Let's Fix AP Itemization!
Hello, I'm the FancyKiddo, and I'm tired of seeing posts saying "AP itemizations sucks!" without offering any suggestions. Let's get to work, people!
Rod of Ages
Nobody's taking this thing right now. Who should? People who use mana and want to get health for it, people with a fighter-oriented magic-damage style, and people who want to give up a bit of early-game damage for survivability. Let's buff it for those people!
Cost -- 2800 UNIQUE – ETERNITY: 15% of damage taken from champions is gained as mana. Spending mana restores 50% of mana spent as health (toggle spells heal for up to 25 per second). At max stacks, this is upgraded to 20% mana gain, 100% health gain, and any overflow health or mana generates a shield up to (50-350 health based on level).
Hextech GLP-800
Similar changes so that it's a reasonable choice for those who kind of want Rod of Ages-style mana patterns, but don't want to wait.
UNIQUE – ETERNITY: 15% of damage taken from champions is gained as mana. Spending mana restores 50% of mana spent as health (toggle spells heal for up to 25 per second).
Tear
This items is only usable on champions who have spammable, low-mana-cost spells. It should be usable on anyone who wants to stack mana. And, items that build from it should come online a little faster.
UNIQUE – MANA CHARGE: Grants +5 mana (max +750 mana) for each spell cast, mana expenditure, and minion kill. (Occurs up to 2 times every 8 seconds).
Archangel's Staff
Moving this change up the stack. Also, Staff is far too expensive relative to other ways of solving mana problems, so reducing its cost slightly.
Cost -- 2950 UNIQUE – MANA CHARGE: Grants +10 maximum mana (max +750 mana) for each spell cast, mana expenditure, and minion kill. (occurs up to 2 times every 8 seconds).
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Two items: Morellonomicon and Liandry's, have become core on many champions due to their unique passives that can't be gotten from any other items. Let's create some new items to fill out that niche.
Cost -- 3200 +350 mana +300 health +100 AP UNIQUE – EYES OF PAIN: +15 magic penetration UNIQUE -- Restores 20% of your maximum mana over 3 seconds upon leveling.
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Hey, AD champs get two upgrades of Sheen from which to pick, why shouldn't AP?
Cost -- 2800 +550 mana +10% cooldown reduction +50 AP UNIQUE – SPELLBLADE: After using an ability, your next basic attack (on-hit) deals 75% base AD (+ 12% current mana) bonus magic damage (1.5 second cooldown). UNIQUE -- MANA SIPHON: Upon triggering Spellblade, restore 6% of your maximum mana.
Alright, pretty sure we've made mana stacking more viable through itemization! Woo! But we only covered half of the changes I would like to see to AP healing. The other is:
Hextech Gunblade
Currently you'll only see this item on champions that focus on single-target burst. After all, most of the healing is lost for AoEs, and assassins are the only ones who get good use out of the AD. But it should be the goto for any AP champion who wants to heal based on damage.
Cost -- 3050 AD -- 30 UNIQUE: Instantly heal for 15% of all damage dealt, including physical, magic, and true damage. This is 50% effective for area of effect damage.
Rabadon's
Unrelated to healing, Rabadon's is really hard to make, due to costing 3 slots and 1265g if you want to go from components to completed. Changing the recipe should help make building it a little easier.
Combine cost -- 1300 Cost -- 3800 (unchanged) Recipe:
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And finally, let's flesh out some playstyles that currently don't seem to have items targeting them specifically:
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An item specializing in blowing up squishy targets. Great for combining with Morello, but going two items deep into that focuses you on squishy targets especially.
Cost -- 3000 +300 health +80 AP UNIQUE – EYES OF PAIN -- +15 magic penetration UNIQUE – MAGICAL CONDUIT -- Damaging an enemy champion with a spell causes them to take 10% more magic damage from your for 2 seconds. (40 second cooldown, shared with other Hextech items.)
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AP needs something like Trinity Force: an item with an assortment of potentially-useful stats that's only really good if the champ can use the passive effectively. Enter good-ole Rylai's.
Rylai's gets a cost boost and a better-defined niche: kiting those pesky tanks and juggernauts who will run on you otherwise. Not much in terms of raw offensive stats, but a great way to improve your slipperiness and empower AoE abilities to slowly wear down the enemy team.
Cost -- 3200 +250 mana +200 health +20 armor +10% cooldown reduction +5% movement speed +40 AP UNIQUE – ICY: Damaging abilities make their targets Icy. Icy targets emit a chilling aura, slowing themselves and nearby units by 20% for 1 second. UNIQUE – IMMOLATE: Enemies you slow are burned, taking (6 - 23, based on level) (+5% AP) damage per second and reducing their magic resist by 5% for 5 seconds. Magic resist reduction stacks up to 5 times for 25% reduction.
Some of these are garbage ideas, I'm sure, but at least they're ideas! Throw in your own, good or bad, so we can have a fun, constructive conversation that might spurn Riot into action!
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