Can we talk about life steal?

Yuyiyo·8/8/2017, 7:09:54 PM·2 votes·2,413 views

I have always wondered for a bit why certain champions seemed to get more benefit from lifesteal than others. For example, I always felt like Draven would receive more healing from his Doran's blade than any other ADC's I've faced, given masteries and runes the same. I was trying to figure out why that was.

I think I might have figured it out, possibly.

Draven is known to have some of the hardest-hitting basic attacks, so long as his blades are spinning.

If a minion has, say, 100 health remaining, and a champion, any champion, basic attacks it, if they have 100% life steal, it would be assumed they could steal all 100 health from the minion, thus healing by 100 HP after the minion is killed.

However, I believe life steal is taken from damage dealt, meaning if a champion dealt 300 damage in that auto attack, with 100% life steal, they would get 300 health back, even though the minion only has 100 HP left to give.

Since life steal implies you are stealing their life, shouldn't it be unable to steal more HP from a target than they actually have to give?

I think this explains why Draven and other champions that hit hard were seeming to get more from the same life steal items as me or my adc. He deals so much damage with a single auto attack, he gets back more than someone who hits less hard even with the same lifesteal amounts.

I think this should be changed. It doesn't make sense to be stealing life beyond the life they actually have.

8 Comments

Nixtarma8/8/2017, 10:24:11 PM3 votes

I like it. It is more intuitive, as you point out, but would also provide a very real in-game decision when you are low.

Essentially, if lifesteal returned a percentage of the raw damage dealt, it would mean that if you lost a trade, it would take you much longer to lifesteal back up by only last-hitting. If you wanted health back, you would need to continuously attack, thus pushing the wave.

MysterQ8/8/2017, 7:26:56 PM2 votes

Lifesteal needs a cap honestly.

A draintank shouldn't be autoWIN or losetoGrievous wounds. It is so binary.

The5lacker8/8/2017, 7:14:34 PM1 votes

That's a whole lot of under-the-hood calculations. Easier solution? Have Lifesteal just be 33% effective against Minions. Every ADC gains ludicrous sustain mid-game once they realize buying Lifesteal means they'll start out-healing their support just from clearing a single wave.

l MrD l8/8/2017, 7:21:03 PM1 votes

life stealworks based on the damage you do too.... Draven has a damage steroid with his Q so thats why lifesteal is really good...

Life steal is basically lets say you deal 1000 damage and you have 10% damage 10% of 1000 is what you heal but if you deal 100% and have 10% life steal you wont heal as much..

Warlord Rhinark8/8/2017, 7:34:12 PM1 votes

I like the idea. It's a subtle nerf, but it doesn't render life steal completely useless.