Taric; A Gameplay Update
First off, Taric rework is practically done at this point and is being polished up for when it ships to PBE/the public in a few months, so this post is mostly for fun creating a kit of a dude that loves gems and wants to touch Ezreal's "gems" //ahem// moving on from that (sorry), he is also a paladin.
Taric has went through a lot of reworks and changes through his lifespan and the main problem is that he is too simple and too easy to play, this is only a problem because if Taric is ever currently strong then he is insanely overpowered, and if not overpowered then he is very lack luster and cannot have any difference between high elo and low elo Tarics and someone who played Taric 1 to 2 games and 100 games plays the champions the same way. Now easy and simple is fine, but it cannot be too easy or simple mostly for the reasons I just said; Braum is a good example of a very easy to play and simple champion but still has the complexity required where players can master him and be good on the champion differently than someone who has played 2 Braum games allowing him to be viable without being in an extreme of extremely overpowered or extremely underpowered.
Basic Attack Range: 200 units (Taric loves big hammers.... [I'm sorry about this, I don't know what has gotten into me]) Movement: 340 units per second
**Rejuvenating Gems (Passive):**Static Cooldown: 16/15/14/13/12 seconds @levels 1/4/7/10/13 Taric may basic attack an ally when this is available to heal it for 60/90/120/150/180(+40%AP)(+25%Armor) health and healing himself for 140% of the value if he healed an ally champion.
Basic attacks against enemy champions reduce this cooldown by 4 seconds on-hit.
Gem Protection (Q): Cooldown: 18/15/12/9/6 seconds; Cost: 40/55/70/85/100 Mana; Range: 1000 units Passive: Taric is covered in gems gaining 10/15/20/25/30(+10%bonus armor) bonus armor, this bonus is disabled while Gem Protection is on cooldown.
Active: Taric covers the ally champion or himself in gems for the next 3 seconds granting 20/30/40/50/60(+10/15/20/25/30%Armor) bonus armor and increasing Rejuvenating Gems' heal by 40% on the target.
If an ally champion is covered in gems then Taric moves 80% faster when moving towards it.
Glittering Stone (W): Cooldown: 10/9/8/7/6 seconds; Cost: 50/55/60/65/70 Mana; Range: 950 units Taric releases a precious stone in the target direction stunning the first enemy struck for 1.5 seconds and slowing other enemies struck by 30/35/40/45/50% for 1.5 seconds while dealing 80/115/150/185/220(+50%AP) magic damage.
If Glittering Stone strikes an ally champion covered in gems it will shatter the gems dealing the same damage in an area around it and shredding struck enemies' armor by 20/25/30/35/40 for 3 seconds, damage cannot overlap.
Dazzle (E): Cooldown: 18/16/14/12/10 seconds; Cost: 65 Mana; Range: 650 units Taric does a fabulous slide in the target direction stopping on the first champion he makes contact with.
If the champion is an ally then he grants it 15/20/25/30/35% damage reduction for 2.5 seconds, if the champion is an enemy then he knocks it back and deals 60/80/100/120/140(+40%AP)(+20/25/30/35/40%Armor) physical damage.
Radiance (R): Cooldown: 130/115/100 seconds; Cost: 100 Mana; Radius: 450 units; Aura: 800 units Taric radiates the gems around himself or the ally champion currently covered in gems stunning enemies around them by 1.25/1.5/1.75 seconds and granting an aura around the target for 3 seconds giving 20/30/40 bonus attack damage and 40/60/80 bonus ability power to allies within the aura.