I know Zoe mains will hate me but....

Glîtchy·9/22/2019, 7:24:39 AM·4 votes·1,391 views

I think Zoe should be unable to pick up summs that she has locked in, ex: if she goes into the game with Flash and Ignite, then she shouldn’t be able to pick those up, cause double flash and double ignite for example is extremely powerful and grants a major edge for her

4 Comments

Everyday Legends9/22/2019, 11:53:30 AM4 votes

I think Zoe should be unable to pick up summs that she has locked in

Let me tell you precisely why you DON'T want it to work this way: Right now, Zoe has 11 potential drops from balloon minions. Let's imagine it worked the way you want it to. I can now do three things. First, I can reduce this number to 9, artificially inflating the likelihood of any particular drop from 1/11 to 1/9. Second, I can manipulate my drops into ones that are statistically more useful than ones that are not. Third, I can make the game safer for me through my choice of Summoner Spells and simultaneously make my drops more aggressive, or vise versa.

What do I mean by this? For example, I can take Cleanse and Exhaust, two Summoner Spells with shorter cooldowns than Flash and ones that aren't very exciting to get from minions. By doing that, I completely remove them from her drop-table. Now, I've made the game safer for myself by carrying defensive Summoner Spells, and I've made it more likely that I get things like Flash, Ignite, Redemption, Smite, and Proto-Belt from balloon minions. Or if I go the Flash-Ingite route, it's now more likely that I get defensive drops like Ghost, Heal, and Barrier.

Is this what you want? A system that is exploitable to Zoe and let's her tilt the random drops in her favor? Right now the odds of any particular drop are 1/11. It's simple, it's fair, and it's consistent. Don't mess with that.

WoonStruck9/22/2019, 7:30:29 AM3 votes

I think the summoner spells and items she picks up should be nerfed by at least 25% each (slow, damage, DR, heal, barrier, etc).

She's already got everything else going for her: 1k+ potential range 1-shots on relatively low AP, very early high SAFE wave-clear, free point-click damage after every spell, low mana costs, powerful CC, spammable summoner spells and items that all lack accessible counterplay in general.

Like, if she picks up gunblade active pre-6, you straight up automatically die unless you have mobility or flash bubble.

That's why there's no room to buff her and why she'll just get gutted again if she's ever competitively viable.