Bard Quality of Life Improvements

C9 Reloaded·7/27/2015, 1:57:50 AM·2 votes·673 views

So I've been playing Bard for a while, and Bard seems to be lacking some tools of becoming decent support among many others. I would like to point out some ideas for improving his feel, and also making his choices worthwhile. So lets begin:

Traveler's Call (Passive): I don't really have a problem with his passive, as it seems good where it's at, however it also puts me to make choices at taking risky routes such as chimes spawning in the enemy jungle, even under my opponent's turrets. I do know that they don't spawn around the enemies side 5 minutes into the game, but however make his chimes spawn at a given radius around him, so that way he can collect chimes with less worry.

Cosmic Binding (Q): I don't have any issues based on stats, but however the speed of his Q can often be too slow to reach it's mark, so I do suggest increasing it's speed slightly so it can be a bit more reliable.

Caretaker's Shrine (W): One of the problems it has is it has a big mana consumption, for it heals very little early game and so forth. One improvement is to lower it's mana cost to reasonable levels, and one extra idea I have is to also give a mana restore (Give or take 3-5%). Mana restoration only works on Bard's Allies.

Magical Journey: It's one of the key aspects of Bard's kit that seems to have a good direction in his character, but lacks initiation. These are only ideas, but however one thing I could give is whenever an enemy champion goes through the portal, they lose their sight radius along the ride until they leave the portal. Not sure how this could affect gameplay wise, but it definitely be up for discussion.

Tempered Fate (R): Last but not least, his ultimate. There's a lot of reasons this can affect both teams in good and bad ways. One thing is it can positioned to screw a teammate over into dying, letting a low health enemy get away easily, or turn the tide of a teamfight in yours of their favor. It can be game changing. So this is where my idea comes in, whenever an allie champion/s get hit by bards ultimate, they gain an armor and mr boost, and an increased movement speed for another 2.5 seconds after the stasis ends. For an enemy champion, they lose some armor and mr, and are slowed for 1.25 seconds (Half the amount of time).

These numbers and ideas can be changed, however I feel these changes can help improve Bard to be a decent champion. Overall he's a fun character when played correctly, so leave your comments for constructive criticism, or give more ideas that you feel can help this plushy champion. Until then have a good day everyone :)

6 Comments

360D3GR3SS7/27/2015, 2:02:11 AM1 votes

QOL are not what you mentioned. QOL changes would be increasing the accuracy of skill range indicators or updating skill text for more clarity. Basically any changes that do not involve tinkering with any numbers of a champions kit.

Big Lincoln7/27/2015, 2:05:34 AM1 votes

i think he's a very strong support right now, my only issues are W's mana costs and him not being able to set up his own stun

IMO making Q stun an enemy if it collides with a shrine would go a long way towards his reliability, but it might also make him too powerful in that he can very quickly drop a shrine and then bind you to it during a gank or a trade if for some reason you've ran in front of your minion wave. Bard seems like he's balanced around being versatile but unreliable

Clint Orris7/27/2015, 2:43:03 AM1 votes

The only change that should be added to his ultimate is to stop halt enemy cooldowns.

Bârd7/27/2015, 2:51:27 AM1 votes

Passive: Chimes do not spawn under turret (though they DO spawn on the edge of tower range, so you have to be careful when picking it up). If they were guarunteed to spawn next to him, it would be an overpowered form of mana sustain. Q: its fine the way it is. W: What do you mean only works on allies? Are you under the impression that the shrine heals enemies as well? E: yeah, that would be nice. R: That is a massive nerf. A stasis can be used on allies to negate Caitlyn and Karthus ultis. The stasis can be used on enemies to FREEZE THEM FOR 2.5 SECONDS. You have any idea how much wombo you can set up in that time?

General Murica7/27/2015, 4:22:40 AM1 votes

50-100 more range on q, bam he's fine