Why is ADC and Support still in the bot lane?

Boulderox·11/1/2016, 10:37:10 PM·4 votes·1,298 views

I have been wondering this for a little while now, and always I have come up with no real answer as to why they are the same minus a few things which will be addressed later on. But the main question is:

Should ADC and Supp be in the mid lane instead?

Back in the old days of league, the reasoning for adc and supp being bot lane was because there wasn't any objective towards topside, and dragon gave gold, and having the ability to possibly defeat bot lane and secure dragon, upping gold and kill gold, thus creating a gold lead, was a very profitable situation.

Now in season 6, and the previous removal of dragon gold, and the fact rift herald exist, why is the argument still valid? Rift herald isn't useful to the adc and supp i understand, but the ability for them to assist to help the top laner receive it faster and presumably safer with less damage being taken thanks to the adc's inherent power for taking objectives.

Some points that i would like to share and see what you think:

~rift herald support/dragon support, having both adc and supp in mid lane allows easy roaming of each to contest objectives if they arise, and allows for the entire team to converge on a 2 man lane than 4 converging on a 1 man lane.

~ having the ability to be in mid lane, it comes with what i see as a safety net, between the adc and supp @ lvl 1, they have 4 wards, which when placed in both sides of the mid lane brush and river brush, it makes it so that it is almost impossible for ganks to occur as long as vision persists. Where any invasion would either reveal them to said vision, or the enemy having to loop THROUGH your allied jungle, which should also have some wards by the jg, which is a risk in itself, which you can easily trap them in with top and 2 man mid lane and jg pinching. And scuttle crab making it seem-ably full proof.

~Another safety is the fact there are 7 ways in and out of mid lane, and with many adc's having the ability to jump walls, it can work out as a great defense. While opening up more options when being attacked or attacking, consisting of river brushes = 2, the side lanes of said brushes = 4, and turret= 1 vs bot lanes current, river escape or run to tower providing only 2 methods of escape/engage. (excluding enemy tower as a fallback just because)

~And finally, the jungler should always be withing range of mid lane in some way, shape or form, excluding gromp and krugs, everything else should be managable and in cases like Nocturne, could be really good as his ult can be used to turn the tides when within close proximity.

Now of course this also comes with a few drawbacks: ~The big one, it would completely mess up the lanes, TwistedFate and other roamers would be dumpstered because the "roaming" would be from top or bot (which ever) to mid lane, killing the ability they have to assist any lane. And jungle would have difficulty ganking mid lane or possibly destroying invasion junglers as well.

~and the second worst offender, the bot lane turret with no bonus defenses like the others, making it possible for it to fall even harder if the enemy doesn't follow the same makeup of 1/2/1 + Jungler

What do you think?

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26 Comments

Commit Sudoku11/1/2016, 10:44:52 PM8 votes

putting a single champion in a long lane is bad because it makes them easier to catch out of position so if mid lane moved bottom they would just feed all game that is why you play usually tanks and fighters in a long lane they have enough hp to get to safety most of the time and you play a single squishy champ in the short lane as it isnt as far of a distance to make it to safety and then you would always have the majority of your players be able to contest the most valuable objectives in the early/mid game which is dragon so the only question id be asking is why not have ADC mid and Mage + Support bottom which i could also explain but my bagel bites are done

Talisid11/1/2016, 11:58:27 PM3 votes

Mages tend to have their mid-game power spike with one or two items. That means they can roam and put pressure on the other lanes very effectively and doing that from the mid lane gives them easy access to both side lanes and the jungles. An ADC with only one item is not a big theat at this point in the game and can easily be caught in a duel if they attempt to roam.

They also tend to have strong and safe waveclear to combat sieges. The mid lane turret is under siege far more than any other in the game. Having the ability to instantly destroy the incoming minion wave from long range without much risk of being caught and killed is a huge asset. Asside from Varus other ADCs have to get into auto attack range with the creep wave to clear it and usually take much longer to clear a full wave than say Syndra or Viktor who can instantly clear an incoming creep wave before any damage is done to the tower.

Ruin Lance11/1/2016, 10:52:04 PM2 votes

long story short it's because of dragon control

reaperteaser11/1/2016, 11:03:06 PM1 votes

my friends and i tried it, we like to break meta alot, but its way too easy to gank mid tgan bot and mostly if you have to waist a cc spell on the ganker the other enemy champ(s) can focus the adc. in mid there is like 7 different paths to gank from (give or take a few depending on ganker).

in short you get camped alot.

Jefftiffy11/1/2016, 11:08:28 PM1 votes

The reason for this is very much like the meta in DOTA 2.

There there is often 2 solo lanes and a tri lane but sometimes 2 duo lanes and 1 mid. You throw a tri lane against a solo and its a battle of which solo can live instead of which tri lane is better.

oSEXYPLATYPUSo11/1/2016, 11:23:23 PM1 votes

well based on the champ pool of what players are played mid and what adcs and supports are i assume part of it is because mid lane champs are usually better roamers and those champs typically scale faster and slow off at the end when adcs scale slower and stronger late

but it would make for some intresting ganks, support roams top/bot

better ward for objectives by having a support center of the map easier to get to any areas...

might be something worth trying with a 5 man premade

MunchCrunchLunch11/1/2016, 11:56:22 PM1 votes

because being ranged with combination of being ad and crit/attackspeed is op in league of legends.

ChaddyFantome11/2/2016, 12:09:53 AM1 votes

It is because mages, assassins and the like care and prioritize mid lane more , so much more to the point where putting them elsewhere wuld not be worth it. Mid lane is the shortest lane, which means it is the lane where one levels the fastest, and Mages and Assassins are very level dependent. Whats more, Blue Buff is easily reached from Midlane.

While in theory putting ADC and Support mid would be great for both securing either Drag OR Rift very effectively, getting the level ups faster for both the ADC and Support on top of that, there just isn't much incentive to putting the midlaners Bot lane.

These champs are usually very vulnerable to ganks and such, putting them in the shortest lane reduces this issue while putting them in side lanes augments the risk of death to ganks.

Midlaners and especially Assassin also benefit from midlane because of the easy of roaming to either side lane, and while the support would like this, the ADC doesn't care for it, and in fact would likely despise this.

Meanwhile the Mages and especially the assassins would be stuck on an island.

I still wanna try this idea of yours because it is still very interesting. At the least, i could see this being a viable alternative to the current tried and true, but i don' t quite think ti will be revolutionizing the current laning meta quite yet.

Requiemsfire11/2/2016, 12:12:46 AM1 votes

ADC scales better off gold than exp, support buys vision for team and doesn't need exp or gold, while toplaner is better at splitpushing and generating solo pressure while being strong duelist who are also burly enough to survive ganks due to the length of toplane. Midlaners and toplaners scale better off exp than other champions, and midlaners also roam.

Dragon placement towards botlane makes the supports position advantageous for objective control through vision thanks to the sightstone. Rift herald isn't deemed important enough of an objective to contest due to it going to only one person in the team.

Otter Fire11/2/2016, 12:54:58 AM1 votes

The side lanes are farm lanes, more so than mid lane which is where a higher concentration of kills and deaths occur in game, Rift Harold has synergy with split pushers, while dragons can be damaged from a safe distance with ADCs when the team decides to slay the dragon. Mid lane houses the mages and assassins to encompass the champions who have good damage and can leave lane to impact the side lane more effectively than a jungler, whose damage is usually less than a mid laner. This roam is meant to snowball these side lanes further or to help a lane on the defense.

Dynamiku Entry11/2/2016, 1:44:49 AM1 votes

Including my own team in games I try to get mid or top to help, I may only see Rift Herald taken twice every 50 games. No one seems to care about it.

FTW52311/2/2016, 10:06:32 AM1 votes

what

Danjeng11/1/2016, 10:46:38 PM1 votes

That's a good point. ADC and support would be able to contest both Dragon and Rift Herald. Though I doubt the meta will change (the new champion select has the positions already set in stone), if you got together a well-coordinated team, it's manageable and viable.

I watched an eSport game and I saw some lane swapping between bot and top, which I thought was cool. The pro scene is very different from what I'm playing.

Critmaster Garen11/1/2016, 10:59:11 PM1 votes

because riot removed resistances from the outer bottom turret.

during the first ... i dont know ... like 10 minutes, outer turrets have a reinforcement buff that gives them damage reduction. they originally introduced that to prevent teams just skipping lane phase, grouping, avoiding each other in pro games, and trying to race each other for turrets very early game.

this season they removed that resistance buff from the bot lane turret to put the early game focus on that lane, and added turret first blood. naturally this means you want to have 2 people down bot lane to push that turret down as fast as possible, most likely with your jungler and roaming mid laner.

is that change a pile of shit? yes. but thats currentl the main reason the duo lane is still down there on bot.