Why is ADC and Support still in the bot lane?
I have been wondering this for a little while now, and always I have come up with no real answer as to why they are the same minus a few things which will be addressed later on. But the main question is:
Should ADC and Supp be in the mid lane instead?
Back in the old days of league, the reasoning for adc and supp being bot lane was because there wasn't any objective towards topside, and dragon gave gold, and having the ability to possibly defeat bot lane and secure dragon, upping gold and kill gold, thus creating a gold lead, was a very profitable situation.
Now in season 6, and the previous removal of dragon gold, and the fact rift herald exist, why is the argument still valid? Rift herald isn't useful to the adc and supp i understand, but the ability for them to assist to help the top laner receive it faster and presumably safer with less damage being taken thanks to the adc's inherent power for taking objectives.
Some points that i would like to share and see what you think:
~rift herald support/dragon support, having both adc and supp in mid lane allows easy roaming of each to contest objectives if they arise, and allows for the entire team to converge on a 2 man lane than 4 converging on a 1 man lane.
~ having the ability to be in mid lane, it comes with what i see as a safety net, between the adc and supp @ lvl 1, they have 4 wards, which when placed in both sides of the mid lane brush and river brush, it makes it so that it is almost impossible for ganks to occur as long as vision persists. Where any invasion would either reveal them to said vision, or the enemy having to loop THROUGH your allied jungle, which should also have some wards by the jg, which is a risk in itself, which you can easily trap them in with top and 2 man mid lane and jg pinching. And scuttle crab making it seem-ably full proof.
~Another safety is the fact there are 7 ways in and out of mid lane, and with many adc's having the ability to jump walls, it can work out as a great defense. While opening up more options when being attacked or attacking, consisting of river brushes = 2, the side lanes of said brushes = 4, and turret= 1 vs bot lanes current, river escape or run to tower providing only 2 methods of escape/engage. (excluding enemy tower as a fallback just because)
~And finally, the jungler should always be withing range of mid lane in some way, shape or form, excluding gromp and krugs, everything else should be managable and in cases like
, could be really good as his ult can be used to turn the tides when within close proximity.
Now of course this also comes with a few drawbacks:
~The big one, it would completely mess up the lanes,
and other roamers would be dumpstered because the "roaming" would be from top or bot (which ever) to mid lane, killing the ability they have to assist any lane. And jungle would have difficulty ganking mid lane or possibly destroying invasion junglers as well.
~and the second worst offender, the bot lane turret with no bonus defenses like the others, making it possible for it to fall even harder if the enemy doesn't follow the same makeup of 1/2/1 + Jungler
What do you think?
other ADCs have to get into auto attack range with the creep wave to clear it and usually take much longer to clear a full wave than say
or
who can instantly clear an incoming creep wave before any damage is done to the tower.