Can we make Olaf a late game champion?

McDonaldsTrumpet·11/17/2019, 4:00:30 PM·1 votes·1,203 views

I have looked onto different websites, they all say Olaf is a C tier champion, which I hardly belive given his winrate but whatever.

I personally find him interesting to play with and even against. Mind giving him a mini-rework to amplify the fun? And I am talking about the R here.

What I got on my mind?

It'd be fun to turn him into a late game oppressive lifestealing Viking!

Base Statistics:

Health: 597.24 – 2178.24 -> 600 – 2120 (just fix these gross numbers, pls, I hate seeing .something on any stat, plus 60 HP to be cut off later on is ok) Mana: 315.6 – 1029.6 -> 330 – 1046 (he needs a small mana buff) Armour: 35 – 86 -> 28 – 74 (here you'd like to hit it, because I am suggesting some other changes) Magic Resist: 32.1 – 53.35 -> 30 – 52 Base Attack Damage: 68 – 127.5 -> 70 – 120 (I am fine with exchanging 2 AD early on for 7.5 AD less late game) Movement Speed: 350 -> 340 (you will see why he needs a weakness here)


Q: Undertow Here I want to put an emphasis on the slow, rather than the damage.

  • Damage: 80/125/170/215/260 (+100% bonus AD) -> 70/100/130/160/190 (+100% bonus AD)
  • Slow: 29/33/37/41/45% (this is stupidly weak for the only CC he has) for 1.5 to 2.5 seconds -> 35/45/55/65/75% for 1 to 3 seconds
  • Mana Cost: 60 at all ranks -> 50 at all ranks

W: Vicious Strikes

  • Lifesteal: 14/16/18/20/22% -> 7/10/13/16/19% (+1% per every 2.5% HP Olaf is missing)
  • Attack Speed: 55/65/75/85/95% bonus attack speed -> 50/65/80/95/110% bonus attack speed
  • Mana Cost: 30 at all ranks -> 50 at all ranks
  • Bonus healing effect removed.

E: Reckless Swing

  • Damage: 70/115/160/205/250 (+50% AD) true damage -> 60/100/140/180/220 (+40% AD) true damage
  • Cooldown: 11/10/9/8/7 -> 14/13/12/11/10 (let's put more basic attacks into use to recover the CD)
  • Cost: 21/34.5/48/61.5/75 (+15% AD) health -> 15% of Olaf's current health
  • No longer heals Olaf on kill.

R: Ragnarok

Passive: 20/30/40 Bonus Resistance -> removed. Active: Olaf cleanses himself of all crowd control. For the next 5 seconds, he becomes immune to crowd controls and gains bonus attack damage. On a takedown, Olaf refreshes Ragnarok's duration for 3 additional seconds. During Ragnarok, Olaf ignores healing reduction effects, such as grievous wounds, however, Olaf takes 10% more damage while Ragnarok is active.

  • Duration: 6 seconds -> 5 seconds
  • Bonus movement speed removed.
  • Bonus Attack Damage: 15/20/25 (+30% AD) -> 10/15/20 (+25% AD)
  • Bonus duration on takedown (assists and kills apply): 3 seconds
  • Bonus damage income while Ragnarok is active: 10%

8 Comments

Firebeard11/17/2019, 5:33:42 PM3 votes

Missing a vote option for if you don't want the rework.

McDonaldsTrumpet11/17/2019, 4:10:52 PM1 votes

Just to add up, Olaf feels kinda forgotten by Riot, given his last change was at the very start of this season (9.4 patch), which only involved visual effects being changed. But nothing else had been touched...

McDonaldsTrumpet11/17/2019, 4:29:54 PM1 votes

Also, if anyone would want to exploit this rework, here is a suggested build I want to make to both Top and Jungler Olaf.

TOP item 3074 item 3153 item 3047 item 3072 item 3065 item 3161

and if there are no magic damage champions on the enemy team, you can substitute item 3065 with item 3071 and if there are no physical damage dealers on the enemy team, you can substitute item 3047 with item 3006

JUNGLER item 1400 item 3153 item 3006 item 3072 item 3074 item 3065

you can substitute item 3065 for item 3022

Talisid11/17/2019, 5:27:39 PM1 votes

Its really not healthy to have a late game carry who can become immune to crowd control. Especially when he has extremely strong jungle clear, so he can just PvE farm himself into a position to carry the game.

I mean imagine if Master Yi's ultimate made him immune to all CC. He'd be unstopable once he got some items.