RIOT's balance as of late seems.. very poorly tested.
Personally, I am of the belief that winrates do a good job in showing a champion's strength. Now, let's examine how winrates have changed after champions have been touched in recent patches.
Cass- buffed to being one of the highest win rates in the game, both top lane and mid. (I forget the exact number.) But now is nerfed to a proper state. Ahri- Buffed to the highest win rate in the game, at 58.5%. Subsequently nerfed to a proper state.
These two are.. sort of okay, I guess? They were broken for a patch but got fixed.
Syndra- Nerfed to what was the lowest win rate in the game. She is still below 43% win rate. Akali- Nerfed to one of the lowest win rates in the game. She is still below 43% win rate. Azir- Nerfed to the lowest win rate in the game. He is below a 38% win rate.
Tristana- Nerfed to have the lowest win rate out of any ADC. (below 46%).
Fizz- Nerfed so that AP Fizz has below a 45% win rate. His AD/bruiser build is balanced now, but was that really RIOT's goal?
I'm just wondering.. how do so many champions end up in either the top 3 or bottom 5 champions for win rate, within 4 patches? This seems to indicate that you aren't capable of accurately predicting the strength of a champion/how much changes will impact them.

#LCSBigPlays

