Riot, please consider nerfing knock ups/displacements/airborne

Alkaîd·2/27/2019, 12:33:20 PM·60 votes·19,834 views
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So when knock-ups were introduced into the game it made sense that they were unaffected by tenacity, I mean they were unique and they were few. Now we have almost more than a third of the cast with some form of knock up (or displacement/airborne affect) that are still unaffected by tenacity. And the kicker: they stack unlike other forms of CC.

Looking at other problematic factors of knock-ups, they are buggy as all hell. We've seen the highlights on youtube, or the LCS plays where a champion will suddenly disappear into the sky because they were doing a movement ability when smacked in the face by some knock-up (lee sin Q sending him into orbit is a good example) which just goes further into how unbalanced they are in the eyes of other CC where if you stack them it's less significant because of tenacity and the way stuns/snares/etc work.

Would be really great if we could see some change to knock-ups/airborne/displacements in the future (or very soon) because it's just getting out of hand how little counter play there is to them (besides don't get hit).

49 Comments

GonahtanuGepardi2/27/2019, 12:46:21 PM19 votes

And the kicker: they stack unlike other forms of CC.

They do not stack any differently from stuns for example. The ability with the strongest duration will be prioritized. It's the same with every other cc. If you use 2 one second knock-ups at the same time, the knock up will be 1 second long. Meaning they do not actually stack (If they did, the knock-up would last 2 seconds). Same thing with stuns and roots etc.

While tenacity doesn't affect knock-ups/displacements, those abilities are much shorter than stuns on average, which means they technically do not even need to be reduced with tenacity. There are also abilities like sion's q, which have additional effect that the tenacity does affect. Sion'd q knocks you up, but it also stuns you. Tenacity affects the stun part of his q.

Ifneth2/27/2019, 5:52:00 PM13 votes

Displacements were never “introduced”. They have been part of the game since its release, on the kits of such old champions as Malphite, Alistar, Janna, Singed, Blitzcrank, and Tristana. A slightly higher fraction of the cast has them than the original one did. They are fine.

PaffWasTaken2/28/2019, 12:23:12 AM11 votes

Lol people on this thread be like : checks if their main is on the list if it is: downvote if it isn't: upvote

Mantipede2/27/2019, 3:52:24 PM11 votes

As a Lissandra main, the amount of CC in this game is kind of sickening.

Shiznyte2/27/2019, 9:42:05 PM9 votes

If you don't have a dash and or a knock-up on release now a days the champion is considered "trash".

A lot of new releases have both but the power creep in this game is extremely obvious.

I would love to see less dashes and knock ups in the future, but it's not likely because why release a champion that isn't strong? If the champion is not strong the community will likely not be interested unfortunately. And if no one wants to buy the new champion and skins well that hurts profits. And riot games is in the business of making money, and they happen to have a game that helps generate it!

sixths2/27/2019, 8:13:19 PM8 votes

I think they just need to DR cc, like in WoW. Example: after getting hit by a stun, the next stun within 10 seconds has it's duration reduced by 50%, stacking upon each stun until the initial 10 seconds is up.

VolMT2/28/2019, 2:40:06 AM6 votes

You Know what I'd like. A boot upgrade called something like heavy boots. Essentially they would only add the 25 ms or add no Ms at all and either cut knockup duration in half(like you go up and fall down faster) or you just can't be knocked up. Literally no other stats. I think no bonus Ms or stat is a good trade off for not being knocked up at all. And probably bruisers or a lane vs a nasty jg knock up champ like j4, or seij, etc.

Wasabi Wednesday2/27/2019, 11:15:56 PM5 votes

Quit arguing semantics around the word introduced. The real question is why there's a noncontinuous CC form that cant be cleansed or SS'd. As I put it: If GP get's pwnd by it, it's OP

TalonSean2/27/2019, 7:47:04 PM5 votes

u forgot diana wtf

Hügö2/27/2019, 4:17:46 PM4 votes

Riot just put them on the wrong champions. Mainly tanks and some supports should have it.

Dr Primate2/27/2019, 6:35:49 PM4 votes

Can't tell if OP is trolling, or just new to the game

Highvoltage9992/27/2019, 8:56:46 PM3 votes

Okay, champions that start a jump/dash will jump/dash while they start it, but they can be stopped mid air. I have played Ezreal when his e was longer and would troll the blitzcrank by pressing e right before I would get hooked, so he pulls me and I will dash all they way back mid hook. Knock ups or displacements don't cancel that, no clue where you guys got that... Also knock ups cancel pulls/pushes. If Yasuo ults right when Lee kicks, the person doesn't move.

PS, OP I think CC is a different story in ARAM and Summoners Rift...

OtterlyLost2/27/2019, 2:51:23 PM3 votes

Lol I just made a post listing a number if champions that have disrupts like knock ups, knock backs, and displacements in reference to they're one of the only things that reliably and easily can throw Tristana's jump out of whack.

I'll be honest, if they did work with displacements and the like to make them feel fairer, I would be okay taking a hit to Tristana's jump in the form of a nerf. It's a long CD and it feels bad to just plummet out of the air because trundle decided to throw up a random pillar.

They could do a lot more work with lowering mobility in the game, in fact, if they did work on making displacements feel fairer.

0 Hogapu2/28/2019, 10:22:10 AM2 votes

cough red Kayn cough

Sewer Side2/28/2019, 1:27:45 AM2 votes

Knock ups are nerfed versions of stuns.

Almost all knock ups last far shorter than stuns/roots do.

Shiroe Okazaki2/28/2019, 9:32:50 PM2 votes

I SUPPORT THIS

5050BS2/28/2019, 8:19:36 PM1 votes

Riot (Asian Market) does not like counter play.

Nothing Counters Knockups so that is what they put everything on now.

rayzo2/28/2019, 9:30:39 PM1 votes

There needs to be a counter to tenacity, otherwise everyone would build item 3053 item 3111 with Unflinching and Legend: Tenacity every single game.

KicktheDoor3/1/2019, 12:20:43 PM1 votes

Yes, less CC to deal with the plethora of annoying mobile champions. A lot of these champs would move to trash tier, if they're not there already, if tenacity reduced knock up duration. Doesn't feel good to get immobilized, but that's usually your fault for getting caught or not having your team nearby to bail you out or capitalize on the enemy team using their CD.

jamaal charles2/28/2019, 2:49:33 AM1 votes

I think it is balanced as it has a short duration and do not stack. Also many of them require you to either be close which adds risk or they are really slow like sion or Janna q.

Tinkatis2/28/2019, 9:01:38 AM1 votes

I just want to leave my opinion. I do not belive that they should be able to be tenacity because it is what makes them unique and alot of knock ups and airborne are short duration as it is. However, I personally believe that they should be able to be cleansed / qss’d without requiring flash or a movement skill to cancel the cc.

Boreas IX2/28/2019, 7:37:24 PM1 votes

Riot wants people to not be able to play the game. They hate us. They love money.

Void Kaiju2/28/2019, 8:04:52 PM1 votes

I'd just like something to stop me from getting bounced around like a pinball when the enemy has more than one champ with knockups. Dunno what a good way to do it would be, but bigger champs could definitely use something akin to tenacity which prevents them from being displaced for maybe 0.5 seconds after getting displaced. That way then there's multiple knockups it doesn't end up being effectively 3 seconds of CC unaffected by tenacity