Hecarim's most recent passive nerf is inherently harmful [x/post from Reddit]
Hecarim's most recent passive nerf (removing perpetual unit collision) is inherently detrimental, here's why. * /r/leagueoflegends
After reading the most recent PBE patch notes, I posted this thread on Reddit, hoping that the balance devs would notice. It's picked up a bit of steam, and I'm hoping that if there's any hope in this world, the balance team would revert the nerf to Hecarim's passive.
Thoughts?