Please correct me if I'm wrong: there is a direct conflict between assassins and counterplay
Stemming from this.
I'm not one to tell a designer how to design. But in this case, it seems like there is some purposeful miscommunication between what an assassin is and why riot wants counterplay.
Why riot wants counterplay: so that no one feels like they can't do anything when playing against an opponent, since that's no fun.
What an assassin is: a champ that, at it's core, takes advantage of the fact that it has no counterplay to run in, kill something important as their contribution to the fight, and run out.
Why were LB, Talon and Kassadin's silences a problem? Supposedly they removed counterplay, but in reality, they were just too good as assassins, because they were exactly what an assassin is supposed to be. You run in, dish out a bunch of damage on one target, and run out without letting them react.
Now we face the same problems every other patch with Rengar, Khazix, and this month on the chopping block, Zed, Akali and Katarina. Riot's nerfed the first three into a woeful state of non-viability at least once, if not multiple times, because they identified that not being able to do anything against them was a problem. And now they're back and causing problems again, because once again, they're doing what they're supposed to.
So someone correct me if I'm wrong, but assassins and counterplay are an A or B. They can't coexist and trying to force both is counterproductive.
a healthy assassin (litterly said in the patch rundown)
's within Q range) and scary when they're trying to kill you, but that does not in itself preclude counterplay.
, despite his nerfs, is a popular assassin, and yet has a lot of counterplay to his kit (you can mitigate a ton of his damage by just standing next to a minion).
still isn't entirely healthy, and likely needs more changes, but on the other hand
are a lot less oppressive, and have had their playstyles enriched by the removal of their silences. Perhaps they need more changes too, but even now they're capable assassins who can be played against.
can be unsuccessful even when executing their full combo, simply because they're behind, but can just as well instagib their opponent without giving them adequate time to react, whereas "new generation" assassins like