Upcoming Nerfs, and the Future Nerf Cycle

Vivid Mandala·1/30/2015, 1:36:52 AM·4 votes·3,768 views

Question to ANY Rioter that takes the time to read this: Was the formation of this "nerf cycle" intentional, or did purely appear naturally from nerfs and buffs to the original champion pool, gaining strength as new champs were added then "integrated"?

EDIT: My original title had the champs I reference included, so i didn't include them here facepalm the 5 are: Azir, Jarvan IV, Lulu, Gnar, Rek'Sai

Get ready for the nerfs guys. Also with Lulu, Riot has a history of doing that with champions that mainly play the support role, so they aren't to strong when they are supporting (and carry their bot lane to victory, a snowballing ADC's never good), side-effect-lose ability to do anything besides support. The other 4 are simply strong, and not coincidentally three are recent so they haven't fully entered into this unstable "nerf-cycle" Riot has going that pisses of the mains of "insert champion here" periodically over the seasons. JarvanIV just has the bad fortune of currently being rather strong due to all the changes in the jungle (items, camps, damage, etc.) and of course synergy with other champs on list cough Gnar cough. Zed , he's the honorary mention. Now on to the long-term predictions of the nerf cycle.

He'll probably be nerfed (the as nerf isn't all, if he and others continue to be most of what mid lane Solo Que is, and they will be until we enter the next nerf cycle era) when Riot gets around to handling issues of balance in that area they created after they severely weakened most mana dependent mid laners, causing energy based and truly resource less ( Vladimir Katarina-she's never been exactly that strong, if the enemy team has cc and mr but just wait, she'll be nerfed) champs to rise, most of which are assassins (interesting), following the assassins nerfs they'll still be stronger than mages until they fix mana regen to be more equal, so the ADCs will rise (already staple due to continuous dps they can produce, now ramped up with mobility from past nerf cycles) not being 100-0'd as often. Then following some dps buffs and adc nerfs, the bruisers and mages will rise (as by now the mana issue has been dealt with, and the assassins haven't been buffed to "compensate", and won't be until...). Then dps overall will be nerfed as tanks have become pointless due to the past stages of the nerf cycle (bruisers tanky, but do damage, but ADC nerfs have made them tanky enough but also better than tanks because they have damage). Then finally the tanks will rise, as naturally nerfs to the opposite, buffs to what is being "balanced" (and direct buffs to tanks). Followed by nerfs to tankiness overall, and increase in tank-busting/burning's necessity, causing now, the assassins to rise out of their niche, along with ADCs, as tanks are nerfed along with items, and both roles buffed for the bursting of the former and the dps of the latter (but basically the next assassin era, followed by ADC era as assassin are nerfed, on and on) .

So we can go through all of this again, starting from tank era, assassin era, adc era, mage era, the period between mr buffs, follows ad's overall nerf, more generally can be regarded as age of AP (hello again Akali Katarina Diana Orianna etc, you get the point) then bruiser era (all others nerfed, slightly stronger than tanks due to dps... wait a minute, this sounds familiar) tanks too weak in comparison to other roles, buff them and/or nerf others to repeat cycle.

Sidenote:Also the main nerfs I mentioned don't fit the model due to the variability in the system from new champions being continually added every few months. This predicts overall trends in the future. 4 are new, so still being balanced to fit into this cycle (logistical nightmares, even for all the fun they offer) and JarvanIV he's just the latest product of the jungle nerf cycle subset. LeeSin honestly is not included here simply because he comes the closest to balance (similar to Zed who comes the closest [if not fed] to only being able to assassinate once a team fight, he's an honorary mention). He's the Jack of All Trades, and correspondingly Master of None. He gets too nerfed, he loses the ability to do anything at all up to par (and becomes another extreme outlier outside of this system, like Urgot ), he's his own sort of logistical nightmare. Also his build variability (outside of item 2049 ) is exactly what Riot want to achieve with most champions (though some will always have peculiarities due the their kits, Yasuo , barring a rework, of course).

If you took the time to read to this point, thank you. I figured people would read more with pictures included :).

8 Comments

Juggernaut6281/30/2015, 1:45:02 AM1 votes

You were right. Pictures do help. :P

Vivid Mandala1/30/2015, 1:45:09 AM1 votes

How any other people feel about this nerf cycle? Personally, while I find it tedious to contemplate, it seems impossible to avoid with new champions be made. And while yes they could simply produce "safer" champs, or stop making them, it would cause the player-base to die off, the game to stagnate (unless I suppose if there were so many item options and every champ had LeeSin level variability (outside of basic rules like adc=ad tanks=health,mr,armor, mages=ap etc), so you could never really master/ get entirely bored with the game. That will probably never happen though, it's every MMO/MOBA's dream (steady state, no updates needed, no new champs outside of creative inspiration, no deadlines) and as we all know usually the paths we make to our dreams don't pan out in reality.

ScurvyNave1/30/2015, 3:29:16 AM1 votes

I would have to say that some champions were integrated into the game with little effect on balance.

Both Velkoz, Braum and Azir where either well balanced or underpowered upon entering the league. You also don't see tonnes of posts about how op/annoying they are from raters. This is a sure sign that these champs are balanced. Also the Sion rework was beautifully done and he needed very little adjustment after release.

Riot has proven that they can get it nearly right at the first try, however, with new champions being released and many of these new ones being more complex than older champions the goal of balancing the league becomes harder and harder.

In My opinion I wouldn't mind a year with 2-1 or even 0 new champions and rather have Riot focus on updating (visually and gameplay wise) all the existing champions to a more balanced and modern style.

Though if all their reworks are going to be like Cassiopeia's and Ahri's I fear for the future.

Juggernaut6281/31/2015, 11:35:32 PM1 votes

Well Vel'Koz does high damage, but he is squishy. Sion is op as long as he knows how to aim his ult. Azir is balanced because he has low burst but high poke making him a threat in lane. Braum W is the only thing that could be considered overpowered besides the short cooldown on his passive. Cass came out and nobody could kill her after 5.1 so that was bad. Ahri's Q still does insane true damage and now gives her mobility to run allowing her to kite. Only thing is she can't shit on someone with her charm anymore.

march91918/19/2015, 2:29:03 AM1 votes

If anyone needs a rework or a buff/nerf it should be yYasuo and Annie I recently have been unable to play a game with out at least seeing one or the other and even if they aren't fed as long as annie gets rod of ages and or yasuo getting statikk or bork they both get too op and will be able to flip yasuo doesn't need a nerf but could use a rework because if his kit being so easy another champion to consider for a buff would be Galio because he uses too much mana and even with mana regen he isn't early game able to use a full combo without waiting a few seconds for one of his spells due to lack of mana even if you use mana pots after your first cast