Infinity Edge Re-Rework
You know it's a problem when hashinshin notices that ADCs are weak. So I figured let's talk about some the problems and possible resolution.
Problems with old IE:
- 2 Item Power spike of IE and a Crit Item should not lead to 4-5 shotting every squishy bruiser/mage/assassin, especially with the increased range from RFC + overall AA range advantage (looking at you Caitlyn).
- Became a farm race + priority to camp bot over other lanes - If it's a crit ADC versus a crit ADC, game is basically dependent on whoever gets IE + Crit Item first, which becomes a problem for mid/top/jungle as well. No other lanes get such a huge power spike from 2 items, especially with the range advantage.
Problems with new IE:
- It does not increase the damage of ADCs against non-tanks or people who don't have a shit ton of Armor.
- It used to be the core item ADCs used to rely on scaling into end-of-mid-to-beginning-of-late-game - many of them don't have late game scaling functions without IE (rest in peace Tristana). There's very little reason to pick an ADC over a mage now since mages also have the ranged advantage and AAs don't do as much.
General Macro:
- Mages can take down towers better than ADCs, ever since the AP to turret damage conversion kicked in (Diana can 4-5 shot an inhib tower) - mages should not be allowed to do this, but we'll leave that for another debate. No, but seriously, this is unhealthy as well.
- Games end too fast so ADCs rarely get to that 4-5 item state, which they currently need due to lack of IE.
Resolution:
- Revert IE, but make IE's crit damage scale with level, 6-60% from Lv1-18 (or 0-54% from Lv1-18).
- Revert IE, but make IE's crit damage scale with the amount of crit rate the ADC has (0-100% crit rate = 0-50% crit damage)
Rationale: This prevents them from getting that 2 item power spike, but still gives them the scaling factor, which is what they seriously need.
Let me know what you think. Or just call me a braindead monkey. That works too.
mages and mages with similar effects in their kit, and even then that's more in the late game. Still not that much faster than an adc would take it.
to 15%, removing
from the game, and replacing it with
in the zeal recipe, so you get
with 15% ASP, 15AD, and 5% MS.