you can substitute 
