Riot can I get some feedback on Vladimir?

Cia Is My Waifu·3/20/2015, 9:12:39 AM·3 votes·1,779 views

http://i.imgur.com/Pu4jLV8.jpg

I'm looking for feedback on potential Vladimir changes, reworks, or stuff in the pipeline for future patches. He is by far my favorite champion, and the second I ever unlocked. I've clocked in more than 1000 games with him, and as much of a passion as I have for playing him, He just has so many little problems that make it hard to keep up with some of the more modern champions or those who have received updates. Often times It's more about how many items I have than defeating an opponent through better gameplay. I just don't have a lot to work with. So here's a few issues I wanted to touch on.

Gameplay: Vlad's current gameplay revolves around predictably whittling down your lane opponent while trying to keep yourself healthy via Transfusion and spellvamp. Beyond that you can turret dive or flash engage with Hemoplague and Q+E, either using pool as an escape or a bit of extra damage. Because he lacks a true gapcloser or movement speed steroid to go with his the short ranges on his abilities, he's heavily reliant on flash and ghost, which makes it very hard to keep up with all of the high mobility champions and long range mages of today.

Clunky Skills: Because of the short cast times on both Transfusion and Tides Vlad has to stop his movement, just like Gangplank's raise morale, on every, single, cast. It's really frustrating when you rely on spamming the same two cooldowns all game only to make it even easier for your opponents to kite you, outrange you, or just plain walk away from you. This is why Rylai's crystal scepter is such a popular item on him, even though it doesn't really fix the core problem.

The dismal early game: Not only is there not much interaction between you and your opponent early on, But Vlad's autoattacks, SUCK (Vampire joke) It's painfully akward to line them up, even after years of experience. Couple that with his poor base AD and last hitting without using skills is a nightmare. It also often means that trading with your auto attacks is more trouble than its worth, as the animation startup is so long you're essentially giving your opponent a big opportunity to trade back.

**Masochistic Health Costs: **Two of your skills take burly chunks out of your health when you use them to trade, I don't abuse hextech revolver because of Transfusion, I use it because my other skills hurt me enough that I'm forced to build some kind of excessive regeneration in order to offset the health costs. Where Mordekaiser has a shield until he can build regeneration, Vlad's self healing relies on skill levels and AP, this means if the early game goes badly, you're in for a bad game no matter how many skillshots you avoid or how perfect your hemoplagues are. You need those items just to be able to use the rest of your kit.

Damage Ramp up: So one of Vlad's big things is that he has ramping base damage on Tides of Blood (This doesn't affect damage from AP btw) and as such, to use his full potential a good Vlad will keep his stacks at 4 when trading post hextech, on ganks, or during teamfights. But it turns out it's not as much a reward as it is an extra step to effeciency. Currently with its 45% AP ratio, at 500AP TOB will deal 545 damage, Here's a comparison of other mages with similar short cooldown abilities.

Orianna Orianna Q: 430 (50%) ** Lissandra Lissandra Q: 515 (65%) Orianna Orianna W: 600 (70%)** Velkoz Vel Koz Q:** 540 (60%)** Annie Annie Q:** 620 (80%)** Zyra Zyra Q: 535 (65%) Syndra Syndra Q:** 530 (60%) ** Viktor Viktor Q: 490-680 (70%)

So as you can see, with all the effort that goes into keeping up stacks, a lot of mages are dealing almost the same or more damage, without paying a health cost or an upkeep. That's hardly fair is it?

I have tons of ideas for a rework and skill balance, I know you guys are probably afraid to touch him due to the nature of kits with a focus on healing, and there are plenty of ways to solve that problem. So can we just, Talk about it?

33 Comments

Ultra Animal3/20/2015, 12:32:06 PM4 votes

His Q should be granted a movespeed buff, I'd say his W but that may be a bit annoying.

Cia Is My Waifu3/22/2015, 4:28:30 PM2 votes

More Vlad tips, When sustaining a bad trade in lane on top side and you can't approach minions for fear of death, rather than recalling you can go to the golem camp and try to get off as many transfusions as possible before your lane pushes up to the turret. This has saved my laning phase numerous times, be sure to make use of it.

Noob Slaýer3/21/2015, 4:44:36 AM2 votes

YO.VLadimir main here! I agree with your post. I think Vlad's Q should get a movespeed buff and allow him to keep moving when he cast his Q and E. In addition raise his Attack damage a little more because last hitting is a joke. Also allow him to instantly cast spells after he ults. That delay hurts. Not to mention he is slow af.

Raja Chachki3/20/2015, 2:13:54 PM2 votes

Welp, Riot will probably just update textures and particles for a cleaner, faster Vlad. However, I doubt they will change his kit much in the near future.

Cia Is My Waifu3/21/2015, 1:13:01 PM1 votes

Since I'm going to have to bump this thread a lot, I'm going to start posting relevant information.

Vladimir's Tides of Blood increases all forms of healing by up to 32%,(Rank5) this includes allied heals like Soraka W, Bard's Shrines, Janna's Ult, Etc. This makes healing really valuable on Vlad if he's being focused. And further still with a spirit visage, for a total of 52% increased healing.

Cia Is My Waifu3/21/2015, 3:46:44 PM1 votes

Vladimir's Q has a 4 second cooldown, while his E has a 4.5 second cooldown. Between Pool and Zhonyas, Vlad can have a total of 4.5 seconds of semi invulnerability. This means the ideal combo for a teamfight is:

Hemoplague>>E>>Q>>Zhonya>>Pool>>E>>Q

Cia Is My Waifu3/22/2015, 12:30:15 AM1 votes

Because Vladimir's E, Tides of Blood doesn't target the ground, nor is it a point and click. Using it while in a brush will NOT give your target vision. Opportunities to do this are rare, but it can save you in a pinch. As a Sidenote, Tides of blood is also great for checking bushes for enemies, or tracking invisible targets, as the blood animation particle will only play if there is a target nearby, and fly in their direction. Sorry Twitch!

Cia Is My Waifu3/22/2015, 6:07:15 AM1 votes

When Vladimir's Q hits an enemy, damage healed is returned in two portions.

  1. Spellvamp which will restore health the moment the damage is done.
  2. Flat healing +(25%AP) of the skill itself, which restores health only after the particle returns to Vladimir.
Cia Is My Waifu3/22/2015, 12:35:02 PM1 votes

Vladimir's R Hemoplague deals its damage after 5 seconds, and as such, it will -Not- draw turret aggro until the damage is dealt. This is useful for diving a turret or engaging during a large minion wave without taking extra damage up front.

Cia Is My Waifu3/22/2015, 6:21:22 PM1 votes

Sanguine pool can disjoint projectiles, tower shots, and dodge abilities, but it won't break tethers like Fiddlesticks's drain, or Morgana or Leblanc's chains. DoTs like Swain's torment and ignite will continue to tick down even while you're in pool form.

Cia Is My Waifu3/22/2015, 8:29:18 PM1 votes

Sanguine pool gives a 37.5% decaying movespeed bonus briefly on cast for 1 second, this is stackable with other movement speed enhancing buffs, turning ghost+Pool into a fairly strong gapcloser.

Cia Is My Waifu3/23/2015, 5:16:51 AM1 votes

Vladimir's standard movement speed with Sorcerer's shoes is 380. By combining Movespeed quints, the T1 support mastery, and Luden's Echo. Vladimir's movement speed will be 379, This can be an effective boot replacement.

Only Play Darius3/23/2015, 5:22:59 AM1 votes

He's unkillable late game.

He's also a ranged tank.

LXII3/23/2015, 1:18:24 PM1 votes

I love Vlad, and would love to see him (for whatever reason) get even stronger, but you have to be kidding.. There's absolutely nothing wrong with the way he works. If he could be any better you would never get to play him because he would banned every game. Also, all of your examples are leading me to believe that you're playing him in the mid lane, and after 1000 games I would hope that you knew this, but Vladdy is better at top lane.

Cia Is My Waifu3/23/2015, 5:07:03 PM1 votes

Vlad laning tips: Though swain is considered Vlad's number one counter, it is possible to get through his oppressive early game. Start boots+Potions, Harass with transfusion every time it comes off cooldown while staying out of his range in between, popping potions when your health dips below 65% . Taking pool at level 2 will ensure you can dodge nevermove, not dodging nevermove is a death sentence, and this applies for the entire lane. Since Swain usually starts with a Doran's ring and 2 potions, using this strategy you can just barely outsustain him before the first back if you didn't take any free harass.

Cia Is My Waifu3/24/2015, 3:41:30 AM1 votes

More Laning Tips: Nasus is considered one of the easier opponents, his damage starts small, and most Nasuses (Nasi?) will be too focused on stacking to dedicate any time at all to trading with you. His only gapcloser (Wither) takes a fair bit of his mana, if you let yourself get low or be a little too greedy some Nasi will try a level 6 all in with ghost, try to save pool for the last possible moment as wither will slow your pool to a crawl. Other than that, start boots+Potions and rush hextech as usual, you're free to pile on damage in this lane, just make sure you get some wards after your first back, as Nasus is very strong with the jungler. When you spur enough of an advantage you can usually get away with killing the jungler, disengaging from Nasus, then sustaining back up without ever leaving lane.

Cia Is My Waifu3/24/2015, 11:29:30 AM1 votes

Hemoplague, Like Poppy's ult and Swain's torment will increase Ignite's damage during the active duration.

summoner 14 At Level 18: 410>459

Raid Boss Morde3/27/2015, 5:16:59 AM1 votes

About that Mordekaiser part: Vlad has much better sustain than Mordekaiser, and Vlad's main form of harass, his spam skill, doesn't take any health AND it actually heals you. Mordekaiser's main form of harass takes 32 early game and 72 late game... and doesn't heal you. His shield doesn't make up for this because of his crazy health costs and one of the lowest health regens in the game. Vlad's early game is bad because it offsets his amazing lategame.

Cia Is My Waifu3/20/2015, 2:08:06 PM1 votes

bumping for visibility, Probably going to be doing this a lot.

Sorioku3/20/2015, 6:44:51 PM1 votes

Vladimir is already a late game monster. the way he functions cannot allow him to be buffed.

Cia Is My Waifu3/21/2015, 4:26:09 AM1 votes

Vladimir