the conqueror changes are just stupid

JechtLionheart·2/13/2019, 6:55:25 AM·35 votes·21,034 views

i'm starting to be sick of balance team's choices. let's get back in time a little bit please, before conqueror was designed, when tank were still winning lane just by buying ninja tabi + bramble vest . there was not much to be done when playing champion like jax, fiora, tryndamere, riven, any bruiser really, when you faced things like maokai, sion, orn (actually he was nerfed a lot if i remember well), poppy, etc etc.

as a tryndamere player with 2 M masteries point or more, peaking at D2 in season 6 , i can tell you it was impossible to get a kill even on a player 3/4 divisions below mine. i just tried to outrotate them for the win, but interaction with these champion just were not worth.

now, what riot should actually do instead of nerfing conqueror true damage? NERF TANK, nerf all of these INSANE base damage or % damage that makes them impossible to trade with beceause they build armor and still have strong damage. what defines a tank is his ability to control the teamfight trough CC, not his ability to burst an adc in 4 sec. so you nerf all of these tank, so you can completly remove the true damage aspect of conqueror. you keep the ramping ad / heal which is decent enough.

you eventually nerf the juggernauts if they are too strong after this. ADC class already is nerfed in comparaison to previous season , their crit deal 225% dmg instead of 250 % before, and you didn't nerf the TANKYNESS of tank, just their damage, so no fix needed there.

i wont comment about assasins beceause like a lot of player i hate this entire class. but mages already can't kill a tank so no fix needed there either.

tank are back to what they should be , big health bar with huge armor and a lot of cc that excel in extended fight thanks to their displacement / stun / slow, but are dependant on their team for the damage part. Bruiser are back to being less tanky but more damage oriented option, without the 20% / 10 % true damage part . and other class just stay the same. problem solved

TDLR : you fix your game by nerfing things, not by always giving more power to a class so they can beat another one that is also buffed.

EDIT : and you actually remove guinso rageblade's passive so vayne no longer delete tank in 3 sec, f*ck this champion

147 Comments

Mael Jade2/13/2019, 4:42:33 PM44 votes

Riots solution to fixing a tank is "More damage, less cc". Take a look at Sejuani, Ornn

Mordepool2/13/2019, 5:09:20 PM18 votes

{quoted}

ADC class already is nerfed in comparaison to previous season , their crit deal 225% dmg instead of 250 % before,

In the Previous seasons ADC were well beyond acceptable levels of power. So that is not a benchmark we need to go back too. In fact the current crit changes may have already been too much power injected back into a Class with the most reliable lack of counterplay

DeusVult2/13/2019, 6:28:46 PM18 votes

Old conq was dumb because if you took Conq into lane vs a tank, it didnt matter that they stacked health or armor vs you, you could build your damage items and win out in all trades against them. Not to mention that since you could ready conq against minions, it was always ready for a trade in most top lane matchups.

As for tank damage; tanks need to have some base damage, and it seems high, remember that tanks damage spikes to the highest it will be around level 9-11, when they have a rank 5 spell, a rank 2 ultimate (though the damage on most tanks ultimates scales in a mediocre way) and they probably have sunfire completed. So, again, this is the highest that their damage will be all game. Contrast this with most bruiser or fighter builds in the top lane. They don't necessarily build for the matchup, they straight up cookie-cutter that shit into what they need to split-push effectively. Tiamat, parts of triforce (completed TF if ahead), possibly BC (though not many rush BC anymore), or buying lethality items so they can kill squishies in a skirmish or roam.

Tiamat + X item doesnt mean shit vs a tank who is building armor, and you have no mitigation vs tanks damage. (9/10 tanks deal magic damage) Triforce means that you can possibly fight a tank who is building armor (depending on champ matchup and skill) but again, no mitigation on your end. BC is possibly the best anti-tank rush for top lane matchups. Armor shred, CDR, and a nice bit of health. Throw in a NMM, and you win most trades. But no one rushes BC anymore for some reason. The worst thing a player can do is rush lethality. It does shit vs armor. 1100 gold of stats is canceled by 300 ( item 3134 vs item 1029 ) Its for killing people with no armor. And yet, players still think that they can 1v1 someone with 150-200 armor around 15 minutes, when they themselves have no bonus health or mitigation. Which is mindblowing.

There is nothing wrong with tanks atm, except for players who beleive that they can not build for the matchup and beat someone who is building specifically for the matchup. If a bruiser would simply drop an early 450g for NMM, they would continue to come out on top of most trades, instead of constantly eating 100% of a kits damage with no mitigation and thinking that they will win

New conq is dumb because the difference between ranged and melee doesnt matter, since its easier to get stacks with ranged champs.

AjXtar2/13/2019, 4:35:34 PM17 votes

and you actually remove guinso rageblade's passive so vayne no longer delete tank in 3 sec

vayne deletes everone

The E772/13/2019, 4:52:05 PM12 votes

to be honest, the only reason people are saying that new conq will suck dick is that mages and legit any ranged toplaner uses it 1000% better than any melee toplaner that would want to take it, make it so it gives only attack damage not adaptive force, and that if your a range champion, once you get to 5 stacks you cannot refresh the duration, there boom, solved the keystone, mages no longer now have a 10th keystone they can use and people like jayce dont just insta win laning phase into any matchup from champion select

PaffWasTaken2/13/2019, 6:01:31 PM8 votes

Exactly.

Conqueror was made for a reason and people tend to forget how it was literally impossible to actually even pick a bruiser against a tank if you had any will to actually win a game. True damage is overpowered and shouldn't exist, but so is tanks who have higher base damage and scalings than the bruisers who are supposed to have much more than them.

Tanks should TANK, not 100-0 you with a single combo who deals insane base damage on top of 30-ish% max health damage while investing 100% of their income on defense