Azir Poll: If Azir were changed, What you like to see removed? Shuffle, Ultimate, Range or other?
So if I'm understanding the issue accurately, the problem with Azir has always been that he has the best aspects of two identities of a mage; he has the long range and damage of a immobile hypercarry while at the same time having one of the longest ranged dashes in the game which when combined with his ultimate make for an engage/disengage tool that is argueably not only better than any other mage but most tanks, divers and other such champions that are usually seen as initiators.
https://www.youtube.com/watch?v=HdlitCROvlg This is an example that shows his massive area of influence and ability to engage for his team. In this example, he finds a pick on lulu. I have noticed that most teams in professional play favor champions that can find picks which I believe is just another reason Azir is so popular in pro play. But even without this capability, he is still favored because of his impressive DPS.
https://www.youtube.com/watch?v=vEC0va27U-w This is an example to showcase Azir's value as a damage dealer alone. This shows that even if he isn't using his drift into ultimate combo, he is still highly valuable as a terrifying backline damage threat.
So, assuming this logic is correct, there are two very apparent avenues to solving Azir's problems; EITHER embrace his ability to dash onto the enemies and ulti them wherever he wants OR embrace his ability to do really impressive DPS from a distance.
1.) Remove dash completely: This would embrace his ability to be a tremendous back line threat, giving his team outrageious magic DPS.
2.) Remove his ultimate: This would encourage Azir to make the really big and flashy plays that he does by dashing really far all over the battlefield and doing TONS of damage while hopefully outplaying entire teams of players but it would disallow him to engage and peel for himself and his team.
3.) Reduce the range on his Shurima shuffle: Either reduce range on his e, his q or both. This would encourage Azir players to still engage for their team and do tons of damage they will just need to be more in the middle of the fight then previously seen.
4.) None of the above: perhaps I have totally missed the ball and you disagree. If this is the case, select "N.O.T.A" and PLEASE, for the sake of all things sensible in the universe, EXPLAIN YOURSELF! Please use sentence structure and proper logic and communicative skills.
All this being said, I am looking forward to see what people think about this issue.
P.S. I am a former very serious Azir main. 361,219 champion points plus I would reckon at least 40,000 champions points for the games I played before champion points were created. I thought I would mention this to give some legitimacy to my understanding of the champion. His strengths, weaknesses etc.