Sejuani update
This is going to be long, but I think the new Sejuani update is terrible and I'm going to explain why.
Let's start with her core toolkit, and I'll explain how her old toolkit worked before comparing it to the new one
(I am a mastery 7 Sejuani player and am personally appalled by this update)
Let's start with her Q. It's a charge that knocks up on hit and it's an excellent closer and escape tool, hasn't been changed
so her W. Her old W would smack down her mace on the first target hit and then continuously flail it in a circle around her, not flashy or complicated, but very very useful. It could hit multiple targets simultaneously, and delivered reliable continuous damage to the target.
Her E was a great combo for her W. You only needed one stack to set it off, and it would still work on champions that were far away from you, dealing a relatively small but nevertheless very useful amount of damage, and slowing your target. What this meant is if you Q W E combo'd on someone, you could lock them down pretty well with continuous CC.
her ult was amazing. It was great, and it wasn't even broken. It could be dodged or simply misfired, unlike ults like Karthus or Yasuo, so why was it nerfed? It used to freeze whoever it hit for a second or so, and it would also freeze anyone in the immediate vicinity of the target, making it possible to freeze the entire enemy team. IT WAS ALL ABOUT TIMING!!!
Her old passive was great, it rewarded you for intelligent positioning and for maintaining a presence in a fight, by giving you a flat 20 armor when you hit someone for 2 seconds, and resetting every time you hit them again. Which gave you great survivability in teamfights and the ability to turn on people who chased you away from them, rewarding tactical gameplay.
Sejuani was not complicated, but she was undeniably very strong and I consistently did very well with her, so now let me talk about the update and how much I think it's ten steps backwards.
Her new W. Can't hit anyone not standing in front of her, only hits twice, is not guaranteed to hit twice, is not an immediate cast unless you use quick cast, and doesn't deal continuous CC or damage. It might be flashier and have a higher skill cap, but it doesn't even have the same amount of basic utility.
Her new E. You need 4 stacks to even cast it, and though it's useful when it goes off, because it freezes the target as if they'd been ulted and gives you a tidy damage boost on your next hit, it's horribly counter intuitive to Sejuani's role as a tank. Also, since I no longer have the ability to deal constant radial damage, I'm easily bursted down by people who don't need to be afraid of stepping into my flailing W, because my W doesn't flail. So let's say I actually get 4 stacks despite missing 20 armor in fights and having to auto attack my way to the fourth stack (on the assumption nobody else is hitting the same champion since that applies stacks as well). I have not only to press E, but left click on the champ I want to apply it to. Her old E was instant cast and hit everyone affected by frost stacks. Sounds useful right? Well now I have to left click on someone with full stacks, and if more than one person has full stacks, too bad. Oh, also once the E is used on someone they're immune to stacks for 10 seconds, so I lose yet another CC. Making not only my survivability in teamfights horrendous but making my damage haphazard and inconsistent, and also a pain in the ass to actually apply.
Her ult, flat nerfed for no real reason. Now it only freezes the first target hit and then only slows everyone else, like Lissandra's ult and Nunu's ult had a baby. It no longer rewards you for timing your ult perfectly and smashing the whole enemy team mid teamfight, allowing your team to wail on them. Because when 4 out of 5 enemy's are merely slowed, they can still fight back. It doesn't make sense, and much like the arbitrary stack mechanic of the W and E, it just seems forced and like it's trying to artificially create a high skillcap for a champion that was about patience and clear headed thinking, and is now about... desperately trying to survive long enough to freeze one person.
But the passive, is so bad I've literally stopped playing League since experiencing it. And people are banning Sejuani now. She was actually very strong before this stupid rework, and has gone from least banned in the fricken game to one of the most banned in the blink of an eye, and she isn't even stronger!
so the old passive was great it rewarded you for playing aggressively and not running away, like a tank should play. Now every 10 to 15 seconds I get a massive boost to armor and MR. Like ridiculously massive. Sounds great right? Except it only lasts for one second after being activated and recovers from out of combat. So Sejuani went from being someone who could dive a team and hold them down while her team arrived to deal damage, to someone who might maybe if they're lucky get one dive in and have to escape because they can't pin anyone down because the combo takes like 5 seconds to get off and then can't be used on the same person more than once per teamfight, but that's actually okay because you'll nearly certainly be dead before you can get 4 stacks on someone in a teamfight. (unless you're not frontlining, so is Sejuani a tank or not???) 1 second after being hit by a champion I'm down my armor and MR. Basically this means anyone who read the passive knows they just need to auto attack me once before bursting me. Making the passive completely and utterly pointless. It isn't even useful for jungle clears, I'd much much much rather have flat 20 armor during a jungle clear than be immune to essentially, no literally, one hit. Sejuani has her new passive up and wants to engage for a team fight? Not if someone has a poke or the adc is paying attention and she gets shot once as she Q's to her own funeral.
This update is horrible, horrendous, awful. And while I know this will fall upon deaf ears, Sejuani desperately needs to better reflect the tanky powerhouse she was, instead of this haphazard gimmick she's become. At the very least for the love of all that is holy make her passive stay active for longer during a teamfight, or I don't know, bring back the passive that wasn't totally useless?
Thank you for reading all the way through if you did.
this item gives 15 armor for the price of 300 gold. This should demonstrate how incredibly low that amount was.