Pick vs Call Order
There is a couple year old post here that explains Riot's stance on pick order versus call order. I stand by this decision and support it. I recommend you read that post before you continue here.
This stance is not clearly communicated in the user interface, and, thus, not really enforceable in a fair manner. I have an idea that would assist in this.
Do we remember Dawngate? Do we remember the role system in Dawngate? In Dawngate, you were able to select a role from a list that gave you a certain in-game benefit and displayed an icon next to your name showing what role you were taking for everyone to see. We don't care about the first half of that, just the second.
In champion select, we create a system that is not bound by the pick/ban/select clock. This system allows the first player in pick order to select an icon that displays where they intend on going. Once the first player picks, the second player is allowed to select an icon, and further down until all players have selected their role. It would not be mandatory to select an icon. Selecting an icon would not have a time limit. There would be no repercussions for not selecting an icon (outside of the obvious that no one below you can select one). It is simply an avenue of communication to enforce pick order over call order. It would also assist new players in understanding where they can go and how the game works. Mousing over the icon would say:
- "Top lane"
- "Top lane support"
- "Middle lane"
- "Middle lane support"
- "Bottom Lane"
- "Bottom lane support"
- "Jungle" and easily communicate the location that the player intends to go.
Alternative ideas in summary and my summarized thoughts on them include:
- Allow players to pick their position in any order, instead of in pick order. This defeats the purpose of communicating that "pick order matters" but still increases the level of communication available.
- Require players to select their position icon before selecting a champion. This is a good idea, but making it mandatory before champion selection has the downside of players not picking their role until they pick their champion. This completely defeats the purpose of the system anyways, and only provides minimal communication for the players later in the pick. An alternative would be that you do a hybrid of this and the original, which would let you pick your icon after the player above you has picked their icon, not bound by the clock, but you can't select a champion until you have. Still a fine line.
I'm completely open to feedback on this idea. I'll be editing any ideas and my thoughts on them in to this post as they're discussed. Hopefully enough of you like it that we can see it in the future. :)