STATISTICAL PROOF that we gain less IP/BE under the new system

UF Dan·1/3/2018, 7:33:24 AM·13 votes·2,045 views

Hey guys, as a long time player of League of Legends (Since Season 1!), I've been getting increasingly frustrated by the lack of IP/BE Gain in some of my accounts. Some of my friends who are newer players have felt the same way. According to Riot, (https://boards.na.leagueoflegends.com/en/c/developer-corner/Jh3Mtzu6-board-post-title-blue-essence-earn-rates-learning-the-numbers-with-carl-and-henrietta) We earn MORE under the new BE system. So I put the system to the test.

**I tested the amount of games it would take me to level up from Level 47 to Level 48 (Which requires 3456 XP), jotting down the time and amount of XP gained and my reward for leveling up, and compared it to the IP that I would have earned under the old system **

I'll include a complete Conclusion/TL;DR at the end. Here are the numbers on a beautiful spreadsheet for proof and reference:

https://cdn.discordapp.com/attachments/304007296688586752/397975731080265729/Chart_1.png

Things to note:

  • 18/20 of these games were played in High Diamond Solo Queue (My rank was Diamond II). Due to the competitive nature and skill level of players in this rank, games may be shorter.
  • On Game 7 I was rewarded the Win of the Day bonus. I included the correct amount of IP if I were to get Win of the Day under the old system.
  • I started Level 47 with 78 starting XP from an excess of an unrecorded game. The last game also gave me an excess of 81 XP, which leaves a difference of 3 XP which is statistically Irrelevant. These 20 games gave me a total of 3459 XP and I needed 3456 to level up, so there is no need to alter the data in any way to make up for the excesses (phew!).
  • IP gained is calculated by using these formulas: Loss IP = [1.405 * Minutes + 16] Victory IP = [2.312 * Minutes + 18] These formulas are taken from the data in the lolwiki: http://leagueoflegends.wikia.com/wiki/Influence_Points#cite_note-graph-0

Upon opening My Champion Capsule, I received a Shyvanna and Zilean Shard. Proof: (https://imgur.com/a/0tcTx ). These are worth 630 and 270 respectively, 900 BE plus the Win of the Day Bonus of 50 BE totals up to 950 BE earned for Leveling up. According to my calculations, under the old system, I would have received 1419 IP. However we're not done. According to https://boards.na.leagueoflegends.com/en/c/developer-corner/Jh3Mtzu6-board-post-title-blue-essence-earn-rates-learning-the-numbers-with-carl-and-henrietta , We gain a bonus "Milestone" Capsule every 10 levels. A normal Capsule gives 720, 900, 960, or 1,240 BE while a "Milestone" Capsule gives 1,980, 2,160, or 2,220 BE. So to make our Conclusion easier to understand, lets treat This "Milestone" Chest as a normal one by subtracting the Earnings of a "Mileston" Capsule by the earnings of a normal Capsule, and then distributing the bonus BE across all 10 levels by dividing the number by 10. This allows us to look at the BE earned per level. Here's a spreadsheet:

https://cdn.discordapp.com/attachments/304007296688586752/397997989634768896/Chart_2.png

Things to note:

  • The top numbers represent the roll you get on the "Milestone" Capsule, the left numbers represent the roll you get on the theoretical normal capsule you'd receive at the tenth level.
  • The Average Row represents the Average "Bonus" BE you get for the "Milestone" Capsule for each possible roll of the "Milestone Capsule". This is then divided by 10. The final "Per Level Bonus" indicates the amount of BE you'd need to add to the earnings of every Level Up to make up for the Bonus BE of the 10th Level, if it were to give a normal capsule.
  • The second, smaller chart represents the same calculations but done using the "Average" rolls of the different Capsules which is provided in the RIot Post describing BE Earnings.

So using my experience, I essentially earned 950 + either 102.5 or 120.5 or 126.5 BE on average depending on what I role for the "Milestone" Capsule for 20 games, compared to the 1419 I would have earned in the old. In actuality, I earned 1058, 1076, or 1082 depending on what I roll.

For those of you who like the simplified, "Don't waste my time" version, here's my conclusion:

_Conclusion: Under the new system, for leveling up, I earned 1058, 1076, or 1082 BE. Compared to the 1419 IP I would have earned under the old system. Yet Riot, the creator of the system, claims we earn more BE under the new system (https://boards.na.leagueoflegends.com/en/c/developer-corner/Jh3Mtzu6-board-post-title-blue-essence-earn-rates-learning-the-numbers-with-carl-and-henrietta ). Here's a couple of reasons for the discrepancy: _

  • Riot Mortdog claims "A 37 Minute Game of PVP SR you WON was worth ~100 IP, and is now worth 251 XP." and "A 37 Minute Game of PVP SR you LOST was worth ~67 IP, and is now worth 205 XP." when a 37 minute WON game is actually worth ~103.5 IP and a LOST game is worth 68 IP according to LOLwiki's formula. This may seem like something will barely affect the totals, but when paired up with other factors this may mean a lot.
  • Games don't last 37 minutes Period. My average game length was 24:10.
  • My Win Ratio is 55% compared to the constant 50% Win Rate used in Riot Mortdog's post
  • Riot Mortdog uses the XP require to level from 30-39, while I only use the XP required to level up to 48. ofc the earlier levels are easier to get and would grant more BE per level, but im not level 39 am I? Why am I getting punished for playing more than a Casual? Even in Mortdog's scenario, The hardcore player on average gains less until he/she reaches the milestone.
  • Other players play less/more than me, my experience does not mean YOU will earn the same BE. Casual Players may find that they earn more BE under the new system, but again, why are the Hardcore players being punished?
  • I rolled pretty low on the capsule, (never lucky man) others may have better luck, but this doesn't justify the problem if anything it creates another one. Why are my rewards for playing 20 games decided on RNG?

Even IF the systems were equal or we gained more under the new system, I still have the same problems everyone has:

  • I want to see progress every game not every 20. and leveling up 100 times to actually get benefit out of the system is tiring everyone.

  • Why are you bringing RNG to a system that no one complained about? Sure every said the new player experience was horrible because of having to buy runes, but those are go now (ty for that btw), so why change the system that was simple and effective?

  • Why is BE tied to leveling? I couldn't honestly care less about my level and even though i don't speak for everyone, I haven't even looked at my level much less cared until now, and the emotes are seeing no use in my games, so I don't care about the Milestone emotes either.

  • Why are hardcore players getting screwed over so hard? If you were level 30, and had the basic 1 ad 1 ap 1 tank rune page (like many of my accounts), you got the shortest end of the stick in history. I remember getting less then 15k BE for the runes i previously bought in this account. How does that cover 30 levels worth of BE?

  • And seriously what is that BE total you need to get Champion Mastery? I mean I also don't care about this stuff, but i hear complaints all the time and after looking at the BE amount you need, it's straight up inaccessible if you haven't unlocked all the champions.

I just feel like I don't have any more power anymore. Maybe its because you don't get as much BE, or the fact that it takes 20 games to get anything at all, or the fact that it takes over 100 to reach the same rate of BE as before. Maybe its all three reasons.

Edit: the minimum BE per normal capsule was bumped up from 720 to 810. Doesn't matter, my point still stands.

28 Comments

Subdue1/3/2018, 8:00:47 AM13 votes

I think you've landed on what looks to be a fringe case here.

  1. You played 20 games and triggered FWOTD only once. Most players would have triggered it 5-10 times in the same number of games, which would account for 200-450 more BE flat out and 1600-3600 more EXP. That they have frontloaded more of the earning potential into the first win is a benefit for most players.

  2. Missions are frequent, and they award additional BE, EXP, and other stuff.

  3. There is less to spend on now, with runes being free, leaving more BE to spend on Champions, which is where you would have been spending your non-Rune spend IP.

  4. And even with champions, there is a significant discount if you use a shard when you make your purchase, further increasing the value of the BE you earn, and for players who already have all of the champions, the random champion purchase applies that same discount to every new champion as well.

You aren't necessarily wrong in your assessment, but there are more factors to consider than what you've outlined, and some of them you've downplayed a bit. At the end of the day, the question is, are you better off than you were a year ago, and arguably you are.

Żügżwäng1/3/2018, 8:16:51 AM2 votes

Why does the system need to be worse for anyone? Why are veterans/frequent players being punished... honestly, this system is an insult to the playerbase -- but maybe they want us to be playing 1 game a day, and eventually 0 games a day.

I'm sick of opening chests to get duplicate shards, or champs I already own valued at 1350 or less. I'm level 61 now, and I've only received ONE 6300IP champ shard that I was missing (note, not that I wanted).

Missions are not frequent, unless you're talking about first win, which is at best comparable to the previous first win of the day reward. They have an event, and we get what... 500 experience, one skin shard? This is not at all what riot made the new system out to be when they announced these changes... it was incredibly dishonest.

There is less to spend on? Runes should have never been purchasable in the first place (rune pages are still 6300BE btw), yet now we applaud riot for correcting an incredibly backward system which gated many players? Why did riot close the BE shop? A smarter marketing tactic would have been to permanently open a BE shop where players could sink their BE into chromas/portraits/emotes whatever, instead of reducing the amount of BE earned at this incredibly frustrating rate that it is at right now.

20% is a significant discount? That word is subjective, what is not subjective, is how infrequently we get these shards, and moreover, the fact that the system is HEAVILY skewed against higher rewards, and I suspect that it's even worse than that, since IF you get a 6300 shard, itll be of something you already own -- however my sample size is too low there (3 or 4), since these shards are so rarely given out.

Here's the main point though. Why did riot implement this ambiguously bad system? Why wouldn't they just improve it for everyone, rather than make the system feel like a shitty grind. Poor, poor decision making from their higher ups.

Quepha1/3/2018, 9:16:39 PM2 votes

"When you ignore the source for 30+% of most players' XP/BE income, then you earn less than before!"

No shit.

DNFVixen1/3/2018, 11:44:19 PM2 votes

Back when I played I would easily play 10-15 games a day, now i don't play. BE system is terrible and the rune system is worse.

PopcornBunni1/3/2018, 3:43:21 PM2 votes

I came to a similar conclusion looking at the first win bonus.

150 IP vs 500 XP (The earlier preseason version) places XP as being worth 3.33 IP/BE 150 IP vs 400 XP (+50 BE) makes XP worth 2.67 IP/BE and the 50 extra BE is actually worth a lot more

BUT GAMES ONLY GIVE OUT XP VALUED AT 2.4x IP

Meanwhile, each level takes an increasing amount of XP to reach, but they all grant the same crap value no matter what level and no matter the cost of that level.

In order to even out the system, level capsules would need to grant an amount of extra BE equal to the difference, in your case being about a 500 BE discrepancy, which is pretty massive.

Another possibility would be taking the difference between the value of the first win bonus and the actual XP earn rate: 0.2667, and adding it each capsule value. That would change the minimum value from 810 BE to 1026, which is already closer to the expected value, and which would change the average from 977 BE to 1238.

Add the same on the milestone capsules: 2508 minimum, distributed over 10 levels as a 250 bouns; and you reach something very close to the expected IP equivalent.

darnar3606/24/2018, 1:58:43 PM1 votes

Gentlemen gentlemen please do like me 0 or 4 games on the weekend and switch to smite, they have a much fairer currency model and buying stuff with real money there actually feels good!!!!

Apparently Noob1/3/2018, 8:20:19 AM1 votes

u forget IP discounts on champs u get from leveling, and milestone level bonuses. But yeah, the loot is really concentrated at certain points. You may like that or not.

Ahri Baka1/3/2018, 2:40:42 PM1 votes

Don't forget that we can buy champions from capsule for a cheaper price , it might be random but we need to be patient

hoyohai1/3/2018, 6:10:28 PM1 votes

Maybe, but I mean you don't have to buy actual runes now, just the pages...

CyberBalt1/4/2018, 4:06:54 AM1 votes

Oh it's this thread again.