About Twitch's Kit and it's Mechanics...

PyroAeroVampire·12/22/2015, 3:06:21 AM·3 votes·1,526 views

This little discussion is going to be about Twitch and the way his kit ends up working out, however it's going to be primarily about his Passive and his E, Contaminate.

First off, We all have noticed the sudden rise in popularity that Brand has experienced. It's no question why, either. The way his passive works with Deathfire Touch is incredible. It's a lot more damage than one might expect, as it doesn't look too intimidating on paper. However, one thing about that has bothered me heavily. If Deathfire Touch is going to apply on Brand's Passive, why can't it apply on Twitch's? This is a question I've had for a while. It would be an interesting idea, let Twitch's passive apply Deathfire, and it creates a new way to play the Plague Rat. Instead of max-stacking his passive on a bunch of enemies solely so you can pop Contaminate on as many people as possible, you could instead have a Twitch build about Maintaining Deadly Venom stacks on his opponents, and busting his Contaminate only if he needs a quick burst of damage.

Maybe, to make this work and not be stupid OP, is, upon popping Contaminate, it will consume all stacks of Deadly Venom and deal half of the remaining true damage the person would've taken along side the E damage. Another way to make this playable is to swap some numbers around so that the passive damage remains, overall, the same, but lasts less time.

Overall, this would create an alternate build path for Twitch, meaning he isn't forced into BotRK and Youmuu's rush, but would diversify what the Plague Rat can do, creating a "Deathfire Touch/Passive Tick/Tons of AD" build, and a classic "Attack Speed/Rat-a-Tat-Tat" build.

I know my complaint may not seem valid, and is just hopeful, but I think it would be entertaining and fun to just have an alternate build for Twitch players to go, much like the diversification of BT/TriForce Ezreal and Blue Ezreal. Each would have a proper place and time where it's simply better for one to be in your game rather than the other.

Thanks for reading my rambling, Annie Yasuo Vladimir

11 Comments

Tanadris12/22/2015, 7:23:05 AM2 votes

I really enjoy the concept that you have considered as an alternate build path for Twitch. The real issue at hand is that Twitch only has one real design aspect to him that makes him unique, which is his invisibility; it defines his whole kit.

Twitch's passive is true damage, which is something that Riot has been slowly attempting to remove, but have retained on him because its so low damage and interacts in an interesting way with his E.

You suggested that he should have another mastery path to go through, but having it interact with his passive completely removes the interaction that these masteries are supposed to have: Their abilities.

Brand is an anomaly in this regard, because he has a passive that is the predecessor to the mastery. Riot knows that this is an issue, and most likely will make it interact with ability spell damage only and not passives (imo), which would completely remove this growing issue that is going on with Brand, and is almost certainly causing a resurgence with his pick rate.

I like where you're going with this, but I just don't ever see it happening with the design aspects of Twitch and the mastery.

Woodakoodashooda12/22/2015, 3:19:05 AM1 votes

Twitch is my most played ADC atm. I go with the Crit mastery on him in every game I play simply because that is the standard and an effective one at that. But this change would add more diversity to the way in which he is both played and built.

MunchCrunchLunch12/22/2015, 3:22:51 AM1 votes

twitch passive needs to be variable. % health damage. or depends on how much AD he has. what the hell is his passive useful for?