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Sejuani update

El Boyó··6 votes·1,214 views

This is going to be long, but I think the new Sejuani update is terrible and I'm going to explain why.

Let's start with her core toolkit, and I'll explain how her old toolkit worked before comparing it to the new one

(I am a mastery 7 Sejuani player and am personally appalled by this update)

Let's start with her Q. It's a charge that knocks up on hit and it's an excellent closer and escape tool, hasn't been changed

so her W. Her old W would smack down her mace on the first target hit and then continuously flail it in a circle around her, not flashy or complicated, but very very useful. It could hit multiple targets simultaneously, and delivered reliable continuous damage to the target.

Her E was a great combo for her W. You only needed one stack to set it off, and it would still work on champions that were far away from you, dealing a relatively small but nevertheless very useful amount of damage, and slowing your target. What this meant is if you Q W E combo'd on someone, you could lock them down pretty well with continuous CC.

her ult was amazing. It was great, and it wasn't even broken. It could be dodged or simply misfired, unlike ults like Karthus or Yasuo, so why was it nerfed? It used to freeze whoever it hit for a second or so, and it would also freeze anyone in the immediate vicinity of the target, making it possible to freeze the entire enemy team. IT WAS ALL ABOUT TIMING!!!

Her old passive was great, it rewarded you for intelligent positioning and for maintaining a presence in a fight, by giving you a flat 20 armor when you hit someone for 2 seconds, and resetting every time you hit them again. Which gave you great survivability in teamfights and the ability to turn on people who chased you away from them, rewarding tactical gameplay.

Sejuani was not complicated, but she was undeniably very strong and I consistently did very well with her, so now let me talk about the update and how much I think it's ten steps backwards.

Her new W. Can't hit anyone not standing in front of her, only hits twice, is not guaranteed to hit twice, is not an immediate cast unless you use quick cast, and doesn't deal continuous CC or damage. It might be flashier and have a higher skill cap, but it doesn't even have the same amount of basic utility.

Her new E. You need 4 stacks to even cast it, and though it's useful when it goes off, because it freezes the target as if they'd been ulted and gives you a tidy damage boost on your next hit, it's horribly counter intuitive to Sejuani's role as a tank. Also, since I no longer have the ability to deal constant radial damage, I'm easily bursted down by people who don't need to be afraid of stepping into my flailing W, because my W doesn't flail. So let's say I actually get 4 stacks despite missing 20 armor in fights and having to auto attack my way to the fourth stack (on the assumption nobody else is hitting the same champion since that applies stacks as well). I have not only to press E, but left click on the champ I want to apply it to. Her old E was instant cast and hit everyone affected by frost stacks. Sounds useful right? Well now I have to left click on someone with full stacks, and if more than one person has full stacks, too bad. Oh, also once the E is used on someone they're immune to stacks for 10 seconds, so I lose yet another CC. Making not only my survivability in teamfights horrendous but making my damage haphazard and inconsistent, and also a pain in the ass to actually apply.

Her ult, flat nerfed for no real reason. Now it only freezes the first target hit and then only slows everyone else, like Lissandra's ult and Nunu's ult had a baby. It no longer rewards you for timing your ult perfectly and smashing the whole enemy team mid teamfight, allowing your team to wail on them. Because when 4 out of 5 enemy's are merely slowed, they can still fight back. It doesn't make sense, and much like the arbitrary stack mechanic of the W and E, it just seems forced and like it's trying to artificially create a high skillcap for a champion that was about patience and clear headed thinking, and is now about... desperately trying to survive long enough to freeze one person.

But the passive, is so bad I've literally stopped playing League since experiencing it. And people are banning Sejuani now. She was actually very strong before this stupid rework, and has gone from least banned in the fricken game to one of the most banned in the blink of an eye, and she isn't even stronger!

so the old passive was great it rewarded you for playing aggressively and not running away, like a tank should play. Now every 10 to 15 seconds I get a massive boost to armor and MR. Like ridiculously massive. Sounds great right? Except it only lasts for one second after being activated and recovers from out of combat. So Sejuani went from being someone who could dive a team and hold them down while her team arrived to deal damage, to someone who might maybe if they're lucky get one dive in and have to escape because they can't pin anyone down because the combo takes like 5 seconds to get off and then can't be used on the same person more than once per teamfight, but that's actually okay because you'll nearly certainly be dead before you can get 4 stacks on someone in a teamfight. (unless you're not frontlining, so is Sejuani a tank or not???) 1 second after being hit by a champion I'm down my armor and MR. Basically this means anyone who read the passive knows they just need to auto attack me once before bursting me. Making the passive completely and utterly pointless. It isn't even useful for jungle clears, I'd much much much rather have flat 20 armor during a jungle clear than be immune to essentially, no literally, one hit. Sejuani has her new passive up and wants to engage for a team fight? Not if someone has a poke or the adc is paying attention and she gets shot once as she Q's to her own funeral.

This update is horrible, horrendous, awful. And while I know this will fall upon deaf ears, Sejuani desperately needs to better reflect the tanky powerhouse she was, instead of this haphazard gimmick she's become. At the very least for the love of all that is holy make her passive stay active for longer during a teamfight, or I don't know, bring back the passive that wasn't totally useless?

Thank you for reading all the way through if you did.

49 Comments

Hyper Stan4 votes

Il probably be downvoted to hell for saying this, but am i the only Sejuani main who actually enjoys the new E?

Old Sejuani was fun and all, but ive played sejuani since S2 where her W was even more of a uninteractive skill than it was in her prerework days, and i can honestly say her new W is alot more fun to use. What this rendition of Sejuani also has that none other really has is the ability to actually use her utility after ulting. old sejuani could slow, but when everyones huddled together that tended not to work, and when you were behind the damage from your W wasnt relevant. it was hell of alot of fun when you were ahead tough, which is something i miss.

But if you look at all tanks now, its very clear for the direction riots going for on tanks. let them do stuff after using their "amumu ultimate" Galio, sejuani, maokai and Zac now all have ways to join in the fight even after engaging. i find that alot more fun in alot of ways.

Tough on the other side, sejus new passive is far to strong. its alot clearer when its up which i like (aside from nerfing all her skins) but its really stupid at times. the icebreaker passive i can get why they did it, wanting tanks to only do unreliable damage and % health so they dont melt squishies. But i feel like some of her damage should still be in W as thats what old sejuani mains have always been used to.

Anyway i feel like people are overeacting a bit. ive had alot of fun with new Sejuani, and with old Sejuani. And il just say that i like her new E as it grants Sejuani a Unique identity which isnt "ranged amumu". im bracing myself for the downvotes

El Boyó1 votes

You make good sense, but like I outlined in the comment I made below (don't know if you read that or not), the E isn't really where it should be for maximum usefulness. I also enjoy it immensely when it actually goes off, it just needs to be able to work more often and with a less clunky stacking strategy.

Hyper Stan3 votes

I read it but im not sure why its perceived as clunky? you Q auto then W for 3 stacks, in a gank your ally can get the 4th one securing the stun. i mean sure its unreliable, but if you think about it, the stun can only be that strong because its unreliable. atleast thats how i see it

LankPants1 votes

You never Q>AA>W, that's a horrible combo because it gives far too much room to avoid the second W hit.

Q/W>AA is a far better order since it leaves the W basically undodgable unless they dodge the Q.

There's also ways to get a reliable stun off, I'd recommend trying Sejuani top with a Titanic Hydra at least once, it's the strongest way to play her right now IMO and a large part of that comes down to the item making her solo stun incredibly reliable. You can Q>W with the W Q knocking the enemy up and making it impossible for them to dodge W2, which then slows them allowing you to follow up with an AA>Hydra reset combo in most cases getting your 4 stacks on.

That's before mentioning how absurd your burst potential can get, if you go Hydra/Tri you can 100-0 light bruisers like Riven and Fiora (if you can get past Riposte) by committing your ult and you can chunk out more tanky bruisers for around a third of their HP without even burning ult.

I don't think people have quite caught on yet but Sejuani's an insanely oppressive top laner once she gets to level 5. She has solid spikes in power at levels 5/6/9 and a huge spike in power at level 7. Around this period in the game she can bully almost every champ in the game. You can't trade into the amount of CC she brings and her passive, you can't run from her, she can outshove every laner in the game sans maybe a couple of oddball mage top picks (she outshoves Rumble, for perspective) and she has amazing roaming potential with her ult. You also can't build against her mixed damage easily. She has pretty much everything going for her as a toplaner if you can get past her weak 1-4.

El Boyó1 votes

That's an interesting perspective I might try that, I've had no joy from playing her Jungle since the rework and even though I'd played her as support to great success before the rework I don't think that would work as well now.

LankPants3 votes

Il probably be downvoted to hell for saying this, but am i the only Sejuani main who actually enjoys the new E?

I'm fairly sure I would if Riot just lost the ally stacking on the ability and let Sejuani use her ult to stack it up in an AOE and maybe let her apply a stack with Q. I don't have a problem with the ability as a whole, only the fact that my allies get greater control over who gets stacks on them than I do most of the time.

Big Lincoln1 votes

I think she could stand to have her E be a bit harder to use consecutively. i.e higher base cooldown, but it reduces/resets if you pop a frozen enemy. That way her R/Q could stack on enemies in the vicinity but she's gotta actually pop them to be able to chain stun, so there's a little more counterplay in flashing/jumping too far for her to follow up easily

LankPants2 votes

I don't think that would really help to be honest. She's already bound on when she can E by stacks on enemies, adding another restriction to that may just make it feel like getting multiple stuns in a teamfight is impossible.

It would probably force Sej more into 1v1s and skirmishes than she is already.

Chembaron Yamada3 votes

Level 7 Sejuani myself and while it is true that Sejuani got some trouble now, because her numbers were/are overtuned and need further balancing, I disagree with alot of your points.

Let's get through her kit:

Passive: I absolutely prefer the new passive over the old one. Mostly because it actually feels like one now. You say that her old passive made her "tanky".... no, it didn't. These 20 armor were barely noticable, the only good thing about the old passive was her slow resistance. That's it. 20 bonus armor doesn't mean much, especially on a champion who is supposed to build tanky since armor gets less efficient if you have alot of it.

And to put some perspective in this: item 1029 this item gives 15 armor for the price of 300 gold. This should demonstrate how incredibly low that amount was.

Q: Didn't change much, so nothing to say here.

W: For me, this skill feels way more satisfying to use. Since I get the feeling that my kit is actually doing something, not just activate it and then having a passive damage aura around me. Increasing skill expression is a good thing for me, I want to be able to do stuff with my kit besides standing next to an enemy.

E: Let's be honest, the damage of Sejuanis old E was actually not existent. You just used it to catch an enemy who tries to flee. This skill is much less reliable, you are right about that, but giving tanks unreliable damage was actually the goal of the tank update. Besides, I like it thematically. It fits the fantasy I have about her, freezing enemies and shattering them into pieces. I kinda feel like Esdeath now on the battlefield.

R: Less powerful, but what did you expect. The old version was consuming all the power of her kit. Her passive and E were incredibly weak in the old kit and this was the reason for it. Yes, you can't freeze the entire team anymore right now, but sacrifices had to be made. And I played a fair amount of old Sejuani. If I am honest, pre 6 you were not even a champion. Your ganks were incredibly weak, you just Q'd and E'd them to keep them in place, hoping that you survive long enough for your laners to kill them. Then you reach level 6 and it feels like you are able to successfully gank now... but just if your ult is up.

The new Sejuani is able to gank pre 6 now, I can have an impact. And that is satisfying. And saying that the new passive is worthless in the jungle isn't true. If you kill raptors or krugs, you can kill the big one first and then your passive can charge up again. When it is up, the little ones basically don't deal any damage to you anymore. And you ignored that her passive lasts up to 3 seconds later.... 3 seconds of 100% bonus armor and mr + 100 flat is huge. It is much stronger than the old one.

Facit: Sejuani needs work to get in a balanced state. But I absolutely prefer her new kit over the old one.

El Boyó1 votes

I can respect your points and concede that you have solid reason for preferring the new kit but I also have to respectfully disagree on a few of the points you've made yourself. Her W might have been simple in execution but its reliability was counteracted by the fact that like you said, it doesn't deal much damage. But it deals enough. I never stopped to think "I wish Sejuani's W does more damage" because that wasn't the point. Combined with Bami's cinder it was more than enough for squishy targets.

Her new E is too abstract, presenting a concept of stacks that makes sense if you're darius and have the ability to easily gain stacks on an opponent who isn't actively trying to avoid getting hit, but since you make a comparison to Esdeath I think I can raise you, Esdeath could freeze more than one person at a time. Sejuani can't, unless she E's one person and ults another at the same time, which is impractical, but possible. I don't understand Riot's new gimmick with unreliable tank damage; Sejuani didn't do enough damage for a nerf, and her "slow and steady" approach to damage dealing suited her toolkit very well.

Her ult did take up most of the power of the old toolkit, but ultimately to the player's benefit. You could gank pre-6 as Sejuani, in fact I did so constantly. Her Q was an excellent ganking tool, and then it was just a matter of holding down the opponent while the laner(s) went to town. Even if I was not awarded the kill, that bothered me little. I don't think tanks should be racking up more kills than damage dealers anyway.

I also disagree on the passive. 20 armor may not be much, but it's also something the opponent therefore never saw coming. I can't tell you how many times I turned on an assassin who followed me out of a teamfight for him to discover he wasn't dealing as much damage to me as he thought he should be. If the new passive is tweaked to allow it to stay active longer, I'll take back my complaint. But I do take more damage to jungle mobs than I used to, and a 1 second active in a team fight is nigh useless. Basically, Sejuani was always about just being strong enough to outlast the enemy team. She was extremely good at this. Her new toolkit is haphazard and there is way too much disconnect between her updated abilities, her passive, and her playstyle.

A facit of my own: I obviously don't expect Riot to actually turn back the clock here, but Sejuani's kit would do well to better resemble her old kit. That kit had a logical continuity to it that the new one isn't quite grasping.

Ralanr3 votes

Her ult being so good was kinda the reason they weakened it.

El Boyó1 votes

But they don't weaken other ults that are good. That argument can't be made when other champions have ludicrous ults and Sejuani's ult, which was only good if you timed it correctly, has been reduced to a shadow of its former self.

Ralanr3 votes

Care to give examples of reworked champions that had really good ults (on par with Sejuani's) that weren't weakened or changed?

Because Sejuani's was so good it took out power from most of her kit.

El Boyó1 votes

Gangplank, Galio, Yorick. Yorick in particular, his ult can have top lane pushed to the inhibitor 15 minutes into the game. Sejuani's ult was the strongest thing in her kit but it doesn't really warrant nerfing it just for the sake of nerfing it. The cooldown was always long and like I mentioned in the original post, it could be dodged or simply missed.

Ralanr2 votes

Gangplank: Ult was changed to be upgradable and wasn't rng.

Galio: His ult was changed and made into a similar but weaker version on his W.

Yorick: Got a new ult entirely.

El Boyó1 votes

I'm not really sure what your point is all of their ults are very strong when used correctly. Sejuani's ult doesn't have the ability to work around the change. Galio's ult can make or break fights, Gangplank can ensure kills in different lanes, and Yorick's new ult is very strong, especially against a single laner.

Ralanr2 votes

My original point is that ults get changed around, then you listed ults of reworked champions.

Every ult can be very strong when used correctly. Hell that's the point of abilities. But Sejuani's old ult was basically a less risky Amumu ult that had very few situations where it could be used incorrectly.

A five man ranged stun that reliable takes a lot out of a lot.

El Boyó1 votes

Fair enough, but the real strength of that ult lied in when you used it. The new ult isn't very useful, really. At least not nearly as much as the old one.

Ralanr2 votes

Which was the intended point of the ult change.

El Boyó1 votes

Sure but then why haven't they nerfed Yasuo's ult? Or changed Karthus' ult? There are so many stupid ults in League, if Camille can ult on an adc she'll most likely get the kill. Why is Sejuani's ult something that needed so desperately to be nerfed? The whole thing leaves a sour taste in my mouth. Riot clearly hobbled together different mechanics and threw them in a stew and went "That'll get people to play her" which is true, but so would a cinematic or a new skin

Ralanr2 votes

Why Sejuani's over others?

Because Sejuani was getting worked on and gained new abilities to compensate.

Almost like she was a part of a group rework.

El Boyó1 votes

An unnecessary one, which is the whole point. You can argue how much you like the new abilities, but the mechanics are clunky and reliant on too many variables. Take Darius for instance. Everything about Darius is about building those stacks.

At least give her Q a stack, Sejuani's toolkit isn't about building stacks at all. W gives you two and that's it. I don't want a champion that NEEDS to be fed E's by her team.

Ralanr2 votes

Her autos give stacks.

El Boyó1 votes

So do Darius', but so does his Q, his W, his E, and even his ult. Building stacks on Darius makes sense. Building stacks on Sejuani doesn't. Let's say you see the enemy jungler in the river, you Q onto them for the knock up, no stack. Then you W, you get one stack but the guy flashes so you miss the second one. You flash too, get an auto, two stacks. Let's say this jungler is Kha just for the sake of this example, he jumps away.

That was two stacks, now I'll run the scenario in my head as Darius

Darius sees Kha, Q's him, one stack. Kha flashes away, Darius flashes and W's, two stacks, gets a free auto in on the slow, 3 stacks, kha tries to jump away but Darius expects this and pulls at the same time, 4 stacks. Kha can turn invisible but Darius has his Q up again and will likely hit Kha if he can predict where he's going. 5 stacks, ult, kill.

Ralanr2 votes

Darius is also supposed to be a solo threat, unlike Sejuani.

El Boyó1 votes

But the problem is Sejuani isn't a solo threat much at all. Her team can't always be there to be backing her up. Her W does tidy damage if you land it, yes, but then you're stuck with autos until you can get your E up. You might be dead by then.

Big Lincoln2 votes

Sejuani is definitely a solo threat

she's weakest in teamfights

Ralanr2 votes

[{quoted}](name=El Boyó,realm=NA,application-id=3ErqAdtq,discussion-id=tum9huFh,comment-id=00060000000000000000000000000000000000000000000000000002,timestamp=2017-05-14T19:49:39.390+0000)

But the problem is Sejuani isn't a solo threat much at all. Her team can't always be there to be backing her up. Her W does tidy damage if you land it, yes, but then you're stuck with autos until you can get your E up. You might be dead by then.

As a tank you're not supposed to be a big solo threat honestly. Especially as a jungler tank.

ChaddyFantome1 votes

[{quoted}](name=El Boyó,realm=NA,application-id=3ErqAdtq,discussion-id=tum9huFh,comment-id=0006000000000000,timestamp=2017-05-14T18:40:38.088+0000)

Gangplank

Gangplanks ulti was SHIT before the rework.

, Galio,

Galio's old ult was fathoms more powerful than his curent one.

Yorick. Yorick in particular, his ult can have top lane pushed to the inhibitor 15 minutes into the game.

Yoricks old ultimate was FAR stronger than his current one. It was basically a free revive on any ally.

His new ultimate has situational effective applications, but it lost all the general power ti used to have.

Big Lincoln2 votes

but this is the kit we enjoyed, we were perfectly fine with her kit as is and most people were fine with her aside from OG Cinderhulk

and she's hardly a pure ult bot, she did plenty of work just with her base kit. she just needed time to scale up.

Ralanr3 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=tum9huFh,comment-id=0006000000000001,timestamp=2017-05-14T18:43:48.433+0000)

but this is the kit we enjoyed, we were perfectly fine with her kit as is and most people were fine with her aside from OG Cinderhulk

You're going to disagree, but remember that what we like isn't always healthy.

and she's hardly a pure ult bot, she did plenty of work just with her base kit. she just needed time to scale up.

Her work was just standing in the fight with her W and E after engaging with her Q if her ult was on cooldown. It really was a glorified sunfire.

El Boyó1 votes

{quoted}

You're going to disagree, but remember that what we like isn't always healthy.

Her work was just standing in the fight with her W and E after engaging with her Q if her ult was on cooldown. It really was a glorified sunfire.

Her kit wasn't complex but with over 100 champions why does every champion need to be about making flashy plays? That's why I loved Sej, straightforward, to the point, and perfect at doing what she did. I dominated most games I played as her, ranked or normals, so obviously she was working just fine.

Ralanr2 votes

The problem with being straightforward is that there's no playing around it when it's strong.

Also please do not assume I like her current kit. Her E connection with allies greatly infuriates me.

El Boyó1 votes

I agree on the E connection. It's just so stupid. Maybe there wasn't a huge amount of counterplay to Sejuani but there also wasn't much in the way of unpredictable plays. People who could predict Sejuani's next move had a better chance at surviving an encounter. The update moves us away from strategic thought and into artificially complicated mechanics. Again, Riot seems obsessed with who can make the flashiest plays as of late.

Ralanr1 votes

Honestly I just don't see her new E having much counterplay with how easily allies can apply it. Especially with how low her E cooldown actually is, she could stun multiple people in quick succession.

Dauthau2 votes

I stopped playing her around mid-season 5 since she fell off hard after the nerf on turret damage. If I had played any norms since the patch I would vote. I've played a custom with her and the kit seems fairly strong and helps with her jungle clear due to Ice Breaker. The W is nice for wave-clearing since it lines up all the minions for the 2nd hit. I also like that she scales off of % max HP now for her W. The item rework helps her a lot. Those are what I like about her.

As for the cons of this new kit...I hate her ult, it doesn't feel near as rewarding for the patience you had to put into it! Riot is just mashing abilities together for champs now, just like you said about Liss/Nunu ult (hello xayah (mix of taliyah, camille, and talon)). Her stacking system is great in theory but shouldn't reset on other champs after getting to full stacks on multiple, you should be able to stack the whole team and freeze them all (or at least two). Her passive would be great but you're right about it falling off hard and fast. She isn't the tank I expected them to roll-out, unfortunately.

If they only adjusted her old kit damage to scale off of %max HP (since she was a TANK) instead of totally AP I think it could have been a faster and cheaper rework.

El Boyó2 votes

I neglected to mention the percent health damage on the W, that is nice, but I actually disapprove of it, and I'll explain why.

Granted you make a good point about it being useful for clearing waves and jungle camps (although you overall lose on jungle camps with the new passive), but the W percent health damage doesn't translate intelligently into her combo. I don't care if I do 15% max health damage on someone I can't lock down. I play Sejuani to be a CC tank not a damage dealer. The percent health damage doesn't help me build stacks at all, and so its existence seems like the equivalent of what an open bill looks like when it survives committee. It's a tag along that has no real reason to be there. It doesn't help me proc my E, and ultimately my goal is to lock people down not deal one big bout of damage before being destroyed.

Dauthau2 votes

You're spot on with that point. I enjoyed her old E much better, being able to slow the entire enemy team given some patience. Now, you just hope to be able to dive the back line, maybe blow up their carry if your melee teammates agree to work with you, and leave the enemy tanks for your carries to melt down. It's all very disappointing as a "tank".

LankPants2 votes

I'd pretty much take the exact opposite point of view on this. I don't play Sej simply to lock people down, if I wanted that I'd play Naut, he's far better at it. I actually do want to do damage, that's literally the reason why I picked up Sejuani even though she was very subpar compared to Naut jungle when I did pick her up.

I actually love the W having the %HP damage, that whole spell is easily the best thing about the rework. The problem is that the damage is too low and the spell is relegated to being a shitty E stacking mechanic.

The best thing you could do for Sej would be to tone her E/passive down and let her have more power on W IMO, this is also one of the main things I've heard people say about her rework as well. There's just far too much power on what are ultimately uninteresting and uninspired abilities in her E and passive. Her R and W, both far more interesting abilities that feel like they should be more powerful end up suffering for this.

El Boyó1 votes

I agree with most of what you're saying, but as someone who also mains Nautilus, I can attest to Sejuani having been actually better at holding down multiple people. Her W and E combo could smack as many people as were near her. Nautilus can do this as well, but not as quickly.

El Boyó1 votes

Here are the fixes I can come up with.

  1. Revert the change, but I'm not insane I know that's not happening

  2. Reward Sejuani for being aggressive by allowing her to get her passive back up by dealing damage (or taking it)

  3. reincorporate the flail on her W so she can deal damage and CC in teamfights to everyone instead of just one person who is probably someone with enough escape to simply walk away from her anyway, (also she carries a flail around it made perfect sense that she would flail her flail).

  4. reduce the amount of stacks necessary to use the new E, or reduce the amount of time someone is immune to stacks after being hit with it

  5. get rid of the ability for teammates to build stacks for her, I get you're trying to make her more team friendly, but her massive CC was what made her excellent in teamfights, and now she's just some kind of weird auxiliary support thing that can only possibly exist as a second rate jungler. Replace that with an armor buff to her teammates, or better yet, give Sejuani more armor the more teammates are in her immediate vicinity

  6. un-nerf her ult. Please. Please please please please times infinity

  7. un-nerf the range on her E. If I can get 4 stacks on a zed who then zed's away from me, then what's the point? The same goes for any champion with a decent escape. Without her W being useful for more than an engage, it's pretty darn easy for people to just walk away from her now unless she ults. Sejuani did not used to have to ult to be able to fight someone, and that needs to come back.

  8. Again, just revert her back to her old self. If you guys wanted to get more people to play Sej, she was super awesome just the way she was, like she was one of my absolute favorite champs. Why not release a cinematic starring her or make her a new skin? (and updating some splash arts doesn't count).

ChaddyFantome1 votes
  1. reduce the amount of time someone is immune to stacks after being hit with it

this

Quil Evrything1 votes

if it wasnt working for people, she wouldnt get banned

El Boyó1 votes

People consistently ban champions that have been reworked recently. If Sejuani was played as frequently as she is now before the update, she would've been banned as well. This update is a blatant grab at trying to expand her playerbase and it has succeeded but she's banned for the wrong reasons.

Melledoneus1 votes

Sejuani's overall tankiness, damage, and absurd periods of CC are why she is banned.

You say she is weak, but I would disagree on that point. Riot turned her into a champion you did not want and just assume it's all fine and dandy.

El Boyó1 votes

Sejuani's overall tankiness, damage, and absurd CC is what's been stripped from her! Old Sejuani could apply non-stop CC to a target while applying continuous damage.

Yaskamasandwich1 votes

I was just hoping Riot would replace her old ult with something more akin to using Bristle. Like a charge or speed boost into the enemy team. Hecarim and Kled have two charge style moves and they get it because they're calvary as well.

That being said I do like her new W and a little bit of her new E since the new E kinda fits her theme of favouring strong melee champs. I just hate her new passive and numbers being too heavily relied on her passive and E. I don't feel like a tank anymore when playing Sejuani she seems too squishy when her passive is down. I feel punished for being on the front line, get poked, lose passive, then become as squishy as a marksman.

Old Sejuani was a beast for going to the enemy team and smacking them, though I think Riot wanted to get rid of that. She was always used as the example of "It's more unfair that Sejuani charges into the enemy team, crowd controls them, tanks them, kill the marksman, and survives." Riot kept hammering that down over, and over, and over, and over, did I mention over? And over again.

With that quote hammered down then all I can see Sejuani needs is to lose her aoe cc and mobility, ironically, and be turned into a juggernaut. That way she may finally become a champion designed around actually killing the marksman in a balanced way. Since you know, she's always was suppose to be the tank to destroy marksman. Maybe Tanks designed that way just can't work. Look at Rammus and Malphite, they're designed the same way and always get nerfed for doing their jobs too well.

Ýones

For me, the old Sejuani was the most boring champion I've played with. Her passive just gave her armor and her W was a Sunfire Cape briefly, and her E was just a magic damage and a slow. Only things that made her feel good were her Q and ult.

I haven't tried the new Sejuani but I bet she is more fun to play with than the old one.

El Boyó1 votes

The discussion is for people that actually play Sejuani.

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