Returning Nautilus to the Jungle
To get this lil bit out of the way, been playing Naut jungle since season 3, he's never been at the top of the meta but he's always played a solid role in the jungle. However due to direct and indirect nerfs, he's extremely weak in the jungle to the point that Stat sites no longer keep a record of him in this position. Some of the readers may think I'm crazy as naut did see some spotlight in top/support in season 5 and 6. However this was due to riot making his E overpowered at the cost of his W (which wasn't a problem prior), allowing him to perma shove with riptide pretty much for free. It was this uninteractive perma shove playstyle that caused problems and saw his E crushed (without returning power to his W). So to justify potential buffs, let's go over why he's weaker than he was in season 3.
- His kit overall has less clear and dueling power than prior
- Nautilus is in the slowest movespeed category in the game (the 2 lower ones are circumstantial) at 325. With old runes and masteries, he'd gain 4.5% permanent MS (runes) and 4% out of combat due to a masteries. This amounts to 15 movement speed and 24.4 out of combat. At level 1, without boots (so he's lost even more! movement speed efficiency). He then has the slowest attack speed out of all of the tanks. Tanks with better auto attack synergies like: Shen, braum, tahm, malphite and sejuani all have high attack speed stats.
- And now we hit item changes. Tank items have lost 1400 HP over the years, indirectly nerfing his innate tankiness as well as the strength of his W. In addition 95 armour has been completely removed diminishing the efficiency of his shield.
As we can see above, naut has been slapped around a fair bit. Now I've got 2 trains of thought, the first being simple stat buffs and the second being a micro rework. The goal being to strengthen his jungle without making him the overbearing laner he was made into years ago, that saw him nerfed to the ground.
Approach 1: Stat changes.
- Base attack speed increased to 0.625 (what most tanks seem to get, many of them have higher atk speed stats).
- Base movement speed increased by 10 or 15 to 335 or 340 (it is still significantly smaller than he'd get in the past)
- W: titans wrath. Changes reverted to: 65 / 70 / 75 / 80 / 85 + 9 / 11 / 13 / 15 / 17% max health. Duration increased to 10 seconds, cooldown increased to 18 seconds. Damage reverted to 40 / 55 / 70 / 85 / 100 (an overall buff in potential shield strength and early clear power)
- E: Slow duration increased to 1.5 seconds from 1.2 seconds (less than the previous 2 seconds
- R unchanged These changes largely help his jungle rather than his lane. As his W did not make him a problem in the past and I haven't actually made him any more powerful than he has been in the past. I've simply returned power to his kit, that he used to have. And even with these changes he's still slower and less tanky than before, in a game meta flooded with true damage.
Approach 2: Partial Q rework This is kinda a creative lil suggestion, to me it sounds a tad OP but I felt it interesting enough to share. His Q now behaves like twisted fate W, now he has 2 options that it switches between every 0.X seconds. The first option will always be his normal Q (the one he has now). It can't go through minions, can pull him to walls and acts as a 50% hook 50% gap closer. However his second Q gets to be a bit more interesting. Q 2: Nautilus hurls his anchor in an arc toward a target location (like a xerath ult). Upon landing, it deals half of Q1's damage to enemies within a circular area and pulls the closest champion (+ any minions/monsters) in the same manner as current (50% hook, 50% gap close). This spell can still hit terrain and will pull nautilus to it (I kept this in so that there is more risk to using it if he misses lategame). This spell has less range than Q1, however it is slightly faster and isn't blocked by minions. This spells effectiveness is compensated by being relatively short range, highly telegraphed in a lane situation as enemies will be able to see nautilus toggle the spell like twisted fate.
I don't want nautilus to be OP, meta or even FOTM. And I certainly don't want him in the LCS. But I really want my favourite champion to not be a jungle troll pick compared to his past. I believe those stat changes (which is 50% buffs and 50% power adjustment) are a solid foundation to bringing his jungle back without breaking him in lane.
Edit: well that's awkward, they just buffed him. Personally not what I was hoping for. The passive change is pretty much pointless, as if he's landed his CC, the target is either dead or has flashed away to safety. He almost never has time/opportunity to proc it twice on one target at any stage in the game and he shouldn't, given it's a point and click CC. The armour buff is nice, will help naut have a healthier clear HP wise however doesn't fix the issues I've mentioned above.