Bard Quality of Life Improvements
So I've been playing Bard for a while, and Bard seems to be lacking some tools of becoming decent support among many others. I would like to point out some ideas for improving his feel, and also making his choices worthwhile. So lets begin:
Traveler's Call (Passive): I don't really have a problem with his passive, as it seems good where it's at, however it also puts me to make choices at taking risky routes such as chimes spawning in the enemy jungle, even under my opponent's turrets. I do know that they don't spawn around the enemies side 5 minutes into the game, but however make his chimes spawn at a given radius around him, so that way he can collect chimes with less worry.
Cosmic Binding (Q): I don't have any issues based on stats, but however the speed of his Q can often be too slow to reach it's mark, so I do suggest increasing it's speed slightly so it can be a bit more reliable.
Caretaker's Shrine (W): One of the problems it has is it has a big mana consumption, for it heals very little early game and so forth. One improvement is to lower it's mana cost to reasonable levels, and one extra idea I have is to also give a mana restore (Give or take 3-5%). Mana restoration only works on Bard's Allies.
Magical Journey: It's one of the key aspects of Bard's kit that seems to have a good direction in his character, but lacks initiation. These are only ideas, but however one thing I could give is whenever an enemy champion goes through the portal, they lose their sight radius along the ride until they leave the portal. Not sure how this could affect gameplay wise, but it definitely be up for discussion.
Tempered Fate (R): Last but not least, his ultimate. There's a lot of reasons this can affect both teams in good and bad ways. One thing is it can positioned to screw a teammate over into dying, letting a low health enemy get away easily, or turn the tide of a teamfight in yours of their favor. It can be game changing. So this is where my idea comes in, whenever an allie champion/s get hit by bards ultimate, they gain an armor and mr boost, and an increased movement speed for another 2.5 seconds after the stasis ends. For an enemy champion, they lose some armor and mr, and are slowed for 1.25 seconds (Half the amount of time).
These numbers and ideas can be changed, however I feel these changes can help improve Bard to be a decent champion. Overall he's a fun character when played correctly, so leave your comments for constructive criticism, or give more ideas that you feel can help this plushy champion. Until then have a good day everyone :)