Rework the Lp system for ranked games

BluePandas·10/22/2014, 12:46:07 AM·1 votes·796 views

There should be a way so that when u lose lp, you should gain some of it back by a system that calculates how well u did in the game. for instance for every ward u place/buy, showing up to team fights, and getting objectives. So that when u get complete monkeys playing on your team u can at least earn a little bit of the points back and not lose as much lp because of them. I think this way there would be a lot less frustration when you lose

3 Comments

Frungy10/22/2014, 1:15:52 AM2 votes

I agree that basing LP on in-game behavior is not a very practical approach.

What I think would be better is if your gains/losses per game were not a static result, but rather a variable value that can change based on the results of games AFTER the original game was completed.

While that might sound a little crazy, consider this. Right now if you have a Wood 5 level player on your team doing his promos, your going to have a hard time winning, but regardless of whether you win or lose you get a set amount of points which assumes that you were matched against opponents of your level. The same is true if the other team has a challenger smurf that wipes your entire team out solo, you still get full LP loss for that game, even though the game was entirely stacked against you.

Now imagine that the game actually tracked the movements of players you play with/against and adjusted the loss/gains you get based on the future performance of those players. If you get wiped by a challenger smurf, but he goes on to hit diamond in two days, you might get some of your lost LP back due to the system detecting an excessively bad match-up as having occurred. The same could happen with the Wood 5 promo guy.

There's no realistic way for the system to 'grade' a player based on in-game behavior, however, if a method could be put in place to lessen the sting of bad match-ups, or to even provide a bonus for teams who make a heroic effort to overcome impossible odds, it would help restore a lot of player faith in their ranked games.

egoSniper10/22/2014, 12:49:16 AM1 votes

While I personally have advocated a similar idea myself in the past, I'm going to play Devil's Advocate here for a minute.

The trouble with a system like this is, how do you calculate it? And once you figure out how to calculate it, what exactly is there to stop people from exploiting it?

For example, if KDA ratio influences how many points you gain back, then won't your teammates make a point of stealing everything they possibly can?

At what point does a system like this become counterproductive due to teams playing against themselves rather than against their enemies?