The real reason this game will never be balanced (and solution)

God Raijin·2/22/2017, 8:47:07 AM·1 votes·659 views

I'll get right into it. Riot makes too big of changes during patches.

That said, over the course of a patch or two it pushes certain things over the edge. (trying so hard to not make aitem 3814 joke) Or the changes make things almost unplayable/un-viable or at very minimum "not that good"

So what happens? the things that went over the edge now see a ton of play and the "not that good" stuff falls out. This means "rotating metas" where for one month X is played, and the next month Y is played. One month "this" is good one month "that" is good.

The reason why there will NEVER be a time where you can pick virtually ANY champion with an equal chance of winning is because riot deliberately wants to alter the game and make things "fresh" to SWING the game around to keep things new and fun to keep their players (new and old) to continue playing.......HOWEVER....If riot were to actually balance their game so that almost any pick was as viable as another...something would happen:

You would see more and more champions (and more build paths on those champions ---items being under/overpowered is a part of this too) played, and that would bring far more freshness to the game every time you played, rather than seeing the flavor of the month/meta stuff every single game.

SOLUTION: what I'm trying to say is that close to perfect balance could be possible (or at least MUCH closer than where it's at now) If Riot would make SMALLER CHANGES Lets take Azir for example, he went from a buggy piece of shit, to a god, and then back to being a POS again. He's not in a good place right now, and most would argue that his damage is just nowhere close to what it was (remember when his Q could deal more damage per soldier that hit? or when his soldier autos did more damage?)

Well why not (seriously hear me out on this one) increase his damage on his soldier autos by ONE......don't give me this "hash tag clean#'s" BS Alright, NOW, if he is still too weak, next patch, increase his soldier autos by ONE more. Repeat this until he is in a good (fair) spot.

So now, do this with more champions, Identify what the problem with a champion is, like if their damage is too high, ranges too long, their shields too big etc, (or what is too weak about them) and slowly change them.

Doing this would stop the whole cycle of X champion fell down 20 spaces on the ladder and Y champion moved up 20 spaces. Now Y is a different but equally bad of a problem as X was before it. Everything could start to even it's self out more.

What Riot often ends up doing is sitting on one end of the "Teeter-Totter," sees that it is unbalanced, RUNS to the other side, only to see that it is unbalanced again. If they would slowly approach the middle, maybe they get to a point where the balance stops tipping so much.

Let me ask, how do you physically balance a pencil to stand up the tall way? Do you knock it back and forth? do you flip it around? do you sharpen it, chip the sides off and then flip it around? NO you find a flat surface, you take it in your hand eraser side down, stand it up and slowly and precisely make tiny adjustments, while you ever so slightly open your fingers to see if it will stand up on it's own, if it's starting to tip, pinch your fingers closed back to the standing point and try again, until FINALLY you let go and it stands up. Perhaps. you carefully rub the eraser until the base is flat if you need to....you get the point.

Well thanks for the read, I would like to add a disclaimer, maybe what riot is currently doing is the right thing to do, maybe having a perfectly balanced game would be boring for some people, all I'm saying is that if they DID want to balance the game it makes more sense (to me anyway) to make more frequent, smaller changes to more champions, items etc.

1 Comments

Siyther2/22/2017, 12:05:28 PM1 votes

sometimes small changes are def needed but a lot of times they need to make huge changes as well. iI agree sometimes they do go to far with a buff or nerf or jungle plants, sometimes they dont go anywhere near far enough. Doing a incremental plus one damge per patch ,to make azir or anyone else viable, would take until forever and a day since we get patches like every a couple months. In a year lets say azir gets a huge plus 6 to damage this year. That is not going to see much of a diff in his play and is far to slow to be of any value. Question. Do u think the answer is to buff champs into being playable (while making damage creep worse) is a better option than overall dps nerfs or even direct champ nerfs or even reworks? If so then why do you feel that way. While riot could def do a better job at balancing the game, the game is inherantly flawed and can never be truely balanced.