Champion Update Ideas for Shyvana, Taric, and Quinn

DreamCrushed·7/9/2015, 9:48:57 PM·2 votes·518 views

Now, I'm sure there are hundreds of these types of posts a day, but i thought I would give my voice a shot and see if anyone hears. I'm no the best LoL player, but I know the basics and am at least silver tier (at least last year) so I think I have at least enough qualifications to suggest some changes to champions. If I get positive response on these ideas, I might think of more, if not, I might think of more anyway. In any case, here are my first three champions that I think need touch ups.

{{summoner:2}} Anything I put here are just some numbers I thought made sense, nothing is meant to be these specific numbers in the actual game, so please consider this before you smite me down for making OP changes summoner 21 summoner 11

Firstly, Shyvana Shyvana

Now, I LOVE Shyv. She is my favorite top laner, with her great combination of pushing and squishy bursting, but what concerns me the most about her is she falls off like a brick late game. I know she was designed this way, so that you need to work early with her, but the fall off in my opinion is just to sharp. That being said, here are some of my thoughts to make the fall off less painful.

Passive- 10/20/30/40 bonus armor and magic resist, doubled in dragon form Q- Next auto attacks twice with the second attack dealing magic damage. Each auto lowers cooldown by 1 second. While in dragon form, damages all opponents in front of Shyvana. W- Deals AoE magic damage around Shyvana for 6 and grants a decaying movement speed bonus for 3 seconds. Each auto increases damage duration for 1 second and reactivates movement speed buff. While in dragon form, leaves a trail that deals damage for 3 seconds. E- Medium range pass through skill shot that marks target hit with a flame breath debuff. When hit with an auto-attack, the buff is consumed and the targets magic resist is reduced by 10/15/20/25/30%. While in dragon form, fires in a cone and slows a small amount. R- Turns into a dragon and flies to target location knocking enemies hit towards her destination and activating a short duration taunt. Ultimate scales off of health and AP.

By adding another tier to the passive, Shyvana will be able to stay tanky as the game goes late, while still being able to burst squishies. For the next three abilities, I figured e would be maxed last, therefore making her abilities continue to deal damage due to the MR shred, because with these changes, Shyv could build AD and deal about 50% magic damage making her a very unique fighter in this way. For the ultimate, I feel the base damage should be lowered and it should scale heavily off of health, thereby persuading people to build tankier.

Secondly, Taric Taric

We ALL know this guy needs love. I'll leave it at that.

Passive- After being attacked 6 times by champions or monsters, Taric will radiate gem light, damaging and slowing all nearby enemies Q- Straight line pass through skill shot that blinds and damages all caught by the shot with a longer blind the closer you are. W- Gives a healing gem to an ally, healing a base amount plus restoring 15% of their missing health and mana. Stores a gem every 30 secs, and can hold up to three gems. E- Raises armor by 5/10/15/20/25% and grants this same bonus to allies. Active loses passive armor but shreds the same amount from nearby enemies R- Passively lowers passive attack amount to 5/4/3. Jumps to enemy champion, stunning them for 1/2/3 seconds and slowing all nearby enemies by 50% for the same amount of time

In my opinion, this new kit reinforces the strengths of Taric as a tanky utility support, giving him a better ultimate, a heal that makes more sense, and a passive that reinforces the idea that you shouldn't shoot a tank. He also becomes a great engager, with a Pantheon-esque jump-stun, that fits with the hammer. His damage needs to stay low though, because this kit adds a lot of utility.

And finally, Quinn Quinn

Quinn is in a weird ineffective spot between assassin and marksman, being okay but not astounding in either role. Also, she has a VERY unreliable passive and E making luck a large part of playing with her. That in mind, here are some potential changes that push her more towards a marksman role.

Passive- When attacking an enemy below 40% health, Valor marks the target as vulnerable. While marked, targets have their armor lowered by 30%, and autos by Quinn deal 50% bonus damage to minions. Q- Calls Valor down to target area to blind and damage enemies W- Next auto attack does true damage. If it kills a champion, ability is automatically reset. E- Quinn dashes forward. If she hits an enemy, she bounces back to where the dash began and slows and damages the enemy. R- Valor joins Quinn on the battlefield for 20 seconds removing the passive while active but Valor can be controlled with R and targeted on enemies or can fly out a wide distance to scout. Valor cannot be killed but can be crowd controlled. Passively grants movement speed of 10/20/30% when attacking vulnerable targets.

Now I believe this rework keeps the core of Quinn the same while giving her much more reliable abilities. Her passive now ACTUALLY marks VULNERABLE enemies instead of being luck and chance fifty percent of the time, her E doesn't spring you into enemy lines while also offering the escape she loses from her ultimate, and now the ultimate doesn't put the marksman in MELEE range and also gains the lost vision from the W.

That's all I've thought of for now, so if you have any other ideas for these champs or want to hear more of my thoughts, let me know in the comments.summoner 4

2 Comments

Lord Dusteon7/9/2015, 10:40:10 PM1 votes

Going to comment on a bit of 2 of them (Shyvana and Taric) that I at least have limited experience with.

Shyvana: For the passive, she normally has 5/10/15/20 armor and MR. You are saying she needs twice that normally, and twice again in dragon form. For a comparison, Rammus's W gives 120 armor and MR and takes up an ability slot instead of a passive. This change would make a dragon Shyvana have, passively, 2/3rds of Rammus's entire defensive buff.

For the E, I'm not sure why this change would be wanted at all. In teamfights you R in and THEN E, as the AoE E is stronger with AoE Q. Thus, the E MR shred won't be used with R, and it can't be used with E. That leaves it's entire use to buffing W a slight bit, which does not help when her E was 2.5% max hp on hit as magic damage, which meant a auto Q did 7.5% enemy max hp as magic damage in less than a second. Additionally, moving her E from a skill that focuses more on her tanky fighter duelist nature to a "this target is weaker to magic damage after I used all my magic damage" does not help Shyvana or her playstyle in any way.

Taric: The passive seems iffy, since he has literally no control of it. Generally a player wants to actually control your champion, not have other players control their champion. E seems extremely strong because of the 25% increased armor for him, and (can't tell from the wording which) either 25% increased armor for all his allies or the amount of armor he gains for all his allies. The armor reduction is also MASSIVE late game, in a terrifying way.

Comparison of old Taric W and new: 300 base armor Old: 370 armor, 43.5 armor reduction. New: 375 armor, 75 armor reduction.

For why that's scary: max armor at level 18 is 96.7. For most squishies this is closer to 70-84. This would shred almost an entire squishies armor, in an AoE, after ~2-3 armor items. For why that's even worse? His R is now a point and click dash with a 3 second stun.The highest hard CC in the game is a 3.5 second stun on Ashe's arrow, which requires it to be fired from ~2-2.5 screens away and land to get. Second is Morgana Q, at a 3 second root. Highest point and click is 2.25 seconds on the fear/taunt of rammus, which is also on an immobile mage and a tank with no other CC except a short knockup. This is a 3 second stun, on someone who can also remove most if not all of someone's armor, who also has a blind that gets stronger the closer he is to someone (not getting into blinds, but generally they are a bad CC to give someone).

Playstyle wise, it seems somewhat weird the protective knight is now spending as much time as possible face smashing people instead of helping his allies.

Overall, I don't think Shyvana needs any changes except making her ultimate a bit more reliable, and same deal with Quinn, except with her passive and autoattacks.