Critical strike needs to be the next focus

SephAgro·9/9/2017, 2:01:34 PM·56 votes·2,078 views

Critical strike should be a unique assassin mechanic, as it is in every other game. Not a Marksman mechanic. Critical strike is going for the jugular. Backstabbing and exploiting weak points. It's that one in six chance I'll disable my opponent. It's the chance of getting struck by lightning. Right now it's a coin flip for Marksman and for full builds, it's a one sided coin. It should also do more damage when it does rarely proc. It should feel and sound amazing visually.

48 Comments

Penns9/9/2017, 2:09:05 PM28 votes

it shouldnt be rng at all tho

Sire Hippington9/9/2017, 5:29:41 PM21 votes

Critical strike needs to be the next focus

so far so good, take my upvote...

Critical strike should be a unique assassin mechanic,

...or not...

It should also do more damage when it does rarely proc.

..never mind, just take that downvote instead.

Seriously, Crit-rng(or any non-global RNG) has just no place at all in a competetive pvp game. You should win by skill, not by chance. And assasins are the least healthy class i can think off to use it, especially if you lower the chance and increase the impact even more, it turns them into a coinflip from the dark that either insta kills you or tickles you, and neither depends on the skill off you or the opponent. It's about the worst idea one could come up with.

Crit imo should be removed entierly, RNG doesn't belong in this game, and adc should not be hyperscalers by default, and even if they were, their damage shouldn't be automatically tied to rightclicking as that has no counterplay and makes it near impossible to have real differences between marksmen later in the game.

IPERFECTO9/9/2017, 4:45:43 PM10 votes

It should be on memes boards

StoryDuck9/9/2017, 2:03:31 PM9 votes

Critical strike shouldn't be balanced around the idea of a % chance to work. i do agree that critical strike needs to be reworked though.

Kovorix9/9/2017, 2:41:52 PM9 votes

I remember when dodge was removed because it was an unhealthy inconsistent % mechanic. Still crit is % but 100% isn't inconsitent right?

Teridax689/9/2017, 7:12:49 PM8 votes

The thing is, stuff like going for the jugular, getting a headshot, striking a vital, etc. all imply very precise, intentional strikes, and so should not be dependent on randomness. League is a game about exceptional champions expressing their unique skills, so unless there's a champion who specifically revolves around luck (Twisted Fate, maybe?), players shouldn't be dealing tons of extra damage just because in-game they just randomly happened to hit a weak spot. That implies clumsiness, and has no real place in a game that has more than enough systems to express skills.

At its core, a critical strike is just bonus damage. It's the reason why certain spells have critical damage indicators when they're empowered (e.g. hitting a single target with a Karthus Q, or using E on a frozen target as Anivia), and why Randuin's Omen reduces even those effects (EDIT: Randuin's no longer reduces spell crits, ty for the correction Champion Skin). Whereas in pen-and-paper RPGs the only way of allowing this to happen was through dice rolls, League is a game with so much interactivity that there's absolutely no need for RNG to determine the damage you deal. In fact, it doesn't even need to be a specific mechanic, as bonus damage or empowered effects are good enough to describe how abilities and attacks can function under special circumstances. However, I very much agree that the current bursty nature of crit would be a better fit for assassins than for marksmen, as the former could use a lot of flat damage in one go to burst down squishies, whereas the latter should be focused on dealing with tanks, and currently are far too bursty due to their crit.

AirKingNeo9/9/2017, 4:11:11 PM6 votes

Critical strike should be a unique assassin mechanic, as it is in every other game. Not a Marksman mechanic.

This is league. Give an argument that makes sense for league.

Shepherd o Souls9/9/2017, 6:49:38 PM4 votes

What if crit had a set counter and items that normally gave you crit instead gave you a shorter counter to your crit. It would be something like this:

  • You start off never being able to crit.

  • Items that normally would give crit chance now shorten the crit counter, starting at a highish amount.

  • Crit counter will be capped, so you will never be able to crit every single hit.

  • Good chance to rework items like item 3046 to make their passives based on crits without it being rng. Maybe every time you crit you boost the movespeed bonus on the passive?

There's a lot more room to make cool crit items when you know you won't have to make it based on rng. Maybe introduce new crit items?

Maybe what would normally be a 100% crit build could be crit every 3 or so autos? Makes adcs scaling again and makes rushing IE/ER feel different too (no more winning fights after IE rush because you manage to crit every hit and instantly blow them up.) Late game you'd have pretty good dps power though, without being 100% crit burster.

Danjeng9/10/2017, 12:21:17 AM4 votes

RNG crit should not be in this game. What if crits only happened after stacking it up in a manner similar to shiv/firecannon?

IcyPepper9/9/2017, 9:33:40 PM3 votes

Honestly, why not just precision.

%damage incremental increases. Armor penetration for burst, precision for dps.

SkeltzAlukard9/9/2017, 5:56:39 PM3 votes

No. I like challenging myself with level 2 cheese as Tryndamere. Having 2 crits in a row for quarter of enemy health feels so satisfying and i can boost my ego with "im a totally skilled player !!!".

Seriously, don't touch crit or i riot !!!!! (see the pun hah aha ha hah0

Unironic SJW9/10/2017, 12:04:01 AM3 votes

I can't wait for Riot to remove Crit as an ADC main. Cannot fucking wait. I'm begging for it. I'm tired of having my early game ADCs nerfed because they have to be balanced around the ability to buy hyperscaling items (imagine if a lane bully like Panth could buy items that allowed him to scale hard into late game.) I'm tired of having to trade agency for raw power because we can't have ADCs do things on the map because if you allow them any early game agency, they're instantly broken because Crit is broken. Every early game ADC is balanced around the fact that they have crit as a safety valve for n ot pressing their advantage (which means their early game power is usually nerfed so they stop being able to truly bully). Similarly, late game ADCs are useless when Crit is weak and broken when crit is strong, as opposed to having late game ADCs balanced around their kits.

Even if ADC suffers a loss of actual power from the removal of crit, if we can get some actual agency to compensate, I am a-okay with that.

hopeful49/9/2017, 5:35:33 PM2 votes

Critical strike is one of the reasons that the game revolves around ADCs. Without critical strikes its impossible to take down a late game tank. So instead of Riot weakening it, it made it stronger and made tanks stronger in return. Genius

Fear the Kayn9/10/2017, 12:58:15 AM2 votes

Yea I'd like them to somehow rework crit to make it borderline useless on ADCs. I think ADC's should have the highest DPS, but they shouldn't be able to deal 1k damage+ in a single auto attack late game. That's just silly.

MujinTengu9/9/2017, 2:03:49 PM2 votes

I cannot agree more

Sukishoo9/9/2017, 5:58:32 PM2 votes

unique assassin mechanic, as it is in every other game

lel what?

SMITE another Moba, has it very much as a Marksmen mechanic. Crit is not just for Assassins in EVERY game.

Onandaga9/9/2017, 10:14:47 PM1 votes

item 3087 In particular I would like to see be reworked to be more melee assassin specific and just let ADCs keep item 3094 which isn't much different from shiv anyway in it's current form.

Shiv feels really good and "ergonomic" to build on bursty melee AP assassins like Katarina Akali that feel as though they should have functional auto attacks but don't in their meta builds, it would be nice to have them benefit from it a little more in a way that wouldn't be abusable by ADCs.

i cant move wtf9/10/2017, 12:23:28 PM1 votes

All these naive comments that have no idea how math works.

squido9/10/2017, 2:29:28 AM1 votes

i hate coinflip AA's

SpecterVonBaren9/10/2017, 2:59:29 AM1 votes

NAY! I say we go full bore and bring THIS guy into league!

http://i.imgur.com/xrmjVZl.jpg

i am prius9/10/2017, 3:26:38 AM1 votes

I disagree.

Imperial Japan9/10/2017, 3:58:57 AM1 votes

I agree that Crit could be looked at, BUT, making it assassin only is stupid xD Jinx, Cait, Trist, etc etc will never see the light of day

Thilmer9/10/2017, 11:17:08 AM1 votes

We need more crit mechanics like Shaco's passive and Jhin's passive that actually require some conditions to do the extra damage.

% crit chance in items is somehow stupid, and allows any ADC to do burst damage (when the whole class is supposed to do sustained damage over time, not 1K damage in one second).

ModAcademy Kayn9/9/2017, 6:47:15 PM1 votes

As in what other games?

Standgrounding9/9/2017, 6:41:27 PM1 votes

Vayne GOING FOR THE JUGULAR

AgeOfTheMage9/9/2017, 6:21:55 PM1 votes

In a recent game I fed super hard as fiora mid against gp mid... because he had a fucking 4% crit rune.... he crit 5 times in under 10 min D:

Mindworm Jim9/9/2017, 8:55:37 PM1 votes

If I were to completely change critical hits, I would actually make individual champions crit in specific ways and replace crit chance on items with crit damage. Champions would also not all start with the same amount of crit damage.

For example: Jhin only crits on his fourth shot but has a huge damage amplifier; Ashe would function pretty much as she does right now; Varus could crit on his abilities that pop blight stacks; maybe Kogmaw just automatically crits while his W is active.

I'm not really suggesing any of these changes. Altering crit would require rebalancing around twenty champions and a pile of items, which in turn requires rebalancing a bunch of other champions and items, and so on and so on. But it's fun to think about.

Gelmous9/9/2017, 9:31:38 PM1 votes

but assassins use raw AD damage from their abilities to burst they don't use crit